Modern: Jeskai Stoneblade and Anti-Meta Decks
This article brings a different version of Jeskai Stoneblade, entirely focused on responding to Modern's current Metagame.
antimetadecks. Today we're going to talk a little about the version of
Jeskai Stonebladethat player
Taliskerused to get a solid Top 1 position in the October 16th Challenge because this deck illustrates very well what we define as an Anti-Meta strategy.
verypresent in the metagame: Cascade Decks and Lurrus Decks. If on one side a Chalice with
0 counterscompletely stops Crashing Footfalls and Living End, we also have the Chalice with
one counter, which stops virtually all one drops, including the most relevant ones at the moment, Ragavan, Nimble Pilferer, Dragon's Rage Channeler, Death's Shadow, Thoughtseize, Unholy Heat, among several other cards that are extremely present in the format. To take advantage of a symmetrical effect like the Chalice, the deck is built around the use of spells costing 1, the only exception is Prismatic Ending, which even with
Mana Value1, can dodge the Chalice by adding some value in X. Yes, it's a choice that makes the deck slower and with fewer options for sequencing plays in the first turns, but it was a conscious choice by the deckbuilder, who followed the line of leaning on the victories that Chalice delivers almost by itself, and try to dissipate as much of this drawback as possible.
shocklands, Modern is a format where it's possible to be quite greedy with color choices, decks with three, four and even five colors aren't all that uncommon, but of course everything has a cost and a punishment, and the Blood Moon shows that punishment in the simplest way. "Do you have a nonbasic land? I hope you also have use for red mana." Furthermore, it has specific advantages in the current scenario. Thanks to not always so simple game rules, Blood Moon automatically sends all Urza's Sagas on the battlefield straight to the Graveyard, regardless of how many counters it has. In addition, Modern is full of decks with specific lands that turn out to be important cards for strategy, such as Tron lands and the Amulet Titan's
bouncelands, so crippling non-basic lands turns out to be a more advantageous effect than it appears.
Cascade, or the
Suspendcards itself. Not to mention that we're not talking about an enchantment, but about a planeswalker with two other abilities that allow several lines of strategy (who doesn't like to use Prismatic Ending at instant speed?). It's true that being a planeswalker gives a higher level of fragility than being an enchantment or artifact, but it's undeniable that a Teferi in play makes the game very unequal in its favor.
Disruptions and Winconditions
winconditions(in some cases both at the same time). As the deck's strategy is to spend the first turns sapping the opponent's resources and/or casting cards that leave the game in Jeskai's favor, the first turns of the deck are very proactive in terms of using mana, so Talisker chose to not using counterspells (which in my opinion was very assertive). Therefore, the disruption of the deck is based on removals.
Alternate Card Choices
prisonversion of the archetype That said, I've decided to sort out the viable options that best fit the strategy discussed, and it's those options that we're going to talk about here.
definitive, not caring about mana or with the target's toughness, the card is a very viable option for cases where the problematic creature is beyond the range of other removals from the deck. Even with the less aggressive body than the other creatures in the deck and not having that many white cards on the list to cast Solitude by evoke, I'd say it's worth to try a copy or two.