Magic: the Gathering
Wastelandand, since we're not playing a mono-red version, we'll also run
Cavern of Souls,
Rishadan Port. We use 4 copies, after all, the Goblins deck is excellent at generating card advantage. As you advance your army quickly, you also think about the possibility of destroying your opponent's mana source. Wasteland is an absolute fundamental resource and will be able to win the matches by eliminating colors that your opponents need, or preventing them from giving up while you still manage to cast your creatures, or better yet, put them on the field with
Aether Vial. We use four copies as well! It's very useful against blue-based decks to guarantee your spells will resolve. After all, this deck's gameplan can be easily interrupted if your first spells are countered. By including
Cavern of Soulsyou can potentially make your opponents'
Force of Willuseless for a few turns. This card is great against decks that run few lands or that run a greedy manabase with four colors. After all,
Rishadan Portcan be used alongside
Wastelandto drain off your opponent's mana resources while your Goblins count on the possibility to be put into play by multiple means such as
Muxus, Goblin Grandee. It's the land you need against Show and Tell decks or Depths. This card can actually save your game against some awful matchups. So that we can have better precision on this deck, we run Fetchlands. At the cost of one life, we can fix our mana especially in a deck with two or three colors. On this Goblins deck, it's not very different, especially on this version. Even though we have only a few main deck multicolored cards, this manabase makes our sideboard notoriously better. The Aether Vial is one of the centerpieces of the deck. Goblins have specific effects, so being able to put them into play indisputably and at instant speed can be crucial in the combat stages. That is, in addition to circumventing counterspells, the Aether Vial allows combat tricks, such as, for example, putting a lord on the battlefield before the damage phase. It also allows for an immense mana advantage when combined with
Rishadan Port. If the starting hand comes with
Aether Vialand some creatures, we will possibly have a big advantage.
CreaturesHere's the heart of the deck! Goblins are your win conditions and will also work well alongside sorcery effects too. They will help you to control the game while also going for the beat down! One of the best cards in the deck! And honestly one of my favorite cards from Urza's Saga. On the right curve,
Goblin Lackeycan make you have some unbeatable plays that will put you so much ahead that most decks will have difficulty answering properly, especially alongside Wasteland and Rishadan Port. While Matron tutors exactly the card you need, Goblin Ringleader and Muxus find creatures on the top of the deck. For four mana, Ringleader reveals the top four cards of your deck and the Goblins go into your hand while the rest goes to the bottom.
Sling-Gang Lieutenant. This card reduces the cost of all Goblins and gives them Haste. Not much to say about this one. The more, the merrier. Depending on the metagame, Piledriver is usually a very good choice. He is an excellent attacker, greatly increasing his power according to the number of attacking goblins. In addition to having protection against blue, giving it an advantage against decks of this color such as Delver decks. A great early-game card that speeds up your Goblin hordes. Works very well against
Young Pyromancer. It's an extremely versatile creature that is strategically put into the deck and can be a great tutor option for
Goblin MatronThis little Legendary goblin causes damage in any target whenever a Goblin deck, which might be quite punitive to your opponent if he has to focus on other threats instead of Pashalik himself. This card is the maindeck reason to run black on this deck. Sling-Gang mixes sacrifice with life drain and can give the deck a lot of reach. Now, to the sideboard:
Goblin Trashmansterhelps on matches against decks that run plenty of artifacts such as Eldrazi Stompy, Dragon Stompy, and decks that run
Chalice of the Voidor
Chalice of the Voidis a great way to play around Delver decks, that run a huge amount of one-mana cards.
Karakas, as mentioned before, can be used on matchups such as Reanimator, decks with Show and Tell, and Depths.
Leyline of the Voidand
Surgical Extractiongo very well against Reanimator or Dredge decks.
Mindbreak Trapworks well against Storm decks, such as TES or Ad Nauseam Tendrils.
Pyrokinesiscan clean your opponent's board and works well against Elves, Death and Taxes, and UR Delver, it also works well against decks running Young Pyromancer.
Red Elemental Blastis an excellent answer to blue threats or to resolve your spells through a Counterspell.