| اسم | Archnemesis |
|---|---|
| اكتب | Enchantment — aura |
| وصف | Enchant opponent Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life. Whenever a player attacks you, you may attach this Aura to that player. |
| Flavor | Rivals at the start, and rivals to the end. |
| فنان | Riccardo Federici |
| الإصدار | Marvel Super Heroes Commander #391 |
| Wallpaper | |
| صورة |
قائمة المستوى
No Rank
صنفها بنفسك
حول Archnemesis
Archnemesis, Enchantment — aura, صمم بواسطة Riccardo Federici صدر لأول مرة في Jun, 2026 في التحرير Marvel Super Heroes Commander وطبع بالضبط في 2 أشكال مختلفة. مشاهدة اللعبة في 1 الأشكال: Commander.
Archnemesis would fit best in a multiplayer Commander (EDH) politics or “pillow‑fort” style Dimir (blue‑black) deck that encourages opponents to attack each other while you generate incremental value, since it rewards you for attacking the enchanted player and can politically shift to whoever turns their creatures toward you; it’s especially decent in evasive creature decks that can reliably connect. However, at three mana and requiring attacks to generate value, it’s fairly slow and situational compared to stronger, more consistent Dimir staples like Rhystic Study (far more reliable card draw), Phyrexian Arena (steady draw), or Court of Ambition (repeatable life drain in multiplayer), and even Curse of Disturbance or Curse of Opulence often provide better political incentives at lower cost. Overall, it’s a flavorful and fun multiplayer card but likely too low-impact and conditional for competitive formats, making it more of a casual Commander inclusion than a staple.
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