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MTG >Metagame Standard > deck B U

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. في المظاهر الأخيرة mat1983 هو فعل 3V-1د في ال 1º Copa Entre Amigos and MadeofLazers هو فعل 70º في ال Standard Challenge 64.

إستراتيجية

A **Blue-Black (“Dimir”) Standard deck** built from these cards is a classic **control / midrange-control hybrid**. It combines efficient removal, hand disruption, counterspells, and powerful late-game threats. The deck’s identity is about **controlling the pace of the game**, exhausting the opponent’s resources, and then winning with resilient threats. --- # 🧠 Core Strategy ## 1️⃣ Early Game – Disrupt and Survive The deck aims to slow the opponent down immediately: - **Duress / Go Blank** – Attack the opponent’s hand (great vs control and combo). - **Cut Down / Bloodchief’s Thirst / Infernal Grasp / Go for the Throat** – Efficient creature removal. - **Consider** – Smooths draws and fuels graveyard synergies. - **Fading Hope** – Tempo bounce spell, buys time. - **Make Disappear / Jwari Disruption / Negate / Disdainful Stroke** – Countermagic suite. Against aggressive decks, you focus on killing everything. Against control, you protect your threats and attack their hand. --- ## 2️⃣ Mid Game – Stabilize and Generate Value Here’s where the deck begins pulling ahead: - **Graveyard Trespasser** – Excellent vs graveyard decks, lifegain vs aggro. - **Sedgemoor Witch** – Generates tokens and pressures opponents when you cast spells. - **Kaito Shizuki** – Card advantage engine that’s difficult to remove. - **Malevolent Hermit** – Protects your spells; flips into a powerful late-game aura. - **Divide by Zero** – Flexible tempo + lesson value (if sideboard supports it). - **Memory Deluge** – Massive card advantage spell. This phase is about **out-valuing** your opponent. --- ## 3️⃣ Late Game – Take Over Your finishers are extremely hard to beat if unanswered: - **Sheoldred, the Apocalypse** – A must-answer threat that punishes card draw and stabilizes life totals. - **Lier, Disciple of the Drowned** – Turns your graveyard into a second hand (be careful: no counterspells while Lier is out). - **Shadows’ Verdict** – Board wipe that exiles (excellent vs recursive threats). Once you stabilize, Sheoldred or Lier usually close the game quickly. --- # ✅ Strengths of the Deck ### 🔹 1. Extremely Flexible You have: - Removal for creatures - Counters for spells - Hand disruption for control - Card draw for long games This makes the deck adaptable to many matchups. --- ### 🔹 2. Strong vs Midrange & Control - **Duress / Go Blank** shine. - **Memory Deluge** wins long games. - **Sheoldred** pressures opposing card draw engines. - **Lier** dominates grindy matches. --- ### 🔹 3. Efficient Interaction Most spells are cheap and mana-efficient: - Cut Down - Make Disappear - Bloodchief’s Thirst - Consider You rarely waste mana. --- ### 🔹 4. Excellent Late Game Few decks out-scale: - Memory Deluge - Lier recursion - Sheoldred pressure --- # ❌ Weaknesses of the Deck ### 🔸 1. Fast Aggro Can Be Difficult If: - You don’t draw early removal - You stumble on mana - You keep a slow hand You can get run over before stabilizing. --- ### 🔸 2. Lier Anti-Synergy When Lier is in play: - You **cannot counter spells** Against combo or control, this can be dangerous. --- ### 🔸 3. Limited Hard Board Wipes Only **Shadows’ Verdict** serves as a true sweeper. Wide token decks can pressure you if removal is insufficient. --- ### 🔸 4. Graveyard Hate Vulnerability Since: - Lier - Memory Deluge (flashback) - Consider all use the graveyard, graveyard hate can weaken you. --- # 🧩 Playstyle Identity This deck rewards: ✅ Patience ✅ Proper threat assessment ✅ Knowing when to tap out ✅ Knowing when to hold up mana You often play at instant speed, forcing your opponent to guess what you have. --- # 🏆 Matchup Overview (General) | Matchup | Result | |----------|--------| | Aggro | Slightly unfavorable game 1, improves post-board | | Midrange | Favorable | | Control | Skill-intensive, slightly favorable | | Graveyard decks | Good (Trespasser + Verdict) | | Combo | Depends on counterspell draw | --- # 🎯 Win Condition Summary You don’t win explosively. You win by: 1. Killing everything. 2. Countering key spells. 3. Drawing more cards. 4. Landing Sheoldred or recurring spells with Lier. 5. Letting inevitability do the work. --- # 🖤💙 Overall Archetype Identity This is a **classic Dimir Control deck**: - Reactive - Efficient - Grind-heavy - Skill-testing - Strong in long games If you enjoy making your opponent feel like they can never resolve anything meaningful, this deck is for you. If you'd like, I can also: - Suggest improvements - Propose a sideboard - Or break down how to mulligan with this deck

Standard deck B U: آخر مجموعة فائزة

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