Magic: the Gathering
This article belongs to the series Deck Tech, Sideboard Guide and History of Flicker :
Affinityand those that possibly exist since the beginning of the format in Magic Online, back in December of 2008. This deck has a lot of history to tell, including its list of evolutions, changes, important additions over the years and changes in its mana base. In today's article, your dear friend Betão brings you, dear reader, a little bit of Tron's history. Tron is undeniably, one of the strongest decks in Pauper today, but I must say that it is not invincible at all. However, this reputation is due to it being a deck with a very high Power Level, which causes discontent in some players, due to some interactions and the possibility of using all colors of Magic. We are not here discussing the need for bans or not, and we need to let go of personal opinions and admit that this iconic deck goes hand in hand with Pauper, being part of the format's identity.
Voltron, the defender of the universe, a cartoon that was successful in the 80s. In it, a group of astronauts controlled small robots each, in the struggle for the existence of the universe, and when they got together, they formed a very strong super robot, called Voltron. Starting from the concept of several parts uniting to form something bigger and better, Urza's lands share this characteristic of "united we will win".
Prophetic Prism, the player can play with all colors in the game, if they wish, exploring the strengths of each of them. Urza's Lands was originally launched in the
Antiquitiesexpansion in March 1994, but they were not used on either Standard or Legacy tier 1 decks. Their first appearance as Tron, on an important deck, and which made relevant results, was UW Urza Tron, in the Extended format in 2007. But Pauper did not start the concept of Big Mana with these lands. Locus Lands came first.
Ulamog's Crusher, that would hardly be conjured on a deck that could not generate mana in abundance.
The end of the Locus era
The return of UR
Echoing Truth), and also countered the opponent's spells. It was a deck that did everything and more. This started to bother some players who faced Tron, because in the late game it was unbeatable, due to his possibility to keep the player's hand full, and with the removals, it allowed its player to survive the initial turns. At this moment, some requests for bans have been outlined among the communities in the countries that play Pauper.
Lock Looping, the high-powered Tron
Ghostly Flicker, in May 2014, allowing a lock with
Mnemonic Walland other permanents with abilities that trigger when entering or leaving the battlefield, Marauder Tron became a form of Tron that appeared with much higher frequency. In 2016, these lists started to make results on MTGO, and they drew a lot of attention, as the abusive use of Ghostly Flicker started to be pursued, because its combination with other very strong cards formed a kind of looping, not infinite, but with a repetition that allowed the reuse of several resources of the cemetery, in addition to some spells with "Factory" Recap.
The arrival of Fog Tron
Stonehorn Dignitary, but it had damage prevention on the Main Deck, which was not yet common in Tron decks, until just before 2017 and 2018. In 2018 there were many decks with a few different cards than those used so far. Players tested many new features and redeemed some common old gems, all because Pauper greatly increased its popularity in 2018, and has been growing more and more, at least in these last three years. Speaking of the cards that appeared on some lists, part of them were used at some point in Tron's history, in a specific way, depending a lot on the metagame, but soon lost space. Others, on the other hand, became part of the deck for longer, because they dealt with threats more broadly. Among them, the following stand out:
Moment's Peaceor even blue creatures with ETB effects. The deck already generated a lot of mana with the Tron Lands, and could generate even more with the signets.
Exclude, they realized that drawing a card after countering a creature was much better, even if it needed one extra mana, which was no problem.
The ice age
Arcum's Astrolabewere additions that greatly changed the dynamics of Tron.
Expedition Map, usually two copies, and some experienced players consider this the best Tron of all time. Its interaction with
Ghostly Flickerallowed it to obtain card advantage in almost all situations.
Ephemerateadded a lot to the deck, allowing it to defend its creatures from most of the opposing threats. Here is a list that was consolidated in this brief moment of snow-covered land in Pauper:
Expedition Mapwith it. At that time, large parts of Tron's players were concerned, as the artifact functioned almost like Urza's fourth land, which greatly accelerates the chances of finding all of Tron's pieces.
Preordainand bringing back an old acquaintance who was missing,
Preordain, but brought the need for a greater number of
Moment's Peaceto survive the slower beginning. Monarch Tron reappeared, and with a greater frequency, and despite the name, it has not been bringing the presence of the white Monarch,