Budgeting Arena - Gruul Aggro: Hammer Time!!

Today we have an extremely aggressive deck, capable of ending the game in a few turns.

By MTG, 06/25/20

The deck is full of creatures, mostly low-cost ones, but that generate great value.

NON-BUDGET VERSION

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BUDGETIZING

Let's start with the main attackers of the deck: We replaced the copies of

Pelt Collector

with

Wildwood Tracker

which, despite not growing steadily, still manages to be more than just 1/1 for a mana. We keep the 4 copies of

Zhur-Taa Goblin

, which can enter as a 2/2 creature with haste or a 3/3 creature. This choice depends on whether we need to be faster (usually against control decks) or more aggressive (against other aggressive decks).

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We will replace the 4 copies of

Gruul Spellbreaker

with

Grumgully, the Generous

, which will make our other creatures enter the battlefield stronger. We removed the 2 copies of

Gallia of the Endless Dance

, the 2 copies of

Klothys, God of Destiny

and the 4 copies of

Questing Beast

. We added for 4 copies of

Anax, Hardened in the Forge

that in addition to have a potential immense power if we have a high devotion to red, it still creates 1/1 creature tokens in case any of our creatures dies. This makes Anax very useful against most global removals. We also added 4 copies of

Sunder Shaman

, a 5/5 that, in addition to not being able to be blocked by various creatures, destroys an opponent's artifact or enchantment after dealing combat damage. As part of the deck support, we also have some changes: We replaced the 4 copies of

Bonecrusher Giant // Stomp

with

Scorching Dragonfire

which in addition to causing damage to the creature or planeswalker still exiles him instead of sending him to the graveyard. We keep the 4 copies of

Domri's Ambush

that in addition to growing a creature of ours still causes it to damage an opponent's creature, serving as removal. We will also replace the 4 copies of

Embercleave

with

Collision // Colossus

, which works as a removal or a combat trick + evasion, since it also gives trample to the creature. And we keep the 4 copies of

Paradise Druid

to help generate mana. For the lands, we exchanged the 4 copies of

Stomping Ground

for

Rugged Highlands

and we keep the 10 copies of

Mountain

and 10 copies of

Forest

. And with these changes we arrive at the following list:
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Despite the changes, the deck still manages to be quite aggressive, making it possible to win the game in a few turns. I hope you enjoyed and see you soon.

Grade

0

budget
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