Magic: the Gathering
The Cards Realm MH2 spoiler and artifact hate
Cards Realm will spoiler a new Modern Horizons 2 card, but for that, we have to discuss cards that are specific hates for card types in the game
Should I worry about artifacts?
should I be concerned about artifacts?. This question must be answered by analyzing the metagame from where you play (MTGO or your LGS, for example). To help us understand this question, I have compiled the card types that exist in each format and the frequency they appear. I’ve used our metagame page to do this analysis, looking only to the best tournaments decks! Here’s a graph with the percentages side by side as well: Something we can notice through these images is that each format has its own peculiarity. Pauper doesn't have planeswalkers and makes up for that with several instant spells. Vintage and Commander, which have had a huge pool of cards since the beginning of Magic, provide an interesting focus on artifacts. It is possible to see in this graph the posture of Wizards of the Coast over time. In the beginning, sorcery spells and artifacts had huge power levels; and these have slowly been reduced. Today their main power level focus is on creatures and Instants, with more dynamic gameplay focused on the battlefield. But let's talk about artifacts. As can be seen, these occupy a relatively small percentage of the metagame, very similarly to the number of enchantments, and even so, this is usually a type of card that evokes a chill up the spines of many players because these are extremely strong and are able to win a game by themselves. Here are some examples:
How to choose an artifact-hate spell?
Speed. How quickly you can cast your artifact hate spell. This is important depending on the format you are playing, which may require answers to combos on turn 3, for example. Nature's Claim costs only 1 mana to destroy either an artifact or enchantment. 2.
Value. How much advantage the card will give you during the course of the game. Hurkyl's Recall returns all target player’s artifact cards to their hand. Ancient Grudge is a great card for destroying two artifacts using its flashback. 3.
Versatility. Here comes what the card gives you in addition to the destruction effect itself. Cards like Krosan Grip also fall into this category due to their ability to not be countered. Angrath's Rampage is also an example of a card with good versatility due to its many effects, like Reality Hemorrhage, which it is colorless and can target Etched Champion. Usually, an increase of one of these factors causes a decrease of the others. Kolaghan's Command is a card that gives value and versatility to its owner, but it is a slow card, since it costs 3 mana, while Spine of Ish Sah has great versatility, but little value and speed.
Which are the best artifact-hate spells?
it depends. I mean it depends on the metagame and whether you prefer to favor speed over value or versatility. So let's look again at our metagame page. I have separated in it all the cards that have "Destroy target artifact", "Exile target artifact" or "Destroy target permanent" phrases in their texts, in addition to various similar combinations. I have created a TOP 5 of the most played artifact-hate cards for each format, starting with
Vintage: 1. Shattering Spree 2. Nature's Claim 3. Assassin's Trophy 4. Abrade 5. Ancient Grudge Standard: 1. Shredded Sails 2. Prismari Command 3. Wilt 4. Rip Apart 5. Gemrazer Pioneer: 1. Kolaghan's Command 2. Knight of Autumn 3. Abrade 4. Prismari Command 5. Wilt Pauper: 1. Abrade 2. Smash to Smithereens 3. Gleeful Sabotage 4. Shenanigans 5. Ancient Grudge Modern: 1. Abrade 2. Assassin's Trophy 3. Pillage 4. Kolaghan's Command 5. Nature's Claim Legacy: 1. Abrade 2. Assassin's Trophy 3. Ancient Grudge 4. Fiery Confluence 5. Wilt Historic: 1. Abrade 2. Reclamation Sage 3. Knight of Autumn 4. Prismari Command 5. Fragmentize Commander (based on our deck database): 1. Reclamation Sage 2. Generous Gift
Let's go for the Cards Realm Spoiler Card!
Speed: Grade 10 or grade 2, depending on the situation.
Versatility: Grade 0.
Value: Grade 5, because there are cards that generate negative value in exchange for speed, like Force of Vigor.