The companions are already considered too powerful mainly in the eternal formats, the most notable of these, for sure is [[Lurrus of the Dream Den]], whose restriction is "not having permanents above 2 in the converted mana cost". For most Modern, Legacy and Vintage decks, this is not a restriction, as the three mana permanents are already considered too expensive the for format, and it took less than two weeks for the Eternal formats metagame to be dominated by Lurrus' decks. Even at Magic Arena the games have been repetitive, especially against Yorion Lukka. It seems that on Arena playing with 80 cards is not something that affects you so much. Deck construction restrictions are considered a minor consequence for various formats, the case of Lutri for example, being inconsequential for Commander (his restriction is to have a deck with a copy of each card, which Commander has by definition) and therefore, it was banned on the day it was announced. Anyway, like it or not, the Companions are part of Ikoria's lore and in this article, I will tell you the story of each one of them. [image](https://static.cardsrealm.com/images/cartas/en/iko-ikoria:-lair-of-behemoths-lurrus-of-the-dream-den-355.jpg?9524) Starting with the most infamous of all, [[Lurrus of the Dream Den]]. This nightmare cat hides in the lowlands of Indatha. Planeswalker Vivien Reid entered its den while exploring the world of Ikoria and inside she found a litter of adorable nightmare kittens. Apparently, Lurrus has the ability to appear and disappear at will, because when Vivien tried to get closer to the kittens, Lurrus appeared from a cloud of smoke. Vivien, respecting that mother's roar, ran away without looking back. [image](https://static.cardsrealm.com/images/cartas/en/iko-ikoria:-lair-of-behemoths-yorion-sky-nomad-232.jpg?9649) [[Yorion, Sky Nomad]] is a bird serpent that flies majestically across the skies of Ikoria, the people of the Skysail Sanctuary are particularly interested in Yorion's great golden horn, speculating about its value or possible medicinal purposes. If there is something that could knock down all the balloons that hold Skysail in the air, it is certainly the golden horns of this creature. [image](https://static.cardsrealm.com/images/cartas/en/iko-ikoria:-lair-of-behemoths-zirda-the-dawnwaker-233.jpg?6584) [[Zirda, the Dawnwaker]] is an elemental fox. The people of ikoria often say that the sun resides in Raugrin's Triome, so Vivien hoped to find a gigantic monster emanating intense heat. Instead, she found Zirda, a creature of incomparable beauty. The planeswalker approached the fox and Zirda allowed her to briefly stroke its fur, which seemed to emanate the heat of a ray of sunlight. [image](https://static.cardsrealm.com/images/cartas/en/iko-ikoria:-lair-of-behemoths-kaheera-the-orphanguard-224.jpg?5919) [[Kaheera, the Orphanguard]] is a cat beast. It is said that when a human hunter kills a monster, it usually leaves its offspring abandoned at its own luck. Kaheera seems to be driven by its mother's instinct and wants to protect all the little ones its encounters, and this creates a diverse litter, formed by monsters from all the dominant clades of Ikoria. [image](https://static.cardsrealm.com/images/cartas/en/iko-ikoria:-lair-of-behemoths-jegantha-the-wellspring-222.jpg?9810) [[Jegantha, the Wellspring]] is an elemental elk that is considered to be the incarnation of mana. This monster seems to amplify any and all magic cast nearby. Vivien tried to use a simple growth spell on a beetle, which took on truly colossal dimensions. Vivien wonders what Jegantha could do if it had a bond with a wizard. [image](https://static.cardsrealm.com/images/cartas/en/iko-ikoria:-lair-of-behemoths-keruga-the-macrosage-354.jpg?9883) [[Keruga the Macrosage]] is a hippo dinosaur. Rielle the Omniscient considers Keruga a great sage like her and it was she who took Vivien to a meeting with this monster. While looking into the round eyes of the immense reptilian hippo, Vivien understood that she was in the presence of an almost infinite knowledge. The wisdom that Keruga gave the planeswalker was a simple “buaaaagh”, but, according to Vivien, it was all she needed to hear. [image](https://static.cardsrealm.com/images/cartas/en/iko-ikoria:-lair-of-behemoths-obosh-the-preypiercer-228.jpg?7165) [[Obosh, the Preypiercer]] is an avernal horror that the planeswalker Vivien found on her exploration by Ikoria. Her first irrational instinct was to count how many legs Obosh had. However, she later realized that it would be better to do so by keeping a safe distance from the monster. At some point, Vivien managed to count how many legs the creature had: the answer is 347. [image](https://static.cardsrealm.com/images/cartas/en/iko-ikoria:-lair-of-behemoths-gyruda-doom-of-depths-384.jpg?2203) [[Gyruda, Doom of Depths]] is a kraken demon that few have information about. It is known to delight in commercial ships driven by sailors from an Ikorian coastal city. Vivien, attracted by the stories of the demonic kraken, tried to rent a boat to investigate, but could not find any captain willing to do so. Vivien wonders if the monster has a bonder since it doesn't usually attack the coastal city. [image](https://static.cardsrealm.com/images/cartas/en/iko-ikoria:-lair-of-behemoths-umori-the-collector-358.jpg?1560) [[Umori, the Collector]] is an ooze creature. According to Vivien's studies, Umori collects the crystals that dot the landscape of Ikoria and attaches them to its body as a form of decoration. While the crystals stop shining when harvested, Umori can make them shine again on command, creating a natural light show. [image](https://static.cardsrealm.com/images/cartas/en/iko-ikoria:-lair-of-behemoths-lutri-the-spellchaser-356.jpg?2288) [[lutri, the Spellchaser]] is an elemental otter. Considered a mischievous creature, this little otter stole an arrow from Vivien Reid's quiver. And with spells unknown to the planeswalker, Lutri was able to use the arrow to release a creature as if the Arkbow had shot it. When Vivien figured out what had just happened, Lutri had already disappeared under the waves. A playful creature, but quite powerful. And these are the stories of the companions from Vivien's point of view. It may be that Play Design failed them, but they could certainly be further explored within the lore, as their premise is very interesting. If each of them had connected to a planeswalker it would be something cool. Let's see what will happen in the future. Will Wizards release more companions or after this repercussion they will give up the idea? In a way the companions reminded me of the time that the Planeswalkers cards were released in Lorwyn, which many considered to be weird. But they weren't that good at that time, unlike the companions who invaded all formats. I'll finish it here, but leave your opinion about the companions. Let's continue this story in the comments.
I have been writing here at Cards Realm for a while and I will comment on something that makes Magic alive: its adaptability and variety. Both in lists, as in bans and new cards in formats. First of all, "dissatisfaction creates movement" and movement creates new possibilities. I, for example, out of dissatisfaction at seeing many injustices, some that cost good friends of gambling, moved in the direction of working for new initiatives. Here is one of them, and that's why I am a great enthusiast and collaborator of Cards Realm. When you find something wrong or disconnected in a format, you have two options: either conform and adapt; or try to change and create, support new perspectives and formats that most closely resemble your thinking. That's how pauper came about, looking for an affordable option in Magic. This is how Commander came about, a more accessible option, with a more varied pool for casual players. Now we have the cEDH, the competitive aspect of it. Some formats arise from the need for the WotC to change standards and explore new markets, such as the Pioneer format, the old T4. Modern itself was a response to the extremely expensive and restricted niche of Legacy and Vintage. So, today the known formats are nothing more than a union between the players' needs and the company's market vision. When playing Pauper or Commander, understand that it contains the dissatisfaction of a person who put that format into practice so that Magic could better serve it. And it worked. That is why every initiative deserves respect. Some are totally out of the company's control, like Commander for example, and others are more short-handed like Pionner and Modern, but invariably coming from these initiatives. It is a huge nonsense everyone wanting mechanics and cards that impact the game, but when the game is impacted by new mechanics the same people complain. And that's how I see most players. Understand that the search for new mechanics will generate many ups and downs and that this is normal. And what can I do to stimulate these formats? Simple: * try the new one *. Build decks according to similar formats and try, because only your support can make a format succeed. Be optimistic about new formats and don't criticize new initiatives. After all, a good part of what you play today came from those initiatives. Understand that not a long time ago the question was: "Can Modern be a Legacy worsened or a can it be new format with much more access?", and the same analogy can be applied to all other formats that came after Vintage and T2 (Standard). What changed was only your vision that can be optimistic with those who want to change or fearsome of changes that does not evolve the game itself. As in life, there is always a need to change. [image](https://static.cardsrealm.com/images/cartas/en/por-portal-winds-of-change-156.jpg?2049) Thank you for the reading and if you want help us become the largest database of combos on the internet, you know how. Do you know any combo not listed? Sign up and register it at [link](https://mtg.cardsrealm.com/combo-infinite/)(the combo page). Your participation is very important. Do you think the site can improve? Please post your opinion.