Magic: the Gathering
Hallar, the Firefletcher. Their strategy is to deal big damage with the commander's ability and direct attacks, being a great option for those who are entering Commander and prefer a more aggressive game. Still, playing with this deck maintains our proposal to present a pleasant and easily accessible experience to start the hobby. Every year during the month of June, the community celebrates LGBTQIA+ Pride in many ways. Our commander, according to Wizards of the Coast, has non-binary identity and uses neutral gender, which makes they perfect for celebration and rewarding us with solid strategy in this decktech.
Rishkar, Peema Renegade,
Incubation Druid, as well as others that we left out
Acolyte of Carametraand
Viridian Joiner, seeking to contemplate different synergies.
Rhythm of the WildIt's spectacular in that since it prevents our creatures from being countered and grants the ability "Riot" to all our creatures, which grants haste or counters. Using the interaction between the Elves we have
Ivy Lane Denizen. Our opponents can give us a lot of strength when we have
Predatory Hungeron the commander or
Forgotten Ancienton the field. We also have Tempo on our side through the
Ring of Valkas, among others, which abilities expand the number of +1/+1 counters every turn.
Solidarity of Heroesdoubles the number of counters on each target creature in instant speed, making it a frequent finisher.
Hallar, the Firefletcher, good card options with "Kicker" and "Multi-Kicker" are our priority. With that in mind, we have punctual removals like
Territorial Allosaurus, mass removals and direct damage with
Molten Disaster, mana accelerators, combat tricks and 1+/1+ counters among other possible options. The deck includes several options seeking a varied repertoire of cards. We have a selection of card draws, either direct, using cards such as
Harmonizeor indirect, where every time the commander deals damage to a player, you draw a card, using cards like
Inspiring Call. This deck has its greatest strength in its commander, and that's why defending it is crucial. It's useful for it's protection a pack of cards that have "Regeneration", an ability to tap them instead of letting them die, "Hexproof", which prevents the opponent's target effects from targeting it, "Indestructible" and "Totem Armor", which generates a replacement effect if the creature dies.
Hallar, the Firefletcheris a versatile and fun commander, as they can act by changing his behavior in every situation, whether in a proactive game seeking to quickly finish one or more opponents, or burning enemy players' life points increasingly intense in a more paced game, applying pressure at different points in the match as we develop our winning lines. Thanks for reading and good games! Any questions, I'm available in the comments!