Magic: the Gathering
Modern: Temur Footfalls and Strength in Simplicity
Today, we'll analyze one of the most trustworthy decks of the current Modern metagame: Temur Footfalls.
"But how is it possible to build a deck that only plays from turn 3 onwards?"(There's Tron, but let's forget about Tron for a moment, ok?). It turns out that our deck has many cards that cost three or more just in theory, not getting in the way of the Cascade. Like Brazen Borrower, which costs 3 but has an adventure that costs 2, elementals that cost more than three but can be cast for free thanks to evoke, or even split cards like Fire // Ice, which costs the sum of the two spells. These are all spells that, even cost 3 or more in theory, can be cast in previous turns.
When the pieces fit together
"Okay, it seems to work, but how does it work?"This was a question I asked myself when I tested the deck in some Magic Online leagues (and I was positively surprised). Still, it is a little difficult to fit Temur Footfalls into a "box". It has a midrange rhythm, with interactions to survive until it fits the cascade streak, but it has concepts similar to Mono-Green Tron, in the sense of mulling after specific pieces and caring more about having more board presence than having more card advantage over them. (it's even a deck that mulligans really well, it wasn't rare for me to win games after a mulligan to 5). In fact, I think the most present feeling I had playing with Footfalls was that of
urgency: you want to stay alive long enough to get the rhinos on board, but after that, it's preferable that the game ends as soon as possible because often you don't have much to do later and dragging the game is not such an advantageous option.