Magic: the Gathering
cEDH Deck Guide: Kraum, Ludevic's Opus & Armix, Filigree Thrasher
This article will feature a list of Kraum, Ludevic’s Opus and Armix, Filigree Thrasher, a cEDH decklist with two partner commanders, and a strategy totally focused on winning games quickly.
Reasons to choose this deck
Initial considerationsHere I will talk a little about some decisions that were made in this decklist, such as the reduced number of lands. This was a decision made with the aim of maximizing the usability and usefulness of the deck's slots, thus preventing you from having several lands in your hand, even if you end up with only one or two on the field. The deck doesn't need many lands to maintain itself, normally the cEDH decks use 29 lands, but the official list of this deck has even less lands counting with only 25, 26 if counting the card which one of its sides is a land. In my tests with the deck, I chose to make two changes to update the list. The first change was the removal of Hullbreacher, as it was recently banned and the list hasn't been updated, and I put a land in its place, Mana Confluence. The second change was the removal of Sidisi's Faithful to add a strong card from Modern Horizons 2, Ragavan, Nimble Pilferer, which plays various roles in the deck, and can generate mana in the form of treasures or generate card advantage with the cards exiled from the opponent's deck, all at the same time and for just one or two mana, if the monkey's Dash is used.
Analyzing the deck's packages
Strengths & Weaknesses
StrengthsThe deck can impose its rhythm easily, its number of ramps and rituals can make your turns very explosive, which makes it very difficult for your opponents to interact. The number of tutors in this deck, keeps its consistency high and for low mana, allowing you to transition your way of playing during the game without many consequences.
WeaknessesThis list has only a few ways to deal with your opponents, which is a problem, but that was a decision made by the list creator in an attempt to maximize its speed. The fact that it has few interactions and answers is precisely to spend more resources developing the game itself instead of trying to stop opponents. If you spend your interactions while your opponents are trying to win, and you run out of answers to protect the combo itself, you might lose the game. With this list, it is critical to know when not to interact with opponents, as the deck's number of answers is limited.
Started playing Magic on M20 in 2019. Prefers control decks and seeks to improve his deckbuilding.