| اسم | Special Move |
|---|---|
| اكتب | Instant |
| وصف | Choose two — • Jump Kick — Destroy target artifact. • Dash Attack — Put two +1/+1 counters on target attacking or blocking creature you control. • Foot Toss — Target creature you control deals damage equal to its power to any other target. Then sacriشاهد المزيد |
| فنان | Victor Maury |
| الإصدار | Teenage Mutant Ninja Turtles Eternal #26 |
| Wallpaper | |
| صورة |
قائمة المستوى
No Rank
صنفها بنفسك
حول Special Move
Special Move, Instant, صمم بواسطة Victor Maury صدر لأول مرة في Feb, 2026 في التحرير Teenage Mutant Ninja Turtles Eternal. مشاهدة اللعبة في 1 الأشكال: Commander.
**Special Move** fits best in aggressive or midrange red decks that pressure early and value flexibility—especially ones that go wide with creatures, use combat tricks, or benefit from sacrificing creatures (like Aristocrats or Fling-style builds). The +1/+1 counters mode supports combat-focused decks, the artifact destruction is useful in artifact-heavy metas, and the sacrifice damage mode synergizes with creatures that want to die or have high power for burst damage. However, it’s likely too inefficient for competitive formats: **Abrade** is a better, cheaper artifact removal spell with added creature removal flexibility; **Fling** or **Thud** are more efficient for sacrifice-based damage; and cards like **Embercleave** or **Invigorated Rampage** provide stronger combat impact for aggressive strategies. While the modal design gives it versatility, three mana is a lot for reactive red decks, so it would mostly see play in casual, Commander, or flexible midrange builds rather than high
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