Magic: the Gathering
"Venture into the dungeon", every time you activate an effect like this ability, two things can happen, if you are not in a dungeon, you will choose one to "venture". If you are already in a dungeon, you will advance through the rooms of this dungeon until you finish it. For a better explanation of how this mechanic works, visit an article about it clicking here.
Rolling a D20. Some cards have effects that call for a D20 roll to determine what will happen, the higher the result, the better the card's effect. All colors came with cards that are relevant to Commander, and I've broken them down into colors for easy access. These were the points I used to define them: • How versatile the card is, whether it will be useful in all decks, or good support for an existing strategy. • How relevant or different its effect is, whether you already have cards doing something like that for less mana, or whether it's an entirely new effect.
Prime Speaker Vannifarfor artifacts, and it has 2 mana value, half the cost of Vannifar, all decks that use artifacts as their main strategy will have one more tutor to use now.
Yorion, Sky Nomadlists, it is more of a support for the mechanic.
Griselbrandfrom Commander for being too strong and guaranteeing plenty of cards, but Asmodeus manages to get in its place perfectly, and it still costs less mana to be cast. And 4 mana to draw the 7 cards and put them into your hand. This card is superb and can guarantee you many cards in your hand at a small cost of life for those starting with 40 life.
Feed the Swarm,
Mire in Misery, and
Pharika's Libation, now it will be easier for monoblack decks to deal with this kind of permanent.
Godo, Bandit Warlordentering and searching for a
Maskwood Nexusand transforming all of your creatures into samurai, to attack for infinite combat.
Temple of the Dragon Queenwill most certainly enter any non-mono colored dragon deck.
Lolth, Spider Queen: she may be able to activate her best ability early, in a deck that is geared towards this, but her effect isn't as strong on EDH. Making your opponents lose up to eight life per turn with a planeswalker's final ability isn't as impactful, as is
Grand Master of Flowers, preventing a creature from blocking or searching for a creature of a specific mana wouldn't have any impact on Commander, as well as spending 4 mana and 4 turns, with luck, to turn him into an indestructible 7/7 dragon with flying. If you managed to put any of them on the field and use their final ability, maybe you could have already won the game if they were other cards.
Started playing Magic on M20 in 2019. Prefers control decks and seeks to improve his deckbuilding.