Magic: the Gathering
Mutavault, where you can turn them into creatures and activate The Book of Exalted Deeds' ability to add an enlightenment counter on those creatures as they are Angels besides all other creature types, and then never activate them again to never lose the game. Today, there isn't necessarily a white deck that uses these manlands, but it wouldn't surprise me to see this combination being used in decks like Mono-White Humans or even this card become a great reason to try to migrate the GWx Angels lists from Historic to Pioneer.
Supreme Verdict, but also against exile sweepers such as
Extinction Eventhas its uses in the Sideboard of Bant Spirits and/or creature decks that use white. The card, unfortunately, has no evasion, and therefore I can't imagine it being used as a maindeck card, but it's another great means of protection for creature decks and will definitely have its place in the format.
Standard Bearer. On the other hand,
Leyline of Sanctityexists in the format and sees little or no play in the current Metagame. So, I don't think
Keen-Eared Sentryhas enough to make any impact on Pioneer today.
Glorious Anthemis also not a bad option. It might see some play on some sideboards, especially from creature decks.
Fatal Pushthat exiles other permanents may have some use in Pioneer, but the current Metagame isn't necessarily dictated by threats with mana cost 1 or 2 and the fact that this card doesn't deal with
Arclight Phoenixand/or the most relevant creatures of Spirits, Mono-Black or Niv-to-Light, seems to greatly limit its use in the format today. Still, it's an efficient answer if, at some point, the format's curve goes down again.
Yorion, Sky Nomaddecks that occasionally show up trying to abuse ETB effects with creatures, and while I don't know if this card really has a home in these decks, it's a nice addition that can even be used in Enigmatic Fires as it can be sacrificed with
Enigmatic Incantationto fetch some relevant creatures.
The Blackstaff of Waterdeepis essentially a slightly weaker and slower
Ensoul Artifact, but recurrent, which is important to not create the famous 2-for-1 effects that end up being a problem for Ensoul decks, as their creatures are naturally weak. There was a care from Wizards to make sure the artifact cannot be activated at any time, so it cannot be used as a form of combat trick, which would make it infinitely better than it is. It's a nice addition, but it still doesn't seem like enough to make Ensoul decks more competitive today.
Treasure Cruise, which already makes good use of its graveyard, so it doesn't seem to offer space for
Demilichto be used to its full potential, as you will always prefer to exile spells to draw more cards than to play a 4/3 that doesn't have evasion and that needs to untap before it starts accumulating value. The second reason is that, particularly, I believe that Izzet Phoenix would do better using
Stormwing Entitybefore using Demilich and currently the archetype doesn't even think about using the M21 Elemental, opting for cards like
Thing in the Ice. That said, I could see Demilich having some space in Control decks that can take advantage of its cost reduction and can protect it to generate value in the next turn, as well as turn it into a recurring threat. After all, this card somewhat reminds me of
Snapcaster Mageas a means to reutilize your spells, while reminding me of
Dreadhorde Arcanistas a threat that generates value every turn you untap with it. Time will tell if I'm right or wrong about the skeleton, this card has a lot of potential in a variety of formats and I wouldn't be surprised to be wrong, but today this card isn't an obvious inclusion in decks like Izzet Phoenix.
Dragonlord Ojutaidoesn't see play in Pioneer, so I'm skeptical of Iymrith's space within the format, but I could see some players choosing to use this card on the sideboard as a difficult threat to interact with.
Omnsiciencewhere you can endlessly venture into the
The Lost Mine of Phandelverdungeon and use the Dark Pool room for infinite damage. As both cards are essentially useless on their own and
Omnisciencecosts too much mana, I don't believe this combination has a home in Pioneer or even in a Combo-Control shell, as it's too slow.
Lurrus of the Dream-Dento use the dragon.
Kroxa, Titan of Death's Hungeror much more synergistic cards for the Sacrifice strategies like
Oko, Thief of Crownsand
Uro, Titan of Nature's Wrath, but it still has some uses in the format as an answer against
Nissa, Who Shakes the World,
Omnath, Locus of Creation, among other powerful green permanents.
Combat Celebrantfor infinite combat that involves attacking with both creatures, exert
Combat Celebrantto gain an additional combat phase and create a token with Dina that is a copy of Combat Celebrant and repeat the process for infinite combat, and players can find a way to abuse that interaction on Pioneer.
Flameskullis a recurring threat that can be used in Mono-Red against Control decks, as it doesn't rely on
Lurrus of the Dream-Denand other cards. A 3/1 threat with evasion is something to be respected, and being reusable from the graveyard every turn means always creating a threat that the opponent may need to answer if they don't exile it.
Minion of the Mightyhas a combo-kill involving pump spells and
Terror of Mount Velus, where you make the Kobold have 6 power and play the dragon with its ability, giving Double Strike for both the creatures and dealing a total of 22 damage still on turn 2. In Pioneer, you have access to some cards that can help speed up this process and still create an effective game plan with
Become Immense, and count with low-cost creatures like
Soul-Scar Mageto make this power count skyrocket in a few turns.
Fae of Wishesto fetch cards from the Sideboard since its inception, and
Wishstrikes me as an immediate inclusion in the archetype, perhaps even replacing the faerie, though this makes the mana costs a bit more difficult, and
Fae of Wishesserves as a great Early Game blocker against aggressive decks. This card also seems to open up possibilities for other interactions and other categories of combos using the Sideboard and/or
Lotus Field. So, it wouldn't surprise me to see new Lotus Combo variants coming out in the coming months.
Long Restis an interesting recursion element for decks that manage to have some abundance of mana like Lotus Combo and Mono-Green Walkers. In Mono-Green Walkers, you'll hardly hit the threshold of eight cards returned this way, but you'll manage to get enough cards to go back to a nearly lost game or generate a lot of value on subsequent turns. In Lotus Combo, where you're less unlikely to have eight cards with different mana cost to come back with this spell, you can essentially “reset” the clock on the aggressive decks and accrue an absurd number of value even if you've lost the combo to discards and counters against Control, essentially giving you several extra turns against Aggro and an absurd amount of Card Advantage against Control.
Werewolf Pack Leaderis a good addition to both Mono-Green or Simic Stompy decks and to the various Gruul Aggro variants as a creature with a strong body that offers card advantage easily in decks that use creatures like
Bonecrusher Giant, and
Gruul Spellbreaker. Gruul Aggro already uses
Gallia of the Endless Danceto gain some in-game value, and although its cost is more restrictive when cast with a
Werewolf Pack Leaderseems to be a more efficient option for this kind of effect on aggressive decks, especially considering its ability to boost its power.
Colossus Hammeris valid on Pioneer. And since
Colossus Hammeris valid, would it be possible to have with
Bruenor Battlehammerour version of
Puresteel Paladin? Of course Bruenor costs more, and we don't have access to cards like
Stoneforge Mystic, but Pioneer is a slower format than Modern and cards like
Open the Armoryand the newly released
Fighter Classexist in the format while
Sigarda's Aidis already valid in Pioneer as well, in addition to
Ornithopter. I don't think these cards are enough to make the archetype a competitive option for Pioneer, but it's another step in the right direction to give
Colossus Hammera home in the Metagame.
Niv-Mizzet, Parunor tutored with
Bring to Light. Today, the Selesnya card to use with Niv-Mizzet is
Tolsimir, Friend to Wolves, which allows the deck to put 6 power and stabilize the game against aggressive decks. But if the Metagame turns around in such a way that it is necessary to put more pressure on the opponent without putting aside the 2-for-1 effects, I can imagine that Drizzt could win some spot at the 75 of Niv-to-Light.
Colossus Hammerget an opportunity on Pioneer in the coming months. Unfortunately, its Level 2 and Level 3 abilities are of little relevance to this type of archetype and will hardly make any difference as the game progress.
Orcus, Prince of Undeathhas the potential to clear the opponent's board or turn the game in your favor with a single card if the game stretches far enough. I believe Niv-to-Light has better options for both occasions, especially considering how much X you would have to pay with a single card, but I'm mentioning it because it's a card that might surprise players at some point.
Monk Classoffers some relevant effects for Tempo decks looking to use more than one spell per turn, as it levels up for a low mana investment, interacts with the opponent's board, offers Card Advantage and reduces the cost of your spells. It doesn't seem like there's a home for this card today in Pioneer, but it's an interesting addition to the format.
Triumphant Adventurermight be a viable option for the archetype as it offers a mix of great blocker and Card Advantage engine in a single card.
Mutavault. I can imagine
Den of the Bugbearseeing play in the red decks, as it offers two bodies and four power with an activation, essentially being a humbler version of
Goblin Rabblemasterin a land.
Cave of the Frost Dragonis a good imitation of
Celestial Collonadefor UWx Control decks, but it demands 1 more mana for a creature with 1 less power, and doesn't work as a color fixing like the manland of Modern.
Lair of the Hydrais an interesting mana-sink for Mono-Green decks using
Nissa, Who Shakes the Worldand
Nykthos, Shrine to Nyx, being a respectable threat to the opponent even when they cast a sweeper to destroy your other creatures.
Treasure Vaultis yet another addition to Ensoul, serving as another land that can be enchanted with
The Blackstaff of Waterdeepand offering a great mana-sink for Late- game to create multiple artifacts that can be turned into creatures later.