MTG >Metagame Commander > deck Six
إستراتيجية
Six is a green-based Commander deck focused on ramping up mana, generating lots of tokens, and overwhelming opponents with a massive army of creatures. The deck has a strong core of mana dorks like Elvish Mystic and Springbloom Druid, as well as land ramp spells like Rampunap Excavator and Exploration to quickly get ahead on mana. The deck also features powerful token generators like Avenger of Zendikar and Scute Swarm, which can quickly fill the field with creatures. Perpetual Timepiece can help protect important cards from being milled out, while Mishra's Bauble offers some card draw. Archdruid's Charm can provide valuable utility by tapping down opponents' creatures or buffing your own. However, the deck can be vulnerable to board wipes and removal spells, as it heavily relies on its creatures to win the game. It also lacks a strong way to interact with opponents' non-creature threats, so it may struggle against certain control strategies. Overall, Six is an aggressive and fun deck that can overwhelm opponents with its swarm of creatures, but it requires careful timing and strategy to fully capitalize on its strengths.
عينة مع سطح السفينة Six

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مقالة - سلعة | Otávio
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