Magic: the Gathering
Okaun, Eye of Chaosand
Zndrsplt, Eye of Wisdom! We saw the list straight from cEDH's database.
Frenetic Efreetand wants to use it
Okaun, Eye of Chaosis the least important partner. His ability can be used to put some pressure on the life points of decks that run
Zndrsplt, Eye of Wisdomis our combo piece and card advantage engine. At the beginning of the combat, we can draw many cards, especially if both commanders are in play. To those who are unaware, both Commanders check
every coin you toss, including those tossed by another commander's trigger and/or by
Mana Crypt. So, you'll usually invest five mana on this blue
Ad Nauseamthat never truly draws as many cards as
Ad Nauseamcould. But, Zndrsplt is the second piece of a combo that is always accessible on the command zone.
Frenetic Efreet: Board State: Zndrsplt and Efreet on the battlefield.
Frenetic Efreet's ability, hold priority and activate it again.
Snapbackso you don't deck yourself out)
slow playbecause the triggers are previously placed on the stack and their resolution no longer depends on the player's action. It is usually understood that the chance of you putting 10 ^ 10 activations on the stack and not drawing your deck is approximately 0 and the combo can be solved at once. So the idea is simple, activate Efreet and draw the deck. Now how to win the game?
Briberyto fetch the Oracle from one of the other 3 decks on the board. Bribery is a little less dead than Oracle. After drawing the deck, use the positive rocks to generate enough mana and finish the game. What if there is no deck running Oracle on the table? Check your calendar; you must have returned to 2019. But realistically, if Oracle is in your opponent's hand and not on the deck, we have another combo.
Twinflamein hand. Five mana available, of which three are red.
Twinflameand hold priority.
Dualcaster Mageand target
Twinflamewith its ETB effect.
Heat Shimmerrather than
Twinflame, but with one additional mana. Heat Shimmer also requires at least one creature on the battlefield. Note that there is no point in casting the Dualcaster Mage before because if you cast the creature copying spell with Mage in the field, the copied trigger goes to the stack when the original spell has resolved. Some lists, including this one, runs
Underworld Breachto go off with
Lotus Petaland use the
Briberysetup mentioned before.
Force of Will,
Jeweled Lotus... But we can also see some cards that fit particularly well with this deck.
Krark, the Thumbless, his thumb was already very well used on this deck. It has an obvious synergy since we'll
probablydraw more cards and
probablyboost Okaum's power more often. It's also a good way to grind games with our commander, but it's not mandatory to win the matchup.
Drift of Phantasmstutors
Imperial Recruiterserves the same role, except for
Muddle the Mixturehas been disappearing from the most popular lists due to the power creep, but it's still a good counter and tutors our combo pieces alongside
Hullbreacher(which is no longer optional) as a disruption.
Mizzix's Masteryhelps with this deck's weakness of having too few recursion effects and can recover some combo pieces, and it synergizes well with a deck that runs fewer creatures.
Knowledge Exploitationis usually a 7 mana
Ad Nauseam, but it gives us access to some of the best cards of the format, which we cannot use because we are an Izzet deck.
WeaknessesOur commanders having the same mana value makes its curve a bit weird, especially since both cost 5 mana. Also, having a card advantage engine that relies on your luck can lead to some frustrating matchups.
StrengthsAlthough some frustrating matchups might happen, your commanders can draw an absurd amount of cards, especially with
Krark's Thumbon the battlefield. The pressure that Okaun can put on your opponent's life totals cannot be ignored since three victorious coin flips are enough to make him hit for lethal. Furthermore, the "meme" quality of the deck causes even experienced players to underestimate the list. The threat assessment forces us to focus on more aggressive decks, so our partners can go under the radar and steal some victories. This ends the third article of the series, soon we will come back with another deck for you who got tired of piloting the same decks.