Pauper's Christmas Wishlist - Multicolored Cards

We continue our series with twenty multicolored cards that could be reprinted as commons or that the community would like to play on Pauper !

By Humberto, 01/14/21

This article belongs to the series Pauper's Christmas reprint wishlist:

1. Pauper's Christmas Wishlist - White cards

2. Pauper's Christmas Wishlist - Blue Cards

3. Pauper's Christmas Wishlist - Black Cards

4. Pauper's Christmas Wishlist - Red Cards

5. Pauper's Christmas Wishlist - Green Cards

6. Pauper's Christmas Wishlist - Multicolored Cards

In the last month, I started a series of articles with a list of cards that the Pauper community would like to be reprinted or cards that could be interesting to have access to the format, composed by the opinion of different communities and groups together with some cards that I find particularly interesting to the format and that could be reprinted as common at some point in the future. Some cards will be off the list as they are part of a cycle, and I will be talking about card cycles in a separate article.

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Today, let's talk about multicolored cards!
Multicolored
Unlike the other lists, the logic for the multicolored card list will be a little different: As there were relatively few multicolored card suggestions, I added more cards from my personal list to the article, making it an article whose ratio between suggestions and personal options are on average

50% for each

. Another important point to note is that there are many multicolored cards that are out of the list because

they will be part of the last article in the series, where we will be talking about card cycles that could enter the format

, so don't expect to see cards like the Khans of Tarkir Charms on this list, for example. A change that I also made in this article was to separate it by guild order instead of alphabetical order to facilitate association and reading.
Azorius
I have problems with putting

High Alert

on Pauper because Walls has become an extremely relevant deck in the Metagame and

High Alert

does absolutely everything for the archetype: Creates another angle of attack that is difficult to interact with, transforms all the walls into threats that can close the game quickly and, with the right amount of creatures, generates infinite mana with

Axebane Guardian

Despite being out of the archetype colors, the enchantment does a lot and splashing to white on the deck is not impossible, especially since

Axebane Guardian

generates mana of any color and

Sunscape Familiar

is a creature with Defender as well. Despite being on the list because it is an effect not accessible in the format, I consider that

High Alert

is no longer a card that could be fun and is now card that would bring a deck of the format to the status of "broken deck" I've put it on the list under the proposal of "giving a good effect to the Tribe Decks and an alternative way to build certain lists", but

High Alert

became almost a no-go due to the rise of Walls in the format the past few months. Sorry, Tribe Decks, it won't be this time.

Sky Hussar

could be an interesting addition for creating a Card Advantage engine for decks like Faeries, Boros, among other White or Blue-Based decks that don't depend exclusively on Monarch or cards like

Ninja of the Deep Hours

. Furthermore,

Sky Hussar

is a 4/3 body for 5 manas with evasion that can draw a significant amount of cards in the long run while serving as a mid or late-game finisher for UW versions of Faeries or other archetypes in that color combination.
Dimir
Some players asked for a

Psychatog

downshift for the simple fact of being one of the most iconic cards in Magic: The Gathering, especially for Brazilian players (Carlos Romão was the first Brazilian to become world champion in 2002 with a

Psychatog

deck), and would like to be able to use this card in the format to give it an opportunity to have a competitive space somewhere since it has become a dated card and has little or no impact on other formats. At Pauper,

Psychatog

would have significant uses being a good enabler and payoff for UB Reanimator or UB Delver decks, where it could streamline Delve to

Gurmag Angler

or become another card that feeds on the graveyard and that establishes a clock that needs to be respected. The deck could also enable other versions of Dimir Control or even multicolored control decks focused on cleaning the other side of the board and then playing a big threat and closing the game in a few turns. The Monarch also favors the former champion, as he always allows for a flow of cards that can occasionally be discarded to increase his power.

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On the other side, the card would be competing with

Gurmag Angler

at the spot of big finisher, which is also in kind of a bad shape right now as it falls off pretty easily to

Fall from Favor

.
The most annoying card to be played against you on turn 2 of last year's Standard could be an interesting addition to a format where most engines starts to be played in the first two or three turns of a match.

Thought Erasure

works as a more accessible

Distress

for Dimir decks, with the upside of being able to fix the top of the deck and even occasionally speed up Delve for

Gurmag Angler

, then serving as a good early-game interaction, especially on the play.
Rakdos
While recognizing that

Anathemancer

can be problematic with

Ephemerate

, I believe that having a way to punish players who use a lot of nonbasic lands is gradually becoming a necessity at Pauper. Some players always mention that Pauper needs some fairer version of

Price of Progress

to punish decks like Tron, Affinity or Boros Monarch and, although I agree that this type of effect could be beneficial, I don't like the idea of ​​giving it to decks like Burn. For this reason,

Anathemancer

seems like an option that, while might look kind of absurd on decks like Mardu Monarch or

Ephemerate

decks, still looks like an addition that could serve as a way to punish some decks that take too much advantage of nonbasic lands, but not to the point of being devastating as a

Price of Progress

would be. It would definitely become a maindeck or sideboard addition for Mardu or Rakdos Monarch decks, and possibly bring with it the possibility of decks like the old Rakdos Burn that did some minor results in 2019.
The simplest and least detailed card that will exist in this series of articles:

Rakdos Cackler

is essentially a 2/2 for 1 mana creature whose drawback is irrelevant on many occasions and which would serve as another aggressive drop for decks like RDW and it could even appear on decks like Black Burn or other aggressive black decks as a low-cost threat.
Gruul
I mentioned several times in the red and green articles that these colors are in need of better creatures and

Boggart Ram-Gang

fits perfectly in this regard. The creature fits on all non-white decks that need support for better creatures today like Stompy, Red Deck Wins, Goblins, RG Aggro, among others.

Boggart Ram-Gang

also has a body that exchanges favorably with many creatures of the format and constant blockers of these archetypes such as

Augur of Bolas

and

Kor Skyfisher

while still serving to weaken larger creatures and, finally, it has an immediate impact on the table since it has Haste In all,

Boggart Ram-Gang

looks exactly like the creature that Red-Based and Green-Based Aggro could have today to give a boost to their respective archetypes.
In 2018, one of the Pauper Masters participants made Top 8 with a Gruul list that consisted of creatures like

Kiln Fiend

,

Kird Ape

,

Viashino Slaughtermaster

and

Burning-Tree Emissary

along with removals like

Lightning Bolt

and pump spells like

Rancor

and

Colossal Might

in addition to

Temur Battle Rage

. The deck was very functional at the time and was used by other players afterwards, but it seemed to have a constant problem that the parts of the deck did not always fit as they should and you often lacked creatures when you needed pumps and pumps when you needed creatures.

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Ghor-Clan Rampager

might not make this deck a great competitor to Pauper, but it would be the first step to give more consistency to the base of the Gruul "Stompy" decks.
Selesnya

Conclave Mentor

could be a great enabler for an archetype of GW Counters with cards like

Ainok Bond-Kin

,

Hunger of the Howlpack

,

Inspiring Roar

,

Travel Preparations] ] and [[Pollenbright Druid

in addition to several other cards with +1/+1 counters theme and Modular cards presents at the format. Although it doesn't seem like the type of card that would enable an archetype that would be competitive for the format,

Conclave Mentor

would certainly be a good incentive for players to try to innovate and for other cards with this theme that appear as common could impact the Metagame.

Dryad Militant

would, in my view, be one of the best and most possible additions that Pauper could have in the coming years. The Card is a fair creature, with a body comparable to that of

Elite Vanguard

or

Jungle Lion

, within the colors where we already have an abundance of low cost creatures but that adds a very important hate effect against graveyards in a format where interactions with

Mnemonic Wall

exist and are still prevalent in the metagame as a central Card Advantage mechanic.
Orzhov

Etchings of the Chosen

joins the list because of a relatively frequent mention of

Adaptive Automaton

by some different communities. My problem with

Adaptive Automaton

is that it goes into absolutely any tribal deck with virtually no concession: Elves, Goblins, Faeries, Birds, Soldiers, etc. Therefore,

Etchings of the Chosen

appears to me as a substitute for this card for the reason of significantly restricting the archetypes that can have access to it: Faeries will hardly use this card because it would need to splash a lot for a card that does little for the archetype Elves would need to do some laps with

Birchlore Ranger

to have access to this effect. The decks that could most benefit from this card, therefore, would be Slivers that have easy access to different colors of mana with

Gemhide Sliver

and Thriving Lands and decks like Boros Bully, Tokens or even a variant of White Weenie with focus on soldiers, as they naturally use white and the splash to black ends up compensating because

Etchings of the Chosen

would give them the

Glorious Anthem

effect that some players would like to have.
If

Hymn to Tourach

is too strong and

Wrench Mind

is too fragile due to the high use of artifacts in the format, would

Gerrard's Verdict

be the perfect combination for efficient discard at Pauper? Decks like Orzhov Monarrch already use a few copies of

Castigate

and

Raven's Crime

as a means of disruption, and

Gerrard's Verdict

would be a good addition that would help promote a discard-based Midrange. Honestly, it would be even more interesting if

Gerrard's Verdict

cost BB instead of WB so that Mono Black Control could have an effective disposal that really works in a beneficial way against Burn.
Golgari

Quillspike

is on the list for having a 2-card-combo with

Devoted Druid

: You generate a green mana with

Devoted Druid

, put a -1 / -1 counter to untap it, pays the cost of activating

Quillspike

's ability with the mana generated by the druid and repeats the process until you have a creature with an arbitrary amount of power and toughness.

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The combo even existed in Standard Time Spiral / Lorwyn and Lorwyn / Alara, but never had a chance to shine in any format. Like the Gond Combo, the Quillspike Combo needs a turn of setup to work, in addition to requiring the opponent not to use effects like

Moment's Peace

,

Stonehorn Dignitary

, have removal or even a blocker for the giant

Quillspike

. The advantage of this combo over Gond is that it is Mono-Green, which means that it is much easier to maintain the deck's manabase, include evasion means such as

Rancor

and also collaborates to splash other colors such as example, red for

Fling

or

Tuktuk Rabblefort

. In a general context, I don't believe that the combo would be efficient enough to be broken, but it could somehow be competitively viable for the format.

Putrefy

is, in short, a black and green

Abrade

that destroys creatures of high resistance and does not allow

River Boa

to regenerate. It's another card that I consider to be an addition that would make it justifiable to start splashing green in Black-Based Midranges instead of the other colors. There's not much to say about this card, to be honest. If

Abrade

made it to the format with Double Masters, I see no reason why

Putrefy

couldn't go through the same.
Simic
There is a rogue deck in Simic colors at Pauper that uses mechanics like Evolve, Proliferate and +1/+1 Counters. Like

Conclave Mentor

,

Bred for the Hunt

would serve as yet another card that would motivate players to try to build viable and minimally competitive strategies in this combination of colors and themes. It wouldn't make the Proliferate deck a competitive archetype, but at least it would give a reason to try to play with it and look for the most optimized build.
The effect of

Vedalken Heretic

is already well known in the format due to the Ninjutsu of

Ninja of the Deep Hours

and is, currently, a staple of the format.

Vedalken Heretic

does not seem so beneficial for archetypes already established with Ninja as it does not allow reusing ETB effects and is in a color combination that is not usually focused on attacking, but it could be another card that would motivate players to try new things in UGx combinations other than Fog decks or Lock-based decks.

Lorescale Coatl

was placed next to

Vedalken Heretic

because of its synergy, but it is a very interesting threat to the format since it grows significantly with a generous range of cards of the format like

Brainstorm

, Monarch, or

Frantic Inventory

, and other options. Although it initially looks dangerous, we are talking about a format that has a 5/5 creature for 1 mana or a deck that can make multiples 4/4 in the same turn,

Lorescale Coatll

seems like a very under-optimized option in this context. The UG combination has access to cards like

Arcane Flight

,

Aqueous Form

and

Rancor

to evade as well as cards like

Mizzium Skin

and

Dive Down

next to the suite suite of classic counterspells and cantrips commonly used in Blue-Based decks. Who knows, a UG Tempo could appear with

Vedalken Heretic

,

Lorescale Coatl

,

Nimble Mangoose

or

Hooting Mandrils

and a combination of disruptions and low cost interactions like

Vapor Snag

and

Snapback

next to the classic suite of counters and cantrips.
Izzet
In the red card article, I mentioned that

Monstary Swiftspear

was a card that would become too strong for Pauper, but that a 1/1 for 1 creature with Prowess would be an acceptable option and some players mentioned that

Blistercoil Weird

could be that option.

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Blistercoil Weird

looks "almost" fair on decks like Burn, Prowess decks, blue-based tempo decks and still benefits MUCH from the fact that it can be used in any Rx or Ux combination with very few concessions. But ...

Blistercoil Weird

has the potential to be its own

Jeskai Ascendancy

in a combo deck, which makes it a dangerous card to have on Pauper.

Blistercoil Weird

, combined with

Karametra's Favor

and a significant range of spells that untap permanents like

Cerulean Wisps

,

Dream's Grip

and

Vitalize

can generate extra mana and create a "pseudo-Storm" base with any number of CMC 1 cards as these cards would come out "for free" if

Blistercoil Weird

can pay their mana cost and be untapped. Consequently, this makes the card a dangerous piece in terms of Combo decks as an enabler AND a payoff at the same time, being essentially a 2-card combo or even a 1-card combo if you choose to just use it as a finisher and following a more classic Storm shell and the fact that it is in a color that can filter your deck very well and protect your pieces makes it even more problematic. So, as much as I would like to see its application on decks like Burn, Prowess decks and even different versions of Tempo decks, I consider

Blistercoil Weird

to be a potentially too dangerous addition to the format.

Enigma Drake

is more of a personal wishlist than a suggestion. I tried to make Non-Faerie blue-red Tempo decks work many times whenever a card came out that seemed to add something relevant to the deck like

Ghitu Lavarunner

or

Fire // Ice

, and the deck never worked because having

Delver of Secrets

as the deck's only major threat has always been very bad. Therefore, I would like to see a card that is a big and significant threat on UR decks and that could close the game in a few turns if the opponent is unable to interact, and there are a few candidates:

Experimental Overload

and

Invade the City

have the problem of offering a body that is much more difficult to remove with damage effects like

Lightning Bolt

or

Galvanic Blast

.

Invade the City

can also be used with cards like

Archaeomancer

, while

Experimental Overload

allows you to resort to protection or removal from your graveyard in addition to creating a large body.

Crackling Drake

having an ETB effect and not being affected by

Relic of Progenitus

could make it a very problematic card despite its more restrictive cost. Finally,

Spellheart Chimera

dies to

Lightning Bolt

, but we are talking about a blue and red deck, where there is no lack of ways to protect your threat and, because of that, I consider that Trample could be a huge problem since it makes any blockade unfavorable. So, in order of elimination, I ended up with

Enigma Drake

because it is a body that does not grow so much in resistance that it is not impossible to remove with

Galvanic Blast

or

Lightning Bolt

+ a blocker, etc, and although I am kidna uncomfortable with it having an evasion, it can also be answered with effects such as

Relic of Progenitus

. My biggest concern, however, is to give a finisher and a clock to the Izzet Faeries, which today has established itself as the best deck of the format and does not necessarily need its own version of

Gurmag Angler

today.
Boros
Heroic decks today are predominantly Mono-White, with a Mono-Red version appearing occasionally. The deck needs speed and the format's manabase is still very punitive for a deck like Heroic trying to splash other colors.

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However, another point that makes the archetype lack reasons to splash is that the payoffs in the other colors are not relevant enough.

Tenth District Legionnaire

is one of the payoffs that could serve as a justification for a splash and the qualification of a Boros Heroic deck within Pauper's Metagame.

Weapons Trainer

is another card from the list of cards that could help promote an Equipment theme that came up last year, serving as a Pseudo-lord for the other creatures on the deck and whose means of activating your pump is relatively easy with cards like

Flayer Husk

and

Bonesplitter

. There is not much to say about it, except that the card can also be used in possible Metalcraft decks with

Ardent Recruit

,

Auriok Sunchaser

,

Galvanic Blast

and some equipment.
Conclusion
And here we end the wish list for multicolored cards. If any card you would like to see in Pauper was left out of the list, feel free to leave it in the comments! In the next article, we will be going to Mirrodin to talk about colorless cards, artifacts and lands in the penultimate article in the series !!

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