Even in quarantine times, Wizards of the Coast production does not stop and therefore neither do our articles. M21 brought new legendary creatures, so let's see if they will get into the format, whether they head in or trip over the entrance. Unlike other expansions, the legends do not follow a cycle, so we will follow in order of colors. [image](https://cdn.cardsrealm.com/images/cartas/en/m21-core-set-2021/mangara-the-diplomat-27.jpeg?9283) In another of his trips, [[Mangara, the Diplomat]] or [link](https://4.bp.blogspot.com/_NSMDDi_if3g/TDySDcYMgnI/AAAAAAAAAUI/Q4DxsFKmZjA/s1600/ronaldinho-gaucho-no-flamengo.jpg)(Ronaldinho Gaúcho) appears in Magic the Gathering doing something that we can hardly see in white: draw cards constantly and without the need to pay mana. With defensive abilities and status, Mangara manages to enter into several white decks, from the Stax lock-street to offensive Equipment, every deck needs a gas and Mangara is there to get it (as long as his opponents don't cooperate). [image](https://cdn.cardsrealm.com/images/cartas/en/pm21-core-set-2021-promos/barrin-tolarian-archmage-45s.jpeg?4883) And we arrived in blue, a color so feared for its ability to say "no". [[Barrin, Tolarian Archmage]] is a card that leads to interesting play patterns, allowing you to solve both problematic cards and take advantage if your opponents don't have something very threatening. I will be surprised if a self-bounce deck appears, but if it does Barrin will certainly be there. [image](https://cdn.cardsrealm.com/images/cartas/en/m21-core-set-2021/vito-thorn-of-the-dusk-rose-127.jpeg?3042) The Twilight Legion appears again, returning to its schemes of abusing life theft as well as doing direct damage to its opponents. [[Vito, Thorn of the Dusk Rose]] enters into several strategies, not only in vampire tribes for their versatility. Token decks can earn bonuses with the lifelink (making these tokens pseudo-unblockable) while combo and control decks can take advantage of this direct damage effect while gaining life. [image](https://cdn.cardsrealm.com/images/cartas/en/m21-core-set-2021/kaervek-the-spiteful-106.jpeg?7728) Do you like your opponents to have creatures? No? So, I have a card for you. [[Kaervek, the Spiteful]] alone is able to hinder various creature-based strategies, from aggro to token. If you don't use creatures often, Kaervek can be used very well. I believe it is more of a 99 card than a card in the command zone, but in both ways, it will still bully your friends. [image](https://cdn.cardsrealm.com/images/cartas/en/m21-core-set-2021/gadrak-the-crown-scourge-146.jpeg?1263) Kill things, earn treasure. [[Gadrak, the Crown-Scourge]] is simple and, by far, its least important ability is not being able to attack with less than 4 artifacts on the battlefield. Gaining an advantage for every creature you kill is always scary and Gadrak is there to do so. [image](https://cdn.cardsrealm.com/images/cartas/en/m21-core-set-2021/subira-tulzidi-caravanner-162.jpeg?8260) Ah, the red commander who wants to hit, hit and hit. [[Subira, Tulzidi Caravanner]] reminds me a lot [[Kari Zev, Skyship Raider]] and [[Zurgo Bellstriker]] merged with [[Edric, Spymaster of Trest]]. The problem with this fusion is that the deck ends up becoming a fifty-fifty and no bigger than the sum of its parts. First because of the lack of red unblockable creatures, but also because of the massive cost of discarding your own hand to be able to draw the cards again. [image](https://cdn.cardsrealm.com/images/cartas/en/m21-core-set-2021/jolrael-mwonvuli-recluse-191.jpeg?6627) Green is a great color today and a creature that abuses green's ability to draw cards and make its creatures giant is great. [[Jolrael, Mwonvuli Recluse]] is a great 99 on decks that already draws a lot of cards like [[Edric, Spymaster of Trest]], [[Chulane, Teller of Tales]] and [[Tatyova, Benthic Druid]], but not as good as the commander itself. [image](https://cdn.cardsrealm.com/images/cartas/en/m21-core-set-2021/niambi-esteemed-speaker-222.jpeg?6763) [[Niambi, Esteemed Speaker]] is doing her job as a firefighter on duty, taking her other creatures out of the way of something dangerous while they bring your life in the process. Niambi itself doesn't do anything extreme. Even with the flash, the drawing ability is costly and its best use is as an emergency to save a more important creature. [image](https://cdn.cardsrealm.com/images/cartas/en/m21-core-set-2021/radha-heart-of-keld-224.jpeg?9983) Abilities that allow you to see the top of your own deck (especially if you don't give that information to your opponent) are always interesting to say the least, especially when they allow you to use what's in it (even if only partially. The problem with [[Radha , Heart of Keld]] as a commander is the existence of cards that do what she wants to do better than her. But she is still a great inclusion on the 99. [image](https://cdn.cardsrealm.com/images/cartas/en/m21-core-set-2021/rin-and-seri-inseparable-278.jpeg?1111) A very cute couple. [[Rin and Seri, Inseparable]] comes to play with two theoretically opposing tribes, dogs and cats working together for a common good. Rin and Seri are in good colors, but they have a big problem with being the card that wants to do more than one thing and ends up doing none. If you decide to play only by mixing dogs and cats, you end up losing important pieces from one or another tribe. Play for flavor, not necessarily for strength. And with that we have all the new legends brought on M21. Did you like it? Are you interested in using the new cards or even creating a completely new deck based on these new cards? Feel free to comment below about your impressions for this new set.
Hello my friends! How are you? My name is Fogaça and I'm here to talk about Commander. Some time ago, we had the much-cited article about the Hatebears archetype, which showed us the importance that disrupting the opponents’' strategies with creatures have in the format. My initial idea was to comment on decks like Blood Pod and use that as a lead to the Opus Thief build in a following article, but at that moment I felt that something was missing. On that occasion, I said that we would deal with Tymna & Tana's forms of victory at another time. Thinking about it, today will be the day to discuss the lines of [[Birthing Pod]] and we will take the opportunity to compare them with the possibilities that [[Primespeaker Vannifar]] brings us. [cardinfo](birthing pod) * THE COMBO * I thought a lot about how to explain the central idea of our lines here, and came to the conclusion the best way is referring to two extinct classics of Modern: the UR Twin and the Toolbox Birthing Pod. Those who were players at that time must remember that the consistency of a two-piece combo caused problems for the health of the format, as well as the possibilities that a permanent tutor brings us allow us not only to follow linear strategies, but also to use it as a tool in favor of the deck, allowing a much more practical than conventional problem solving. What I mean here is that when we combine this type of combo with a consistent way of looking for it, we have something good, but when that way comes from a card that can serve as a tool in favor of the deck, it becomes powerful enough to build an entire archetype around it (which can be applied both in the case of [[Birthing Pod]] and in the case of [[Demonic Consultation]]). Now, specifically talking about the Commander, we can debate about three main lines of play that became popular for the Pod Lines strategies because they occupy few slots and allow the cards characterized by tutoring our combo pieces to be used to solve eventual problems (even if the rest of the deck also works to stabilize the board, it is interesting to have options). Each line was based on the options that a specific tutor gives us. So, in order to have pieces in common, the best way I found to demonstrate them was through topics. • LINE 1: [[BIRTHING POD]] We have several options for the lines based on the New Phyrexia artifact, but the most popular one integrates the already known Blood Pod deck, allowing us to use [[Tymna the Weaver]] as the starting spark for our combo. The sequence of this is given by: 1. Activate [[Birthing Pod]] by sacrificing Tymna to seek [[Felidar Guardian]]; 2. Exile [[Birthing Pod]] with Felidar's ability to return the artifact to the battlefield untapped; 3. Sacrifice [[Felidar Guardian]] with the Pod to bring [[Karmic Guide]]; 4. Use the [[Karmic Guide]] effect to bring Felidar from the graveyard to the battlefield and again blink [[Birthing Pod]]; 5. Sacrifice Felidar again, and then bring [[Kiki-Jiki, Mirror Breaker]] to the game; 6. From the Kiki-Jiki ability, return [[Felidar Guardian]] to the battlefield by creating a copy of [[Karmic Guide]]; 7. Use the proposed loop between [[Kiki-Jiki, Mirror Breaker]], and [[Felidar Guardian]] to end the game. [cardinfo](PRIMESPEAKER VANNIFAR) • LINE 2: [[PRIMESPEAKER VANNIFAR]] In the case of [[Primespeaker Vannifar]], her use can go up to a high curve to bring in some key creature to combo or to impose board presence lock on the opponents. The most popular line of play that we find here is the one used on the Blue Pod deck, given by the following line: 1. With the ability of [[Primespeaker Vannifar]], sacrifice [[Thrasios, Triton Hero]], to bring [[Pestermite]], [[Deceiver Exarch]] or [[Bounding Krasis]] to the game; 2. Use the previously chosen card's ability to untap Vannifar; 3. Use the Vannifar ability to sacrifice the chosen card and bring [[Breaching Hippocamp]] to the battlefield, untapping her again; 4. Sacrifice the Hippocampus to bring [[Karmic Guide]] guide to the battlefield, with the Hippocamp itself as the target of Karmic's ability; 5. Again, untap Vannifar to sacrifice the Hippocampus, but this time, fetching [[Kiki-Jiki, Mirror Breaker]]; 6. Activate the Kiki-Jiki ability to copy [[Karmic Guide]], thus bringing [[Breaching Hippocamp]] back to the battlefield once again; 7. Use the loop between [[Breaching Hippocamp]] and [[Kiki-Jiki, Mirror Breaker]] to end the game. [cardinfo](YISAN, THE WANDERER BARD) • LINE 3: [[YISAN, THE WANDERER BARD]] Even though [[Yisan, the Wanderer Bard]] has another role as a commander, when he is included on the 99 (or 98, depending on the case), he represents a redundancy for the effects presented here, and, with the help of [[Quirion Ranger]] and [[Scryb Ranger]] to start the line of sequencing from turn 3, we can take advantage of their potential to give us other options for play. His main line also integrates the possibilities of both Blood Pod and Blue Pod, being derived from the following sequencing: 1. After using the Rangers to enable three counters on Yisan, search for [[Village Bell-Ringer]] in order to untap him again, as well as all your mana dorks; 2. Activate Yisan again, this time for four, in order to bring [[Felidar Guardian]] to the battlefield; 3. Blink Bell-Ringer with Felidar's ability, making another untap to Yisan and your mana dorks; 4. After the new untap, activate Yisan to five, bringing [[Kiki-Jiki, Mirror Breaker]] to the battlefield; 5. Use the loop between Kiki-Jiki and Felidar or between Kiki-Jiki and Bell-Ringer to end the game. * COMMANDERS * Basically, my idea for today was to bring the lines of sequence to you and reach a somewhat controversial conclusion, so that we will not have variations, honorable mentions or budget alternatives. However, since I mentioned two specific decks, I will use this session to differentiate them, in order to show the different nuances that derive from the strategy of these Birthing Pod Lines. [image](https://cdn.cardsrealm.com/images/cartas/en/c16-commander-2016/tymna-the-weaver-48.jpeg?3136) [image](https://cdn.cardsrealm.com/images/cartas/en/c16-commander-2016/tana-the-bloodsower-45.jpeg?9457) Following the order of citations, let's start with the already known Blood Pod. The build based on Hatebears compensates for the lack of blue in order to be a true toolbox, having a creature for every situation that we may have in the game. In this way, [[Birthing Pod]] ends up being a unique piece of interaction, which can save us from a lock, bring a new lock to the game or allow us to reach win conditions, thus being a means for a disruptive deck to have an accelerator for when there is a need to explode and a brake to regulate the speed of the battlefield. [image](https://cdn.cardsrealm.com/images/cartas/en/c16-commander-2016/thrasios-triton-hero-46.jpeg?9510) [image](https://cdn.cardsrealm.com/images/cartas/en/c16-commander-2016/bruse-tarl-boorish-herder-30.jpeg?5562) Moving on to our other quote, we have our dear Blue Pod, newcomer here in our articles. The deck was designed to adapt the disruptive Blood Pod to a more midrange strategy, adding the blue to have more answers and not be so dependent on Hatebears. The result is an interactive deck that protects itself with magic while using [[Birthing Pod]] and [[Primespeaker Vannifar]] as ways to generate a strong board state, always moving forward and compensating for the lack of black tutors in this build. *CONCLUSION* I will confess that it is increasingly difficult to write these articles. The main concepts were already covered in the first publications, so I end up having difficulty to avoid being repetitive and explain new ideas and applications for the cards on our tables. This fact leads me to be a little strange during this conclusion, since what I want to demonstrate here is contrary to some ideas that I proposed earlier: as we have seen, the less slots a combo occupies, the better its acceptance, especially if it can add for other instances of gameplay (as already explained during our [[Demonic Consultation]] talk), but there are times when a specific engine for our interaction serves so well to generate value in the build that the lost slots are compensated by the versatility that kind of interaction gives. That's it for today. I ask you to leave your feedback so that we can always improve. The series aims to address only part of an entire sphere that covers an extremely diverse format, so I invite you to subscribe to my [link](https://www.youtube.com/channel/UCyqfJp8MNsmyE89F2ALRYrg)( channel on YouTube), where I talk about Commander, not only competitive, but also in other varieties, as well as about other formats. Until next time, my friends!