| اسم | Game Over |
|---|---|
| اكتب | Sorcery |
| وصف | This spell costs |
| Flavor | "I've beaten this turtle already. This is no test." —Karai |
| فنان | Kim Sokol |
| الإصدار | Teenage Mutant Ninja Turtles Eternal #18 |
| Wallpaper | |
| صورة |
قائمة المستوى
No Rank
صنفها بنفسك
| اسم | Game Over |
|---|---|
| اكتب | Sorcery |
| وصف | This spell costs |
| Flavor | "I've beaten this turtle already. This is no test." —Karai |
| فنان | Kim Sokol |
| الإصدار | Teenage Mutant Ninja Turtles Eternal #18 |
| Wallpaper | |
| صورة |
قائمة المستوى
No Rank
صنفها بنفسك
Game Over, Sorcery, صمم بواسطة Kim Sokol صدر لأول مرة في Feb, 2026 في التحرير Teenage Mutant Ninja Turtles Eternal. مشاهدة اللعبة في 1 الأشكال: Commander.
**Game Over** fits best in slower black-based control or midrange decks—especially in Standard or casual formats—because it’s a five-mana board wipe that can cost just **BB** when an opponent is at 10 life or less (in a 20-life format), which aggressive or midrange decks can enable through early pressure and removal. It’s strongest in decks that chip in early damage, trade resources, then reset the board cheaply while ahead. However, compared to alternatives, it faces stiff competition: **Damnation** (4 mana, unconditional) is more efficient in formats where it’s legal; **Toxic Deluge** is often better due to flexibility and lower cost; **Crux of Fate**, **Extinction Event**, or **Deadly Cover-Up** may offer situational advantages depending on the meta. In Standard, whether it sees play depends on available sweepers, but its potential two-mana cost is powerful and could justify inclusion if aggressive decks are common—overall playable, but not strictly better than the strongest black s
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