Dimir Control
حول Standard Dimir Control
الانتماء إلى الميتاغيم Standard, Dimir Control عبارة عن مجموعة من البطاقات الرئيسية التالية: Gloomlake Verge, Shipwreck Marsh, Watery Grave, The Theorist, Jace Beleren, Island, Deadly Cover-Up, Countersculpt, Consult the Star Charts, Requiting Hex, مع نسبة فوز إجمالية تبلغ 54.0% في 100 ألعاب في الأشهر الستة الماضية. أداء المجموعة أفضل ضد Izzet Prowess و Azorius Control وأسوأ من ذلك Dimir Kaito و Jeskai Superfriends. في المظاهر الأخيرة vtuberArmpits هو فعل 4V-3د في ال Standard Challenge 16 و yamipino هو فعل 4V-2د في ال Standard Challenge 16.
- البطاقات الرئيسية
- بطاقات دولاب
- إستراتيجية
- آخر مجموعة فائزة
- القوائم الأخيرة
- نتائج
- موارد
- المجموعة العالية
- 0
- 0




- التعليمات
بطاقات المجموعة الرئيسية Dimir Control

4.0 في 100% من المجموعات

3.6 في 100% من المجموعات

3.5 في 100% من المجموعات

3.4 في 100% من المجموعات

2.7 في 100% من المجموعات

2.4 في 100% من المجموعات

3.9 في 95% من المجموعات

3.9 في 95% من المجموعات

3.3 في 95% من المجموعات

2.3 في 95% من المجموعات

1.9 في 95% من المجموعات

2.2 في 91% من المجموعات

1.5 في 91% من المجموعات

2.5 في 87% من المجموعات

1.4 في 87% من المجموعات

1.8 في 82% من المجموعات

1.8 في 73% من المجموعات

1.8 في 69% من المجموعات

1.1 في 60% من المجموعات

2.8 في 56% من المجموعات

1.8 في 47% من المجموعات

1.4 في 47% من المجموعات

2.1 في 39% من المجموعات

1.3 في 39% من المجموعات
بطاقات دولاب Dimir Control

1.5 في 95% من المجموعات

2.1 في 91% من المجموعات

1.9 في 82% من المجموعات

1.7 في 78% من المجموعات

1.2 في 73% من المجموعات

1.2 في 69% من المجموعات

1.2 في 65% من المجموعات

1.1 في 65% من المجموعات

1.1 في 60% من المجموعات

1.5 في 56% من المجموعات

1.8 في 52% من المجموعات

1.5 في 39% من المجموعات

1.0 في 39% من المجموعات
إستراتيجية
**Dimir Control (Blue–Black) – Standard** Dimir Control is a classic draw‑go control deck built to answer everything the opponent does, exhaust their resources, and eventually win with a small number of powerful finishers. The list you provided fits the modern Standard philosophy of flexible answers, instant-speed interaction, graveyard value, and inevitability through card advantage and resilient threats. --- ## 🧠 Core Strategy Dimir Control plays a **reactive early game**, a **stabilizing midgame**, and a **high‑inevitability late game**. ### 🔹 Early Game (Turns 1–3) The goal is survival and information. - **Duress** – Disrupts control/combo and removes key threats. - **Cut Down**, **Go for the Throat**, **Sheoldred’s Edict**, **Long Goodbye** – Efficient removal suite. - **Negate** – Stops planeswalkers, sweepers, and big spells. - **Deduce** – Card selection while keeping mana open. - **Restless Reef**, **Darkslick Shores**, **Shipwreck Marsh**, etc. – Smooth mana base with utility. You aim to trade 1-for-1 while preventing snowballing starts from aggro or midrange decks. --- ### 🔹 Mid Game (Turns 4–6) This is where Dimir stabilizes and pulls ahead. - **Path of Peril** – Sweeper against aggressive decks. - **Deadly Cover-Up** – A key card; exiles graveyards and removes future copies of threats. - **Tishana’s Tidebinder** – Extremely flexible; counters activated/triggered abilities and leaves a body behind. - **Memory Deluge** – One of your strongest card-advantage engines. - **Three Steps Ahead** – Versatile interaction (counter, bounce, clone). - **Unlicensed Hearse** – Graveyard hate that becomes a threat. At this stage, you're trying to convert trades into card advantage and ensure your opponent runs out of pressure. --- ### 🔹 Late Game (Win Conditions) Dimir wins through inevitability: - **Sheoldred, the Apocalypse** – A must-answer threat that stabilizes life totals and punishes opposing draw. - **Aclazotz, Deepest Betrayal** – Recursive, grindy, and hard to permanently remove. - **Jace, the Perfected Mind** – Alternate win condition via mill or card advantage. - **Restless Reef** – Manland finisher. - **Lazav, Wearer of Faces** – Copies creatures in graveyards for value. - **Siphon Insight / Outrageous Robbery** – Win with the opponent’s cards. - **Otawara / Takenuma** – Channel lands that add inevitability. The deck doesn’t win quickly — it wins when the opponent has no meaningful resources left. --- # ✅ Strengths ### 1. Excellent Removal Suite You have answers to: - Creatures (Cut Down, Go for the Throat, Edict) - Wide boards (Path of Peril) - Graveyards (Hearse, Deadly Cover-Up) - Non-creature spells (Negate, Duress) - Problem lands (Field of Ruin, Demolition Field) Very few permanents are truly safe. --- ### 2. Strong Against Midrange Decks that rely on 2–3 key creatures struggle: - Repeated removal - Graveyard exile - Sheoldred outscaling them - Memory Deluge grinding them out --- ### 3. High Skill Expression Decision-heavy gameplay: - When to hold up counters - When to tap out for Deluge - Managing Channel lands - Timing Deadly Cover-Up correctly Piloted well, the deck feels oppressive. --- ### 4. Excellent Late Game If the game goes long, Dimir is favored: - Recursive threats - Manlands - Planeswalker inevitability - Superior card draw --- # ❌ Weaknesses ### 1. Fast Aggro Can Overwhelm You If your early interaction doesn’t line up: - Go-wide decks can strain removal - Toxic / aggressive red decks can pressure before sweepers land - Path of Peril sometimes comes a turn too late --- ### 2. Tap-Out Windows Are Risky Casting: - Memory Deluge (hard cast) - Deadly Cover-Up - Jace - Sheoldred … can open you to resolved threats if you mis-time. --- ### 3. Heavy Mana Demands The deck: - Needs double blue and double black - Runs multiple utility lands - Can take early damage from painlands (Underground River) Sequencing lands correctly is critical. --- ### 4. Can Struggle vs Resilient, Non-Creature Engines Enchantments or value engines that: - Don’t die to Go for the Throat - Don’t care about sweepers - Generate ongoing value These require precise counter timing. --- # 🧩 Card Role Highlights | Card | Role | |------|------| | **Three Steps Ahead** | Flexibility tool – counter/bounce/utility | | **Deadly Cover-Up** | Exile sweeper + anti-recursion | | **Memory Deluge** | Core card advantage engine | | **Tishana’s Tidebinder** | Tech piece against abilities | | **Unlicensed Hearse** | Graveyard control + alternate win | | **Sheoldred** | Stabilizer + finisher | | **Jace** | Alternate win condition | | **Restless Reef** | Slow but reliable clock | --- # 🎯 Overall Game Plan Summary 1. Disrupt early. 2. Trade resources efficiently. 3. Sweep when needed. 4. Out-draw opponent. 5. Win with a resilient threat. Dimir Control doesn’t overpower opponents — it suffocates them. --- If you'd like, I can also: - ✅ Break down a sample opening hand and how to play it - ✅ Suggest sideboard plans - ✅ Compare Dimir to Esper or Grixis Control - ✅ Suggest optimizations for a specific meta Just tell me what direction you'd like to go!Standard deck Dimir Control: آخر مجموعة فائزة

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الأسئلة المتداولة حول Dimir Control
ما هو الشكل Dimir Control جزء من metagame ل؟
Dimir Control هو النموذج الأصلي في Standard ميتاغام ل Magic: the Gathering MTG.
ما هي البطاقات الرئيسية في Dimir Control?
Dimir Control تم بناؤه حول Gloomlake Verge, Shipwreck Marsh, Watery Grave, The Theorist, Jace Beleren, Island, Deadly Cover-Up, Countersculpt, Consult the Star Charts, Requiting Hex.
ما هو معدل الفوز Dimir Control?
Dimir Control لديه نسبة فوز إجمالية تبلغ 54.0% في 100 ألعاب في الأشهر الستة الماضية.
ما هي الاستراتيجية وراء Dimir Control?
**Dimir Control (Blue–Black) – Standard** Dimir Control is a classic draw‑go control deck built to answer everything the opponent does, exhaust their resources, and eventually win with a small number of powerful finishers. The list you provided fits the modern Standard philosophy of flexible answers, instant-speed interaction, graveyard value, and inevitability through card advantage and...
هل هناك قوائم مجموعات حديثة للبطولات؟ Dimir Control?
نعم، 50 تم إدراج قائمة (قوائم) المجموعة الأخيرة في قسم قوائم المجموعة الأخيرة أعلاه.
ما هي أفضل وأسوأ المباريات ل Dimir Control?
راجع التوزيع الكامل لمعدل الفوز لكل مباراة في قسم النتائج أعلاه.