| اسم | Well |
|---|---|
| اكتب | Sorcery |
| وصف | You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.) |
| فنان | Nils Hamm |
| الإصدار | Dragon's Maze #121 |
| Wallpaper | |
| صورة |
قائمة المستوى
No Rank
صنفها بنفسك
| اسم | Well |
|---|---|
| اكتب | Sorcery |
| وصف | You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.) |
| فنان | Nils Hamm |
| الإصدار | Dragon's Maze #121 |
| Wallpaper | |
| صورة |
قائمة المستوى
No Rank
صنفها بنفسك
Well, Sorcery, صمم بواسطة Nils Hamm صدر لأول مرة في May, 2013 في التحرير Dragon's Maze. يتم بيعه حاليًا بأقل سعر لـ 2.14.
The card Well would fit well in a life-gain or token-based deck, particularly those that focus on generating a large number of creatures, such as Selesnya (green/white) strategies that utilize cards like Elspeth, Sun's Champion or Trostani, Selesnya's Voice to create tokens. While Well can provide substantial life gain, there are arguably more impactful options like Ajani's Pridemate, which grows stronger with life gain, or Soul Warden, which provides continuous life gain with each creature entering the battlefield. Overall, Well could see play in niche decks that prioritize life gain, but it may not be the most competitive choice compared to other cards that offer more immediate board presence or synergy.
15/04/13
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
15/04/13
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
15/04/13
If you cast Alive // Well as a fused split spell, the Centaur creature token will count toward the amount of life you gain.
15/04/13
If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.
15/04/13
On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.
15/04/13
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.
15/04/13
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
15/04/13
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.
15/04/13
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
15/04/13
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.
15/04/13
You can choose the same object as the target of each half of a fused split spell, if appropriate.
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