Unlike their previous incarnation where Phyrexia fed on colorless artifact mana and the black mana of decay and death, this time the Phyrexians infiltrated all five colors of mana and thus brought war to all the peoples of Mirrodin. However, this created Phyrexian factions based on their color alignment and each alignment got a Praetor to lead then. [image](https://cdn.cardsrealm.com/images/cartas/crop/ima-iconic-masters/vorinclex-voice-of-hunger-189-med.jpeg?8572) For years the Phyrexian praetors planned to dominate the surface of Mirrodin, started with the brutal attack of the Vicious Swarm, the green faction led by Vorinclex, Voice of Hunger, the green praetor of the hunt. Unlike the other factions, Vorinclex and his right arm Glissa believed that, instead of waiting for the right moment to attack, they should attack immediately. Through a selection that believes more in the survival of the fittest, they killed those who were considered weak and strengthen the great predators of Mirrodin. They have created a fearsome legion of Phyrexian predators and sent some of these animals to conquer Tel-Jilad and, when the rest of the factions appeared, the forest was already conquered. In the Vicious Swarm, Vorinclex wants to create a world in which the strongest beings dominate. The green-lined Phyrexians were the first to attack the Mirrans, quickly dominating the Tangle and, like all Phyrexians, the Swarm members believe that the flesh is weak. But unlike the other Phyrexians they believe that the New Phyrexia should progress on a more natural way, based on the roles of predation, allowing the strong to triumph over the weak. They believe that artificial engineering must be restricted to make predators more efficient, and that sensitivity and wisdom are inadequate curses when compared to the raw power of instinct. In the absence of any kind of organization, they are just a huge variety of creatures that kill themselves for the purpose of selecting the strongest. [image](https://cdn.cardsrealm.com/images/cartas/crop/ima-iconic-masters/sheoldred-whispering-one-108-med.jpeg?7779) The black-aligned faction is The Seven Steel Ore, which was led by Sheoldred, the Whispering One, the black slave of slavery. She was the most traditional leader of the Phyrexian ideals, believing in control by subjugation or death. Mirrodin's Phyrexian invasion began at Mephidross. Over the years the Phyrexians grew in size and power in this area until they were able to spread. They managed to stay hidden thanks to Geth and now each of the Thanes has moved to different parts of the Mephidross. The Thanes, also called Lords of Metal, learned truths about their roles in the plane. These truths are that Phyrexians are the only beings who can survive a Phyrexian world, there can be only one Father of Machines. Sheoldred and the other Thanes clashed with each other for the purpose of supreme power. Sheoldred won the brutal battle and became the leader of the faction. The Phyrexians, aligned with black, are made by absolute corruption, they are all fighting a war of succession to be named "Father of the Machines". However, Sheoldred's territory was dominated by Elesh Norn and the whereabouts of the black praetor are unknown. [image](https://cdn.cardsrealm.com/images/cartas/crop/ima-iconic-masters/jin-gitaxias-core-augur-62-med.jpeg?4698) The Mechanism of Progress is the blue-aligned faction led by Jin-Gitaxias. They invaded the seas of mercury. The first part of his invasion plan was to pump shiny oil into the Mercury Sea. This would allow the Phyrexian infection to spread faster than other means. Gitaxias conquered the city of Lumengrid and made it his base of operations and laboratory. He created weaker Phyrexian beings in this laboratory and supervised all Phyrexian projects. Most of the other buildings in Lumengrid were reused as slaughterhouses and small Phyrexian laboratories. In order to achieve true perfection, Jin-Gitxaias plunged into the realms of the occult and divine. Blue-aligned Phyrexians remain at a greater degree of perfection than other factions, and seek what they call "The Great Synthesis". They carry out experiments in several laboratories spread over the Sea of mercury, described as "slaughterhouses", creating new forms of life and technology. They are the most organized group, with at least ten outposts. One of his great experiments is the fusion network, in which the wells of knowledge are filled with the brains of hundreds of sentient beings, connecting all in one. [image](https://cdn.cardsrealm.com/images/cartas/crop/ima-iconic-masters/urabrask-the-hidden-152-med.jpeg?4262) Urabrask, The Hidden is the red praetor of the industry. His faction is The Silent Furnace, he likes to build monstrosities and ever greater artificial weapons. The red mana's streak of independence makes this faction less like the original Phyrexia composition. Phyrexians aligned with this color built gigantic furnaces in Mirrodin, based on similar layers of ancient Phyrexia, where the machines were born. Its main function was to take care of the forges, building weapons and recycling the Phyrexians and Mirrans. Red Phyrexians differ from everyone else since they have strong emotions and individuality, and as such have developed empathy for Mirrans. While still brutal creatures, their empathy proved to be strong enough to allow Mirrodin's survivors to remain in their territory, treating them as if they did not exist. To hide this secret, as well as to avoid having to deal with other factions, Urabrask demanded that all access to the Furnace Layer be sealed from the other factions, isolating himself and his servers. The Phyrexians in the mountains serve as guardians of the entrances of the Furnace Layer. For that kindness, the Silent Furnace became the target of Elesh Norn who destroyed the place. She does not know if Urabrask is still lives, but he gave time for resistance to flee the place, out of Norn's reach. Speaking of Elesh Norn, she is the leader of the Orthodoxy of Machines and the greatest threat of New Phyrexia. [image](https://cdn.cardsrealm.com/images/cartas/crop/mm2-modern-masters-2015/elesh-norn-grand-cenobite-16-med.jpeg?6605) During Elesh Norn's invasion, she sent her troops to the razor fields and quickly controlled them, massacring the people of that place. Eventually, the strength of their armies was enough to invade Mirrodin's prairies in a short period of time, easily capturing many of them and infecting the strongest, mutilating and physically reorganizing low-level members of Orthodoxy and transforming their infrastructure into new temples. Only the 'Bladehold' fortress was able to withstand the Phyrexian threat, yet an isolated group with no hope of victory. White-lined Phyrexians are guided by scriptures called Argentum Engravings, but are divided into smaller sects. Three of the most prominent sects include The Singularity of the Flesh, The Porcelain Legion, and Karn's disciples. The Singularity of the Flesh tries to achieve total unity by literally skinning the creatures that inhabit the land and sewing them together. The Porcelain Legion reuses and adapts creatures by implanting white metal plates on their bodies. And the Karn's Disciples held Karn hostage, hoping to push him into insanity, so that he could become a leader, the Father of Machines. Karn was freed thanks to Venser's sacrifice, but for Elesh Norn it was a great opportunity to be the prophet with the greatest influence of Phyrexia, dominating the territories of Sheoldred and Urabrask. As she likes to say, "I still have a lot of work to do. Everything will be one." And now everything indicates that we are going back to New Phyrexia. In Theros, Ashiok looked at Elspeth's nightmares and was fascinated by the Phyrexians and went to meet them. Elspeth herself escaped from the world of the dead; she still thinks about her companion Koth who is imprisoned at the place. Karn has obtained a Clexus in Dominaria and is ready to destroy the Phyrexian threat, Ajani and Teferi are with him on this mission and Tezzeret is free from the clutches of Bolas, ready to put his own plans into action. [image](https://cdn.cardsrealm.com/images/cartas/crop/mbs-mirrodin-besieged/priests-of-norn-16-med.jpeg?7916) New Phyrexia has potential to be the next great Magic saga.
Hello my friends! How are you? My name is Fogaça and I'm here to talk about Commander. Some time ago, we had the much-cited article about the Hatebears archetype, which showed us the importance that disrupting the opponents’' strategies with creatures have in the format. My initial idea was to comment on decks like Blood Pod and use that as a lead to the Opus Thief build in a following article, but at that moment I felt that something was missing. On that occasion, I said that we would deal with Tymna & Tana's forms of victory at another time. Thinking about it, today will be the day to discuss the lines of [[Birthing Pod]] and we will take the opportunity to compare them with the possibilities that [[Primespeaker Vannifar]] brings us. [cardinfo](birthing pod) * THE COMBO * I thought a lot about how to explain the central idea of our lines here, and came to the conclusion the best way is referring to two extinct classics of Modern: the UR Twin and the Toolbox Birthing Pod. Those who were players at that time must remember that the consistency of a two-piece combo caused problems for the health of the format, as well as the possibilities that a permanent tutor brings us allow us not only to follow linear strategies, but also to use it as a tool in favor of the deck, allowing a much more practical than conventional problem solving. What I mean here is that when we combine this type of combo with a consistent way of looking for it, we have something good, but when that way comes from a card that can serve as a tool in favor of the deck, it becomes powerful enough to build an entire archetype around it (which can be applied both in the case of [[Birthing Pod]] and in the case of [[Demonic Consultation]]). Now, specifically talking about the Commander, we can debate about three main lines of play that became popular for the Pod Lines strategies because they occupy few slots and allow the cards characterized by tutoring our combo pieces to be used to solve eventual problems (even if the rest of the deck also works to stabilize the board, it is interesting to have options). Each line was based on the options that a specific tutor gives us. So, in order to have pieces in common, the best way I found to demonstrate them was through topics. • LINE 1: [[BIRTHING POD]] We have several options for the lines based on the New Phyrexia artifact, but the most popular one integrates the already known Blood Pod deck, allowing us to use [[Tymna the Weaver]] as the starting spark for our combo. The sequence of this is given by: 1. Activate [[Birthing Pod]] by sacrificing Tymna to seek [[Felidar Guardian]]; 2. Exile [[Birthing Pod]] with Felidar's ability to return the artifact to the battlefield untapped; 3. Sacrifice [[Felidar Guardian]] with the Pod to bring [[Karmic Guide]]; 4. Use the [[Karmic Guide]] effect to bring Felidar from the graveyard to the battlefield and again blink [[Birthing Pod]]; 5. Sacrifice Felidar again, and then bring [[Kiki-Jiki, Mirror Breaker]] to the game; 6. From the Kiki-Jiki ability, return [[Felidar Guardian]] to the battlefield by creating a copy of [[Karmic Guide]]; 7. Use the proposed loop between [[Kiki-Jiki, Mirror Breaker]], and [[Felidar Guardian]] to end the game. [cardinfo](PRIMESPEAKER VANNIFAR) • LINE 2: [[PRIMESPEAKER VANNIFAR]] In the case of [[Primespeaker Vannifar]], her use can go up to a high curve to bring in some key creature to combo or to impose board presence lock on the opponents. The most popular line of play that we find here is the one used on the Blue Pod deck, given by the following line: 1. With the ability of [[Primespeaker Vannifar]], sacrifice [[Thrasios, Triton Hero]], to bring [[Pestermite]], [[Deceiver Exarch]] or [[Bounding Krasis]] to the game; 2. Use the previously chosen card's ability to untap Vannifar; 3. Use the Vannifar ability to sacrifice the chosen card and bring [[Breaching Hippocamp]] to the battlefield, untapping her again; 4. Sacrifice the Hippocampus to bring [[Karmic Guide]] guide to the battlefield, with the Hippocamp itself as the target of Karmic's ability; 5. Again, untap Vannifar to sacrifice the Hippocampus, but this time, fetching [[Kiki-Jiki, Mirror Breaker]]; 6. Activate the Kiki-Jiki ability to copy [[Karmic Guide]], thus bringing [[Breaching Hippocamp]] back to the battlefield once again; 7. Use the loop between [[Breaching Hippocamp]] and [[Kiki-Jiki, Mirror Breaker]] to end the game. [cardinfo](YISAN, THE WANDERER BARD) • LINE 3: [[YISAN, THE WANDERER BARD]] Even though [[Yisan, the Wanderer Bard]] has another role as a commander, when he is included on the 99 (or 98, depending on the case), he represents a redundancy for the effects presented here, and, with the help of [[Quirion Ranger]] and [[Scryb Ranger]] to start the line of sequencing from turn 3, we can take advantage of their potential to give us other options for play. His main line also integrates the possibilities of both Blood Pod and Blue Pod, being derived from the following sequencing: 1. After using the Rangers to enable three counters on Yisan, search for [[Village Bell-Ringer]] in order to untap him again, as well as all your mana dorks; 2. Activate Yisan again, this time for four, in order to bring [[Felidar Guardian]] to the battlefield; 3. Blink Bell-Ringer with Felidar's ability, making another untap to Yisan and your mana dorks; 4. After the new untap, activate Yisan to five, bringing [[Kiki-Jiki, Mirror Breaker]] to the battlefield; 5. Use the loop between Kiki-Jiki and Felidar or between Kiki-Jiki and Bell-Ringer to end the game. * COMMANDERS * Basically, my idea for today was to bring the lines of sequence to you and reach a somewhat controversial conclusion, so that we will not have variations, honorable mentions or budget alternatives. However, since I mentioned two specific decks, I will use this session to differentiate them, in order to show the different nuances that derive from the strategy of these Birthing Pod Lines. [image](https://cdn.cardsrealm.com/images/cartas/en/c16-commander-2016/tymna-the-weaver-48.jpeg?3136) [image](https://cdn.cardsrealm.com/images/cartas/en/c16-commander-2016/tana-the-bloodsower-45.jpeg?9457) Following the order of citations, let's start with the already known Blood Pod. The build based on Hatebears compensates for the lack of blue in order to be a true toolbox, having a creature for every situation that we may have in the game. In this way, [[Birthing Pod]] ends up being a unique piece of interaction, which can save us from a lock, bring a new lock to the game or allow us to reach win conditions, thus being a means for a disruptive deck to have an accelerator for when there is a need to explode and a brake to regulate the speed of the battlefield. [image](https://cdn.cardsrealm.com/images/cartas/en/c16-commander-2016/thrasios-triton-hero-46.jpeg?9510) [image](https://cdn.cardsrealm.com/images/cartas/en/c16-commander-2016/bruse-tarl-boorish-herder-30.jpeg?5562) Moving on to our other quote, we have our dear Blue Pod, newcomer here in our articles. The deck was designed to adapt the disruptive Blood Pod to a more midrange strategy, adding the blue to have more answers and not be so dependent on Hatebears. The result is an interactive deck that protects itself with magic while using [[Birthing Pod]] and [[Primespeaker Vannifar]] as ways to generate a strong board state, always moving forward and compensating for the lack of black tutors in this build. *CONCLUSION* I will confess that it is increasingly difficult to write these articles. The main concepts were already covered in the first publications, so I end up having difficulty to avoid being repetitive and explain new ideas and applications for the cards on our tables. This fact leads me to be a little strange during this conclusion, since what I want to demonstrate here is contrary to some ideas that I proposed earlier: as we have seen, the less slots a combo occupies, the better its acceptance, especially if it can add for other instances of gameplay (as already explained during our [[Demonic Consultation]] talk), but there are times when a specific engine for our interaction serves so well to generate value in the build that the lost slots are compensated by the versatility that kind of interaction gives. That's it for today. I ask you to leave your feedback so that we can always improve. The series aims to address only part of an entire sphere that covers an extremely diverse format, so I invite you to subscribe to my [link](https://www.youtube.com/channel/UCyqfJp8MNsmyE89F2ALRYrg)( channel on YouTube), where I talk about Commander, not only competitive, but also in other varieties, as well as about other formats. Until next time, my friends!