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MTG > Metagame Commander > deck Karametra, God of Harvests

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    Karametra, God of Harvests

    Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.

بطاقات سطح السفينة الرئيسية Karametra, God of Harvests

إستراتيجية

The "Karametra, God of Harvests" Commander deck focuses on ramping up your mana quickly with land drops and mana dorks, and then using that mana advantage to play big creatures and overwhelm your opponents with value. Karametra's ability to fetch a basic land every time you cast a creature spell pairs well with cards like Sakura-Tribe Elder and Felidar Retreat to trigger her ability repeatedly. One of the strengths of this deck is its ability to generate a large amount of mana quickly, allowing you to cast your big spells ahead of your opponents. Cards like Lotus Cobra and Mirari's Wake can help you ramp up even faster, while Primeval Bounty can provide additional value each time you play a creature. Another strength is the deck's ability to generate card advantage through cards like Soul of the Harvest, Beast Whisperer, and Shamanic Revelation, which can keep your hand full and help you keep up the pressure on your opponents. However, one potential weakness of the deck is its reliance on creatures to trigger Karametra's ability. If your opponents are able to remove or counter your creatures consistently, it can slow down your ramp and disrupt your game plan. Overall, the deck is a solid midrange strategy that can generate a lot of value and overwhelm your opponents with powerful creatures. It's important to focus on ramping up your mana quickly and leveraging the card advantage provided by your creatures to stay ahead in the game.

عينة مع سطح السفينة Karametra, God of Harvests

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24/11/2019

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