Magic: the Gathering
Commander Deck Tech: Sharuum, the Hegemon
This article brings a Sharuum commander decklists with plenty of ways to finish the game.
COMBOArchetype and was created by me, being developed to operate against other decks that are in the same price range.
1. Loop with the CommanderThe commander is the simplest way to perform the loops, since being in the command zone, it is one less piece to be searched for and the other pieces are mostly artifacts or cost two mana, which are the simplest to be found with this deck's tutors To perform this loop, you need the Commander, a
Clone, and a
Condition for the loop: a
Clonein hand (or on graveyard if it can be targeted by Sharuum), Sharuum in the command zone or hand, and a
Finisheron the battlefield. 1. Cast Sharuum (targeting Graveyard
Clone, if any). 2. Cast Clone (if you have reanimated a
Clone, skip this step). 3. Place the clone as a copy of Sharuum, Legend Rule applies, sacrifice the original Sharuum. 4. With the Sharuum clone's ETB, target the original Sharuum.
ObservationThis loop is doable with any clone, but not with any finisher; Altar of Dementia and Blasting Station depend on a clone you can reanimate, in which case you will sacrifice the clone with the finisher, and then reanimate it with the original Sharuum.
Leonic-DeadThis line is based on Leonin Relic-Warder, along with Animate Dead and one of the deck's finishers (except Disciple of the Vault, which only works with artifacts).
Loop Condition: Leonin Relic-Warder in Graveyard, Animate Dead and a valid finisher on the battlefield, plus one colorless mana and one black mana available. 1. Cast the Animate Dead, target Leonin-Relic Warden 2. When Leonin enters the battlefield, target Animate Dead. 3. If your finisher on the field is Blasting Station or Altar of Dementia, sacrifice Leonin, responding to Animate Dead's sacrifice trigger, and targeting one of your opponents. 4. Leonin leaves the battlefield, Animate Dead leaves exile. 5. With Animate Dead's ETB, target Leonin. Repeat steps 2-5 until you win the game.
Analyzing the Deck's Packages
Strengths & Weaknesses
Strengths- Very consistent and fast
considering that the commander costs 6 mana, it's very difficult to be faster on a budget, managing to get under many decks. - It's a slightly off-the-line list, but extremely fun, and it doesn't fall behind more popular decks. - You can protect yourself relatively well from other decks, especially if you know when to win, minimizing opponent interactions as the deck's pilot.
Weaknesses- The deck is not very fast due to the Commander's mana cost, going to win normally turn 4 or 5. - The list is quite explosive. However, it cannot replenish the cards in the hand at the same speed.
Started playing Magic on M20 in 2019. Prefers control decks and seeks to improve his deckbuilding.