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Gabriel

Double Masters - What's new for Pauper?

Double Masters spoilers are now complete, and we have great news coming our way. It's already possible to smell the sweet scent of new possibilities for our beloved Pauper!

Hail Pauper companions! Double Masters spoilers are now complete, and we have great news coming our way on this new collection for Magic: The Gathering, which contains a plethora of reprints for many different formats. Our beloved Pauper wasn't forgotten, and we can already smell the sweet scent of new possibilities for the format. On this article, I'll highlight some cards from Double Masters which may see play in Pauper. Some of them may be interesting tools to use on Sideboards or a small upgrade for some popular decks on the format (or, who knows, maybe a significative impact on the metagame). MAIN HIGHLIGHTS Of course, there isn't a better way to start this review than talking about our dear [card](Oubliette): [image](https://cdn.cardsrealm.com/images/cartas/en/2xm-double-masters/oubliette-100.jpeg?359) Oubliette is being reprinted after many years of waiting (and fair demands) for the Pauper community. One of the most expensive cards on this format (reaching peaks of $30 for each copy of the card on the past), the new Oubliette comes in Uncommon rarity and with a really cool art from Jim Pavelec, which expresses the macabre and cruel idea of a hole on the ground used as a prision, which is the [link](https://en.wikipedia.org/wiki/Oubliette)(meaning of the card's name). Oubliette's text has also been updated, having become easier to understand in comparison to the old one. With the same approach as [card](Teferi, Master of Time), we see another recent mention to the rule of Phase In/Phase Out. Considering the old text was long and complicated, this change will certainly make it easier for newer players (and maybe for the more experienced ones as well, during complex players) to comprehend the card's effect. And, of course, finally we, [link](https://mtg.cardsrealm.com/decks/2o81-mono-black-julho)(Mono Black Control) players, may have access to a very popular tool for our deck and which helps us to deal with creatures as [card](Stormbound Geist) without needing to spend a considerable amount of money in just one or two copies! [image](https://cdn.cardsrealm.com/images/cartas/en/prm-magic-online-promos/cast-down-68049.jpeg?7584) Another very interesting addition for decks which uses black is [card](Cast Down), which is now being reprinted as a Common card. An old friend of Magic Arena players because it was first printed on Dominaria (as an Uncommon), Cast Down comes as a new and powerful removal for Pauper, especially since its restriction of destroying only non-legendary creatures is practically irrelevant, since Pauper doesn't use legendary creatures on its current metamage (there are only 12 legendary creatures that are legal on Pauper and none are used currently - sorry [card](Jedith Ojanen)!). I believe Cast Down will become very popular on the format, replacing cards as [card](Victim of Night) (used on Mono Black Control, but which doesn't remove cards like [card](Gurmag Angler) and [card](Grey Merchant of Asphodel)) and [card](Doom Blade) (which is used in some Bx decks, but it only destroys nonblack creatures). Basically, Cast Down removes the restrictions of other black removals and becomes a "destroy any creature" for only a generic mana and a black mana, being interesting for any deck which uses black. We can be sure that Cast Down is going to become a Pauper staple! [image](https://cdn.cardsrealm.com/images/cartas/en/2xm-double-masters/bone-picker-78.jpeg?4320) Still on the black color, [card](Bone Picker) from Amonkhet appears now on Pauper as another creature option with evasion and which can also trade with [card](Kor Skyfisher) and [card](Delver of Secrets), offering another flying option for Bx decks and which may enter the battlefield for just one black mana, if it is being cast on the turn in which another creature died (possible interaction with [card](Village Rites)?). On the first glance, I don't see Bone Picker as a revolutionary card for the format, although the card certainly deserves to be tested. On Mono Black Control (or (https://mtg.cardsrealm.com/decks/3097-mono-black-midrange-weber)(Mono Black Midrange)) it is easy to cast Bone Picker on turn 2, using [card](Defile) or [card](Disfigure) to remove another creature to reduce Bone Picker's mana cost. On MBC, a 3/2 with flying and deathtouch on turn 2 doesn't sound bad at all, even though it isn't clear to me which cards could leave the deck to make room for this creature. Maybe this card will see play on [link](https://mtg.cardsrealm.com/decks/30jn-ihavetoptop-competitive-constructed-league)(UB Delver) or in a Golgari deck (more likely), but the answer isn't as simple and direct as in Cast Down's case. [image](https://cdn.cardsrealm.com/images/cartas/en/2xm-double-masters/abrade-114.jpeg?7169) On the red color a card that calls for attention is [card](Abrade), from Hour of Devastation, which now appears in Double Masters as a Common. An instant for only two mana (a generic mana and just one colored mana) which removes an artifact or most pauper cratures sounds like an excelent option for the Sideboard of decks that use red, like [link](https://mtg.cardsrealm.com/decks/30ph-nimbzito-izzet-skred)(Skred) (UR Fairies). Yes, we have [card](Lightning Bolt) (3 points of damage for just one red mana and which can also be used as direct damage to the opponent's face) and [card](Gorilla Shaman) (to remove artifacts), but I believe that the possibility of destroying any artifact in instant speed and for only two mana is enough to guarantee a slot for Abrade on the Sideboard of most Rx decks. Removing a land of an link](https://mtg.cardsrealm.com/decks/30ke-liv_one-competitive-constructed-league)(Affinity) deck on Turn 2, stopping the bounce effect of a Kor Skyfisher on a [card](Prophetic Prism) or removing that [card](Bonder's Ornament) on the end step of your opponent? Sounds good! [image](https://cdn.cardsrealm.com/images/cartas/en/mrd-mirrodin/myr-retriever-215.jpeg?9859) On the artifacts, the old [card](Myr Retriever) from Mirrodin is now activated for Pauper. For two generic mana, this friendly Myr "robot" 1/1 may fetch another artifact on your graveyard right back to your hand when it dies. A very obvious interaction is with the [card](Atog) of Affinity decks: Sacrifice Myr Retriever to grant +2/+2 to Atog and as a bonus recover an artifact (maybe that colored land your opponent removed with Abrade?). It is possible that this Myr may safely replace [card](Frogmite) or at least some of it's copies. Return some of the cards sacrificed for the Atog (including other copies of Myr Retriever) to the player's hand, strenghtening the deck's win condition and partially mitigating the damages of a semi-all-in tentative looks like a good tool for Affinity. I believe Myr Retriever may see play to the point of becoming a staple for decks using artifacts. OTHER OPTIONS Many other cards appear in Double Masters on the Common rarity that may see play in Pauper, although many of them don't have an obvious place for them in the current metagame. Pauper is, however, a diverse format that allows many experiments and brews (which, although may not always be effective, are really fun to play with and sometimes even surprise players to the point of winning a tournament!). I present here some cards which, although may not be a main highlight, deserve to be briefly mentioned, even if only as a complement for this discussion: [image](https://cdn.cardsrealm.com/images/cartas/en/lrw-lorwyn/crib-swap-11.jpeg?5281) [card](Crib Swap) is another removal option for decks which use the white color and the fact that it exiles target creature instead of just destroying it is certainly interesting. However, the fact that we already have [card](Unmake) makes me think that Crib Swap will only see play in rogue decks which have use for the 1/1 Shapeshifter created by the controller of the exiled creature. [image](https://cdn.cardsrealm.com/images/cartas/en/2xm-double-masters/balduvian-rage-115.jpeg?7018) [card](Balduvian Rage) can be seen as an interesting cantrip, especially for decks with huge amounts of mana available, like [link](https://mtg.cardsrealm.com/decks/30k4-hewhoisinthewater-competitive-constructed-league)(Tron). If we walk down this route, however, it's hard to justify replacing cards like [card](Kaervek's Torch) or [card](Rolling Thunder) with Balduvian Rage, as these cards fit more easily into Tron's archetype. [image](https://cdn.cardsrealm.com/images/cartas/en/2xm-double-masters/rapacious-dragon-140.jpeg?9646) [card](Rapacious Dragon) may be interesting at first sight as a red version of [card](Prosperous Pirates). However, I don't see any place in the current meta for a 3/3 Dragon for 5 mana which, although it creates 2 treasure tokens, it doesn't do much more than what cheaper creatures already do. [image](https://cdn.cardsrealm.com/images/cartas/en/2xm-double-masters/ancestral-blade-3.jpeg?319) [card](Ancestral Blade) from M20 comes to Pauper as an extra option for white decks, especially White Weenie (or, forcing our thought a little bit, maybe a rogue variation of [link](https://mtg.cardsrealm.com/decks/3055-lord_beerus-pauper-challenge)(Boros)). The advantage is that it enters the battlefield creating a 1/1 token, which may assist aggro decks which otherwise would pass the turn without playing any creatures so they could play an equipment. Certainly this isn't a Tier 1 card on the current meta, but it may see play on Tier 2 or 3 decks. HONORABLE MENTIONS [image](https://cdn.cardsrealm.com/images/cartas/en/2xm-double-masters/urzas-mine-370.jpeg?6328) [image](https://cdn.cardsrealm.com/images/cartas/en/2xm-double-masters/urzas-power-plant-371.jpeg?1744) [image](https://cdn.cardsrealm.com/images/cartas/en/2xm-double-masters/urzas-tower-372.jpeg?5475) The most beloved/hated deck on the format, Tron receives in Double Masters the reprints of Urza's lands, including premium versions with complementary artwork. Beyond new art, the reprint of these lands in their common versions (as Double Masters also comes with these lands in their old alt versions) may reduce a little the price of these cards on Paper Magic. Although these aren't super expensive lands, reprints are always welcome on a monetary sense. #Stonks! Double Masters brings many new and interesting additions to Pauper. Although this isn't an specific product for the format (hello Wizards... Pauper Horizons? Pauper Masters? :P), I believe those who, like me, are lovers of this format will be happy with what is coming. I wish good matches and many victories for everyone! I had the assistance of the great[link](https://mtg.cardsrealm.com/artigos/procura/humberto)(Humberto Romeu) when writing this text. He is preparing a super special article for you. Stay tuned! Thanks Romeu! :)

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Gabriel

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Got excited about Pauper and want to get into it! Where should I start?


Hello my friends, I am Betão and I wrote this article to help players who want to start playing Pauper. Born in 2008 on Magic On-line, and officialized as a format in "paper magic" in 2019, Pauper always had its fan base who always played on-line, at a local store or even in the kitchen tables around the world when they had the oportunity. Nowadays, Pauper is growing and getting new players every day. Because it is one of the cheapest formats in Magic? Of course! To start in this format the player does not need to pay a large amount of money and Pauper still allows you to play with historical cards like [card](Counterspell) and [card](Lightning Bolt). But that's not the only reason. The unity and hospitality of the Pauper community is also a strong reason to play it, and we will keep spreading the good aspects of the format in order to keep it alive! * But after all, what is Pauper? * Technically, Pauper is a format built with a minimum of 60 cards in its main deck and 15 reserve cards, the so-called sideboard. Only cards that have, at least once, been released in the common rarity, printed or online, are allowed. * How to build the main deck? * The main deck is built within a pre-defined game plan that exploits your strategies to the fullest. The deck can be interactive or non-interactive, which means that it can interact or not directly with your opponent's cards. Also, they can be active, which imposes their pace of the game and try to dominate the battlefield early, or they can be reactive, which approaches the game in a different way, trying to eliminate threats when they appear, seeking to exhaust the opposing resources and after that dominate the field to achieve the victory. * What about the sideboard? What is it for? * All decks have strengths and weaknesses. This is what makes the game healthy and balanced. There will always be good and bad match-ups against your deck. In order to try to overcome the weaknesses of your deck, the sideboard assumes the function of containing cards that improve the development of your strategy against the adversary. So, we have a maximum of 15 cards that are designed to cover these weaknesses against the decks that hurt you the most. It would not be nice if some strategies are stronger than all, this is a problematic situation that can lead to bans. * Wait, bans? * That's right! With the number of cards created since 1993, there is a huge collection of common cards available. So, it is possible that the interaction between some cards becomes problematic and unhealthy for the format, and interventions might be needed to attend this issue. There interventions are the banning of specific cards that WotC believes to be the key points of problematic strategies or gameplays. [link](https://magic.wizards.com/en/game-info/gameplay/formats/pauper)(Click here to access the updated banlist.) * I already understood what Pauper is, and now I want to play. Which deck should I start with? * There are a few tips that can help you choose your starting deck. On YouTube, you can find videos from different content creator talking about decklists and showing how they work. You can also visit the metagame page in the menu on this site, and watch some of the most played decks in the biggest tournaments around the world. So to speak, this is the metagame, the name and list of the decks in a tournament, with their presence and performance percentages. However, some decks have two or more colors, and this can hinder the development of your game when making decisions about sequencing your land drops onto the battlefield, as a wrong decision can forbid you to generate the right colors when you need it. Based on this fact, choosing to start with a deck of only one color seems to be a good idea, as you will always have the right lands available and generate the necessary mana and you can concentrate on learning the strategy and playing sequences of your deck, as these are fundamental to have a better performance at the game. Later, when you've already developed your gameplay skills and learned more about the metagame, you can gradually venture into decks with more than one color. Assuming that at this initial moment the safest option is to choose a one-color deck, I will list below five one color decklists that have done good results in some championships. [center]{Red - BURN} Burn is a non-interactive deck that seeks to assign direct damage to your opponent's life points as quickly as possible, with cards like [card](Lightning Bolt). But also keep in mind that sometimes it is useful to use some burn spell as removals for threats that your opponent may present during the game. Red does not have a lot of cards that allows you to draw in abundance, so the deck tends to lose its breath when the game extends for many turns. [deck](47263) [center]{Green - STOMPY} This is an aggressive deck, meaning your strategy is to win by quickly dealing enough combat damage to your opponent. This is done by putting small creatures on the battlefield and trying to increase their power. Green does not draw beyond what is possible and, therefore, is a deck that needs to be fast. [deck](47262) [center]{Black - Mono Black Control (MBC)} This one is a favorite among Brazilian players! As the name says, it is a control deck. It seeks to eliminate the opponent's threats and is efficient in that, as it has many options for removals. It is consistent, summoning creatures on the early turns and having ways to draw cards, which is important in the late game. It is good at gaining time delaying your opponent's game while evolving yours. [deck](47266) [center]{White - Mono White Heroic} The heroic ability allows you to place a +1/+1 counter whenever the creature with that ability is targeted by a spell. This makes your creatures very strong in a very short time, because in addition to these creatures the deck has enchantments that add other abilities that are of great value your creatures, such as vigilance, lifelink and first strike. This deck doesn't draw a lot of cards either, so it needs to be fast too. [deck](47265) Finally, it is important to note that it is not a rule to start with decks of only one color, however it seems to be a safe way to know more about the format. That's it for today. I hope you found this reading informative and also pleasant. Welcome to Pauper and until next time!

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Betão, professor de Física, entusiasta de todos os formatos, se dedica única e exclusivamente ao Pauper desde 2019 e recentemente ao PDH.

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