Magic: the Gathering
Storm Heraldis a card that always seemed to have great potential to create unusual situations according to the Auras available in each format. The combination of this card with high-costed Auras is so great that Wizards noticed and, on the set following its release in Theros Beyond Death, created a clause in one of these Auras that forces the creature to be tapped when enchanted in the form of
Sovereings of Lost Alara. This combination came to life and even saw some game his time as a Standard in the then famous Bant Mythics. However, this deck tries to go beyond playing Auras to the graveyard to return with
Storm Herald. It tries to throw everything to the graveyard and use cards like
Unearthto create a comfortable combo-kill situation while still having great interaction and disruption against your opponent.
Storm Heraldalongside any combination among the following enchantments:
Eldrazi Conscriptionfor 23 power with Trample and Annihilator 4
Eldrazi Conscription+ 1
Prodigious Growthfor 20 power with Trample and Annihilator 2
Eldrazi Conscription+ 1
Battle Masteryfor 13 power with Double Strike and Trample
Progidious Growth+ 1
Battle Masteryfor 17 Power with Double Strike and Trample
Storm Heraldhas haste, any combination of those cards on the graveyard is enough for you to put him into play and go for the combat and, preferably, to the victory. But how can we guarantee that the deck will put all those pieces into the graveyard on time?
Faithless Lootingand has no powerful effects of sending cards to the graveyard like
Entomb, the best option is to bet on milling as many cards from your deck so that you have all the necessary pieces for the "combo" in your hand and/or graveyard. On a deck that uses so many fetchlands,
Hedron Crabdoes a great job as an early drop who can serve as a blocker in the early game while cumulatively putting cards on your graveyard.
Glimpse the Unthinkableis the best way to speed up the combo available in Modern; milling ten cards from the library itself brings a great opportunity to put at least one or two of the cards you need to the graveyard.
Stinkweed Impmay seem strange as a one-of. Still, the possibility of exchanging your draw for milling five more cards gives the deck even more opportunities to mill the cards needed to close the combo and, as it is not an effect that you always want and that works as a conditional means to mill yourself, you don't really want many copies of it.
Unearthallows you to play the whole combo from the graveyard by reanimating
Storm Herald, which will bring the Auras alongside him.
Jace, Vryn's Prodigybenefits greatly from the mill effects and its Planeswalker side,
Jace, Telepath Unboundis a great asset that helps the deck to play the entire combo from the graveyard if necessary by targeting
Unearthwith its ability, or by holding off the game a few turns with its first ability or by protecting the combo by flashbacking a discard spell.
Call of the Death-Dwellerserves as an extra copy of
Unearththat adds Menace or Lifelink to
Storm Herald, making it possible to create a significatively big creature in some situations that may not win the game by itself, but that will gain you chunks of life which might give you enough time to dig for the combo once again.
Storm Herald, the deck bets on low-cost disruptions to remove the problematic cards from the opponent's hand.
Collective Brutalityis a flexible card that serves as a discard spell, lifegain and removal for low-toughness creatures. Still, it also has great use in this deck to discard unwanted pieces of the combo from your hand, such as the Auras or even a
Storm Heraldif the best plan is to reanimate him with a
Inquisition of Kozilekare your interactions on turn one, turn 2, or any other turn, and that allows the deck at a low cost to take away the main threat that the opponent has against you, such as a counter, removal or discard spell.
Izzet Charmalso has a double function on this list, serving as a removal, a low-cost interaction, or the best looting effect currently available in Modern because of its flexibility, while also cards that need to be in the graveyard to play them later with
Hedron Craband wants to have the least amount of dead cards going to the graveyard, it makes sense that it uses 12 Fetchlands to remove lands from the deck and increase Landfall triggers. It is obviously preferable to use Shocklands with Fetchs to have enough consistency in your color choice. The card that stands out in the lands is curiously
Reflecting Pool, a land that was once a Standard staple back in 2008 and that sees little or no game in Modern, but that collaborates so that the deck can correct the manabase according to the lands that you already have in play.
Fatal Pushis still one of the best removals Modern can offer a removal that deals with
Monastery Swiftspear, among others for just one mana, yet it is a force to be respected. The other removals also double as flexible slots to handle problematic cards:
Feed the Swarmhas the main function of dealing with problematic enchantments, especially
Rest In Peaceor
Leyline of the Void, cards that definitely hinder your game plan too much. In addition, the card also deals with other problematic permanents that you may encounter in Modern such as
Leyline of Sanctity,
Phyrexian Unlife, etc.
Angrath’s Rampagetriples as an efficient removal against Planeswalkers and other problematic artifacts on the board, as well as being a good removal against larger creatures.
Surgical Extractionis a great option to deal with problematic graveyard strategies and specific hate cards that you might have removed from your opponent's hand.
Liliana of the Veilis a great tool to grind out games that benefit from this combo's disruptive strategy. She works as removal, as a repeatedly discard spell, which also allows you to discard Auras from your hand and can lead to a game where the opponent lacks any means of interaction besides the topdeck.
Kroxa, Titan of Death’s Hungercan be used on the Sideboard and helps with matchups where your best option is to grind out your opponent.
Gurmag Anglerrepresents an accurate, fast and extremely efficient clock that can be played on this deck even in turn 2 in combination with
Hedron Craband Fetchlands, and it may be exactly what you need in matches where extending the game is a great advantage for the opponent.