Hail Pauper companions! Double Masters spoilers are now complete, and we have great news coming our way on this new collection for Magic: The Gathering, which contains a plethora of reprints for many different formats. Our beloved Pauper wasn't forgotten, and we can already smell the sweet scent of new possibilities for the format. On this article, I'll highlight some cards from Double Masters which may see play in Pauper. Some of them may be interesting tools to use on Sideboards or a small upgrade for some popular decks on the format (or, who knows, maybe a significative impact on the metagame). MAIN HIGHLIGHTS Of course, there isn't a better way to start this review than talking about our dear [card](Oubliette): [image](https://cdn.cardsrealm.com/images/cartas/en/2xm-double-masters/oubliette-100.jpeg?359) Oubliette is being reprinted after many years of waiting (and fair demands) for the Pauper community. One of the most expensive cards on this format (reaching peaks of $30 for each copy of the card on the past), the new Oubliette comes in Uncommon rarity and with a really cool art from Jim Pavelec, which expresses the macabre and cruel idea of a hole on the ground used as a prision, which is the [link](https://en.wikipedia.org/wiki/Oubliette)(meaning of the card's name). Oubliette's text has also been updated, having become easier to understand in comparison to the old one. With the same approach as [card](Teferi, Master of Time), we see another recent mention to the rule of Phase In/Phase Out. Considering the old text was long and complicated, this change will certainly make it easier for newer players (and maybe for the more experienced ones as well, during complex players) to comprehend the card's effect. And, of course, finally we, [link](https://mtg.cardsrealm.com/decks/2o81-mono-black-julho)(Mono Black Control) players, may have access to a very popular tool for our deck and which helps us to deal with creatures as [card](Stormbound Geist) without needing to spend a considerable amount of money in just one or two copies! [image](https://cdn.cardsrealm.com/images/cartas/en/prm-magic-online-promos/cast-down-68049.jpeg?7584) Another very interesting addition for decks which uses black is [card](Cast Down), which is now being reprinted as a Common card. An old friend of Magic Arena players because it was first printed on Dominaria (as an Uncommon), Cast Down comes as a new and powerful removal for Pauper, especially since its restriction of destroying only non-legendary creatures is practically irrelevant, since Pauper doesn't use legendary creatures on its current metamage (there are only 12 legendary creatures that are legal on Pauper and none are used currently - sorry [card](Jedith Ojanen)!). I believe Cast Down will become very popular on the format, replacing cards as [card](Victim of Night) (used on Mono Black Control, but which doesn't remove cards like [card](Gurmag Angler) and [card](Grey Merchant of Asphodel)) and [card](Doom Blade) (which is used in some Bx decks, but it only destroys nonblack creatures). Basically, Cast Down removes the restrictions of other black removals and becomes a "destroy any creature" for only a generic mana and a black mana, being interesting for any deck which uses black. We can be sure that Cast Down is going to become a Pauper staple! [image](https://cdn.cardsrealm.com/images/cartas/en/2xm-double-masters/bone-picker-78.jpeg?4320) Still on the black color, [card](Bone Picker) from Amonkhet appears now on Pauper as another creature option with evasion and which can also trade with [card](Kor Skyfisher) and [card](Delver of Secrets), offering another flying option for Bx decks and which may enter the battlefield for just one black mana, if it is being cast on the turn in which another creature died (possible interaction with [card](Village Rites)?). On the first glance, I don't see Bone Picker as a revolutionary card for the format, although the card certainly deserves to be tested. On Mono Black Control (or (https://mtg.cardsrealm.com/decks/3097-mono-black-midrange-weber)(Mono Black Midrange)) it is easy to cast Bone Picker on turn 2, using [card](Defile) or [card](Disfigure) to remove another creature to reduce Bone Picker's mana cost. On MBC, a 3/2 with flying and deathtouch on turn 2 doesn't sound bad at all, even though it isn't clear to me which cards could leave the deck to make room for this creature. Maybe this card will see play on [link](https://mtg.cardsrealm.com/decks/30jn-ihavetoptop-competitive-constructed-league)(UB Delver) or in a Golgari deck (more likely), but the answer isn't as simple and direct as in Cast Down's case. [image](https://cdn.cardsrealm.com/images/cartas/en/2xm-double-masters/abrade-114.jpeg?7169) On the red color a card that calls for attention is [card](Abrade), from Hour of Devastation, which now appears in Double Masters as a Common. An instant for only two mana (a generic mana and just one colored mana) which removes an artifact or most pauper cratures sounds like an excelent option for the Sideboard of decks that use red, like [link](https://mtg.cardsrealm.com/decks/30ph-nimbzito-izzet-skred)(Skred) (UR Fairies). Yes, we have [card](Lightning Bolt) (3 points of damage for just one red mana and which can also be used as direct damage to the opponent's face) and [card](Gorilla Shaman) (to remove artifacts), but I believe that the possibility of destroying any artifact in instant speed and for only two mana is enough to guarantee a slot for Abrade on the Sideboard of most Rx decks. Removing a land of an link](https://mtg.cardsrealm.com/decks/30ke-liv_one-competitive-constructed-league)(Affinity) deck on Turn 2, stopping the bounce effect of a Kor Skyfisher on a [card](Prophetic Prism) or removing that [card](Bonder's Ornament) on the end step of your opponent? Sounds good! [image](https://cdn.cardsrealm.com/images/cartas/en/mrd-mirrodin/myr-retriever-215.jpeg?9859) On the artifacts, the old [card](Myr Retriever) from Mirrodin is now activated for Pauper. For two generic mana, this friendly Myr "robot" 1/1 may fetch another artifact on your graveyard right back to your hand when it dies. A very obvious interaction is with the [card](Atog) of Affinity decks: Sacrifice Myr Retriever to grant +2/+2 to Atog and as a bonus recover an artifact (maybe that colored land your opponent removed with Abrade?). It is possible that this Myr may safely replace [card](Frogmite) or at least some of it's copies. Return some of the cards sacrificed for the Atog (including other copies of Myr Retriever) to the player's hand, strenghtening the deck's win condition and partially mitigating the damages of a semi-all-in tentative looks like a good tool for Affinity. I believe Myr Retriever may see play to the point of becoming a staple for decks using artifacts. OTHER OPTIONS Many other cards appear in Double Masters on the Common rarity that may see play in Pauper, although many of them don't have an obvious place for them in the current metagame. Pauper is, however, a diverse format that allows many experiments and brews (which, although may not always be effective, are really fun to play with and sometimes even surprise players to the point of winning a tournament!). I present here some cards which, although may not be a main highlight, deserve to be briefly mentioned, even if only as a complement for this discussion: [image](https://cdn.cardsrealm.com/images/cartas/en/lrw-lorwyn/crib-swap-11.jpeg?5281) [card](Crib Swap) is another removal option for decks which use the white color and the fact that it exiles target creature instead of just destroying it is certainly interesting. However, the fact that we already have [card](Unmake) makes me think that Crib Swap will only see play in rogue decks which have use for the 1/1 Shapeshifter created by the controller of the exiled creature. [image](https://cdn.cardsrealm.com/images/cartas/en/2xm-double-masters/balduvian-rage-115.jpeg?7018) [card](Balduvian Rage) can be seen as an interesting cantrip, especially for decks with huge amounts of mana available, like [link](https://mtg.cardsrealm.com/decks/30k4-hewhoisinthewater-competitive-constructed-league)(Tron). If we walk down this route, however, it's hard to justify replacing cards like [card](Kaervek's Torch) or [card](Rolling Thunder) with Balduvian Rage, as these cards fit more easily into Tron's archetype. [image](https://cdn.cardsrealm.com/images/cartas/en/2xm-double-masters/rapacious-dragon-140.jpeg?9646) [card](Rapacious Dragon) may be interesting at first sight as a red version of [card](Prosperous Pirates). However, I don't see any place in the current meta for a 3/3 Dragon for 5 mana which, although it creates 2 treasure tokens, it doesn't do much more than what cheaper creatures already do. [image](https://cdn.cardsrealm.com/images/cartas/en/2xm-double-masters/ancestral-blade-3.jpeg?319) [card](Ancestral Blade) from M20 comes to Pauper as an extra option for white decks, especially White Weenie (or, forcing our thought a little bit, maybe a rogue variation of [link](https://mtg.cardsrealm.com/decks/3055-lord_beerus-pauper-challenge)(Boros)). The advantage is that it enters the battlefield creating a 1/1 token, which may assist aggro decks which otherwise would pass the turn without playing any creatures so they could play an equipment. Certainly this isn't a Tier 1 card on the current meta, but it may see play on Tier 2 or 3 decks. HONORABLE MENTIONS [image](https://cdn.cardsrealm.com/images/cartas/en/2xm-double-masters/urzas-mine-370.jpeg?6328) [image](https://cdn.cardsrealm.com/images/cartas/en/2xm-double-masters/urzas-power-plant-371.jpeg?1744) [image](https://cdn.cardsrealm.com/images/cartas/en/2xm-double-masters/urzas-tower-372.jpeg?5475) The most beloved/hated deck on the format, Tron receives in Double Masters the reprints of Urza's lands, including premium versions with complementary artwork. Beyond new art, the reprint of these lands in their common versions (as Double Masters also comes with these lands in their old alt versions) may reduce a little the price of these cards on Paper Magic. Although these aren't super expensive lands, reprints are always welcome on a monetary sense. #Stonks! Double Masters brings many new and interesting additions to Pauper. Although this isn't an specific product for the format (hello Wizards... Pauper Horizons? Pauper Masters? :P), I believe those who, like me, are lovers of this format will be happy with what is coming. I wish good matches and many victories for everyone! I had the assistance of the great[link](https://mtg.cardsrealm.com/artigos/procura/humberto)(Humberto Romeu) when writing this text. He is preparing a super special article for you. Stay tuned! Thanks Romeu! :)
Hello my friends! How are you? My name is Fogaça and I'm here to talk about Commander. Some time ago, we had the much-cited article about the Hatebears archetype, which showed us the importance that disrupting the opponents’' strategies with creatures have in the format. My initial idea was to comment on decks like Blood Pod and use that as a lead to the Opus Thief build in a following article, but at that moment I felt that something was missing. On that occasion, I said that we would deal with Tymna & Tana's forms of victory at another time. Thinking about it, today will be the day to discuss the lines of [[Birthing Pod]] and we will take the opportunity to compare them with the possibilities that [[Primespeaker Vannifar]] brings us. [cardinfo](birthing pod) * THE COMBO * I thought a lot about how to explain the central idea of our lines here, and came to the conclusion the best way is referring to two extinct classics of Modern: the UR Twin and the Toolbox Birthing Pod. Those who were players at that time must remember that the consistency of a two-piece combo caused problems for the health of the format, as well as the possibilities that a permanent tutor brings us allow us not only to follow linear strategies, but also to use it as a tool in favor of the deck, allowing a much more practical than conventional problem solving. What I mean here is that when we combine this type of combo with a consistent way of looking for it, we have something good, but when that way comes from a card that can serve as a tool in favor of the deck, it becomes powerful enough to build an entire archetype around it (which can be applied both in the case of [[Birthing Pod]] and in the case of [[Demonic Consultation]]). Now, specifically talking about the Commander, we can debate about three main lines of play that became popular for the Pod Lines strategies because they occupy few slots and allow the cards characterized by tutoring our combo pieces to be used to solve eventual problems (even if the rest of the deck also works to stabilize the board, it is interesting to have options). Each line was based on the options that a specific tutor gives us. So, in order to have pieces in common, the best way I found to demonstrate them was through topics. • LINE 1: [[BIRTHING POD]] We have several options for the lines based on the New Phyrexia artifact, but the most popular one integrates the already known Blood Pod deck, allowing us to use [[Tymna the Weaver]] as the starting spark for our combo. The sequence of this is given by: 1. Activate [[Birthing Pod]] by sacrificing Tymna to seek [[Felidar Guardian]]; 2. Exile [[Birthing Pod]] with Felidar's ability to return the artifact to the battlefield untapped; 3. Sacrifice [[Felidar Guardian]] with the Pod to bring [[Karmic Guide]]; 4. Use the [[Karmic Guide]] effect to bring Felidar from the graveyard to the battlefield and again blink [[Birthing Pod]]; 5. Sacrifice Felidar again, and then bring [[Kiki-Jiki, Mirror Breaker]] to the game; 6. From the Kiki-Jiki ability, return [[Felidar Guardian]] to the battlefield by creating a copy of [[Karmic Guide]]; 7. Use the proposed loop between [[Kiki-Jiki, Mirror Breaker]], and [[Felidar Guardian]] to end the game. [cardinfo](PRIMESPEAKER VANNIFAR) • LINE 2: [[PRIMESPEAKER VANNIFAR]] In the case of [[Primespeaker Vannifar]], her use can go up to a high curve to bring in some key creature to combo or to impose board presence lock on the opponents. The most popular line of play that we find here is the one used on the Blue Pod deck, given by the following line: 1. With the ability of [[Primespeaker Vannifar]], sacrifice [[Thrasios, Triton Hero]], to bring [[Pestermite]], [[Deceiver Exarch]] or [[Bounding Krasis]] to the game; 2. Use the previously chosen card's ability to untap Vannifar; 3. Use the Vannifar ability to sacrifice the chosen card and bring [[Breaching Hippocamp]] to the battlefield, untapping her again; 4. Sacrifice the Hippocampus to bring [[Karmic Guide]] guide to the battlefield, with the Hippocamp itself as the target of Karmic's ability; 5. Again, untap Vannifar to sacrifice the Hippocampus, but this time, fetching [[Kiki-Jiki, Mirror Breaker]]; 6. Activate the Kiki-Jiki ability to copy [[Karmic Guide]], thus bringing [[Breaching Hippocamp]] back to the battlefield once again; 7. Use the loop between [[Breaching Hippocamp]] and [[Kiki-Jiki, Mirror Breaker]] to end the game. [cardinfo](YISAN, THE WANDERER BARD) • LINE 3: [[YISAN, THE WANDERER BARD]] Even though [[Yisan, the Wanderer Bard]] has another role as a commander, when he is included on the 99 (or 98, depending on the case), he represents a redundancy for the effects presented here, and, with the help of [[Quirion Ranger]] and [[Scryb Ranger]] to start the line of sequencing from turn 3, we can take advantage of their potential to give us other options for play. His main line also integrates the possibilities of both Blood Pod and Blue Pod, being derived from the following sequencing: 1. After using the Rangers to enable three counters on Yisan, search for [[Village Bell-Ringer]] in order to untap him again, as well as all your mana dorks; 2. Activate Yisan again, this time for four, in order to bring [[Felidar Guardian]] to the battlefield; 3. Blink Bell-Ringer with Felidar's ability, making another untap to Yisan and your mana dorks; 4. After the new untap, activate Yisan to five, bringing [[Kiki-Jiki, Mirror Breaker]] to the battlefield; 5. Use the loop between Kiki-Jiki and Felidar or between Kiki-Jiki and Bell-Ringer to end the game. * COMMANDERS * Basically, my idea for today was to bring the lines of sequence to you and reach a somewhat controversial conclusion, so that we will not have variations, honorable mentions or budget alternatives. However, since I mentioned two specific decks, I will use this session to differentiate them, in order to show the different nuances that derive from the strategy of these Birthing Pod Lines. [image](https://cdn.cardsrealm.com/images/cartas/en/c16-commander-2016/tymna-the-weaver-48.jpeg?3136) [image](https://cdn.cardsrealm.com/images/cartas/en/c16-commander-2016/tana-the-bloodsower-45.jpeg?9457) Following the order of citations, let's start with the already known Blood Pod. The build based on Hatebears compensates for the lack of blue in order to be a true toolbox, having a creature for every situation that we may have in the game. In this way, [[Birthing Pod]] ends up being a unique piece of interaction, which can save us from a lock, bring a new lock to the game or allow us to reach win conditions, thus being a means for a disruptive deck to have an accelerator for when there is a need to explode and a brake to regulate the speed of the battlefield. [image](https://cdn.cardsrealm.com/images/cartas/en/c16-commander-2016/thrasios-triton-hero-46.jpeg?9510) [image](https://cdn.cardsrealm.com/images/cartas/en/c16-commander-2016/bruse-tarl-boorish-herder-30.jpeg?5562) Moving on to our other quote, we have our dear Blue Pod, newcomer here in our articles. The deck was designed to adapt the disruptive Blood Pod to a more midrange strategy, adding the blue to have more answers and not be so dependent on Hatebears. The result is an interactive deck that protects itself with magic while using [[Birthing Pod]] and [[Primespeaker Vannifar]] as ways to generate a strong board state, always moving forward and compensating for the lack of black tutors in this build. *CONCLUSION* I will confess that it is increasingly difficult to write these articles. The main concepts were already covered in the first publications, so I end up having difficulty to avoid being repetitive and explain new ideas and applications for the cards on our tables. This fact leads me to be a little strange during this conclusion, since what I want to demonstrate here is contrary to some ideas that I proposed earlier: as we have seen, the less slots a combo occupies, the better its acceptance, especially if it can add for other instances of gameplay (as already explained during our [[Demonic Consultation]] talk), but there are times when a specific engine for our interaction serves so well to generate value in the build that the lost slots are compensated by the versatility that kind of interaction gives. That's it for today. I ask you to leave your feedback so that we can always improve. The series aims to address only part of an entire sphere that covers an extremely diverse format, so I invite you to subscribe to my [link](https://www.youtube.com/channel/UCyqfJp8MNsmyE89F2ALRYrg)( channel on YouTube), where I talk about Commander, not only competitive, but also in other varieties, as well as about other formats. Until next time, my friends!