South of the continent of Otaria, The Cabal controlled several cities, the most important of which was the city of Cabal. Its main activity is to organize fights between gladiators to entertain the population and raise funds to seize power across the continent. Its members invoke monstrosities to fight and, in this arena, there are no rules, what matters is to win. Kabbalah is led by a mysterious [[Cabal Patriarch]]. Opposing The Cabal we have a military organization called the Order. Led by [[Pianna, Nomad Captain]], it controls the north of the continent, and the battle between The Cabal and The Order has been fought for years. Trying to bring peace and law to Otaria, members of the Order are forced to fight in the coliseum in order to gain recognition from the population, while defending their other territories. Other important region of the continent was the Mer Empire, an underwater empire that extends throughout the continent and is governed by [[Aboshan, Cephalid Emperor]]. The undersea empire is inhabited by Cephalids as well as excellent wizards, these creatures are great merchants, as the empire possessed great wealth of treasures and crafts, giving them considerable influence among the cultures of the surface. We also have the Krosa forest, which has seen a worrying increase in the wildness of its animals, the creatures have been threatened by both The Cabal and The Order that hunt the creatures and revolt the inhabitants of the forest. And the last important region in our history is the brown mountains where dwarves, fire creatures, goblins and proud barbarians live, and it is in these mountains that Kamahl's story begins. [image](https://static.cardsrealm.com/images/cartas/crop/dds-duel-decks:-mind-vs-might-kamahl-pit-fighter-39.jpg?8865) Not much is known about [[Kamahl, Pit Fighter]] 's childhood, except that his grandfather was a legend among barbarians and that he had a fire elemental as a pet. The creature burned his hair, which never grew again. He went to the city of Cabal to gain wealth and fame through fighting in the [[Cabal Pit]]. His fighting technique was a mixture of barbaric hand-to-hand combat skills and red magic that he combined with his huge two-handed sword that was rumored to have been created by Urza's artisans. Upon arriving in the city, Kamahl was scorned by the local wealthy because of his poor appearance and barbaric origins, but through an impressive display of his magical skills he managed to get a sponsorship to compete in Cabal's coliseum. During the presentation of the fighters, prizes for winner, gold, weapons, armor and an artifact called [[Mirari]] were also presented. It was the first time that Kamahl saw the Mirari, the promise was that the artifact would fulfill any wish of the winner. From there on, he became obsessed with the sphere. [image](https://static.cardsrealm.com/images/cartas/crop/c13-commander-2013-mirari-246.jpg?8194) Kamahl easily defeated the first enemies. During the battle he befriended two other fighters: the druid centaur [[Seton, Krosan Protector]], who came to fight for the Krosa forest in order to stop the attacks on the forest that was being devastated and irritating the big animals, and the other was called [[Chainer, Nightmare Adept]], a young man from the cabal who was representing the organization. Kamahl became the audience's favorite and everyone started to bet on the barbarian. However, the battle in the wells was interrupted by a Krosan Dragon's attack. And from then on Kamahl's life would change drastically. A great reward was offered to anyone who killed the dragon. Our hero went over the creature and managed to kill it, the dragon fell on Kamahl who took a while to rise and when he got up he saw that the reward for the dragon's death was given to the Order's representative, the Avian [[Lieutenant Kirtar]]. He could ask for any of the prizes and asked for Mirari. Feeling wronged and full of fury, Kamahl began his journey to claim the artifact for him. [image](https://static.cardsrealm.com/images/cartas/crop/ody-odyssey-kirtars-desire-27.jpg?3609) Kirtar returned to the city of the Order. The organization believed that all artifacts should be destroyed, as it could cause the destruction of the world, but the Avian did not follow these ideals. He used Mirari's powers to take control of the organization. Kamahl pursued him and infiltrated the Order's fortress, but failed to steal the Mirari before Kirtar used the device to cast a devastating spell that froze much of the fortress, including Captain Pianna and Kirtar himself. Luckily, Kamahl escaped from the spell and continued his search for Mirari, but the artifact was in the hands of another fortress invader, the Cephalid [[Ambassador Laquatus]], who was also obsessed with the item. Kamahl went over to Laquatus, but the merman handed the artifact to one of his servants and asked to take it to the underwater empire while he was going to hold the barbarian there. The ambassador's servants took the artifact to Mer Empire. Kamhal managed to get rid of Laquatus, but failed to reach an empire that was submerged in the sea of Otaria. Days later, he continued to fight at the Cabal's coliseum, but no prize mattered to him, all he wanted was Mirari. Kamahl befriended a trio of young people who were impressed by his fighting skills and asked him to train them and he agreed to train the young people, but to calm his mind. Meanwhile in the Mer Aboshan empire, the cephalid emperor feels Mirari's call and feels a sudden desire to touch the artifact stored in a chamber. Entering the room, he feels the power of the sphere. The artifact shows a landless world, only oceans across the globe, and the emperor tries to make this true, unleashing the power of the sphere. [image](https://static.cardsrealm.com/images/cartas/crop/ody-odyssey-aboshans-desire-59.jpg?6389) Just like Kirtar, he was unable to control Mirari's powers and caused a great disaster, a great tidal wave submerged a third of Otaria. At that time, Ambassador Laquatus was negotiating with a representative of The Cabal. She had no name, just the nickname [[Braids, Cabal Minion]] referring to her hairstyle. Braids and Laquatus joined forces to battle the Emperor. They remove the artifact from the cephalid's tentacles and took it to the Cabal's headquarters. Once again Kamahl was lucky and survived the tragedy, but his students were not so lucky. Kamahl hears Mirari's call again, so he also goes to Cabal's headquarters! To be continued...
Hello my friends! How are you? My name is Fogaça and I'm here to talk about Commander. In the last articles, I brought a discussion about the main combos of cEDH, in a way that we could understand them and know why they are popular in the format. Today, however, we are going in the opposite direction, in order to understand the reasons that led some to simply hatch these combos and how to synergize this type of strategy to generate value: today we are going to talk a little about the Hatebears. [image](https://static.cardsrealm.com/images/cartas/en/piko-ikoria:-lair-of-behemoths-promos/drannith-magistrate-11p-med.webp?2352) * THE (not today) COMBO * Since today we are not talking about a combo itself, I will use this session to explain what Hatebear means and what its role in the Competitive Commander goal is. Hatebear comes from the idea of having a creature with an effect that lock the opponents' game, in order to have an ability (usually static) that limits certain types of plays and slows down the field. Its main function is to remove the value of the opponents' deck, attacking key points of the strategy relevant to their game plan. Exemplifying for a better understanding, if the idea of the opponent's deck requires many tutors or many search effects (Yisan, for example), the simple presence of a [[Aven Mindcensor]] makes searching the library a difficult task. Other examples are [[Containment Priest]] locking decks based on reanimate (like Kroxa); and [[Linvala, Keeper of Silence]] can make the life of any Thrasios player miserable. From this information, you may think: but after all, why would I like to disrupt my opponent's plays instead of focusing on my game plan? This is a good question, which is answered in our next session. * COMMANDERS * Some commanders do not necessarily have a favorable pool to control the battlefield with significant dispurting or prison effects, so they prefer to use creatures to establish that control. In addition, there are advantages in having creatures on the table, especially when they can have effects that, in theory, are not symmetrical (that is, they do not affect you or affect you less than they affect your opponents). Thinking about it, I separated the decks below to understand some applications of our creatures of hate. [image](https://static.cardsrealm.com/images/cartas/en/pz2-treasure-chest/tymna-the-weaver-44-med.webp?2779) [image](https://static.cardsrealm.com/images/cartas/en/c16-commander-2016/tana-the-bloodsower-45-med.webp?486) If we're talking about Hatebears, our best example is the deck known as the Blood Pod. With [[Tymna the Weaver]] and [[Tana, the Bloodsower]] occupying the command zone, our idea is to make up for the lack of blue with creatures that can hold the game in order to prevent faster combos from reaching their goal before our Birthing Pod engine starts. In this build, we also see one of the main applications of Hatebears in partnership with Tymna, where attacking our opponents every turn generates a card advantage, allowing us to develop our game with fluidity. [image](https://static.cardsrealm.com/images/cartas/en/pz2-treasure-chest/tymna-the-weaver-44-med.webp?2779) [image](https://static.cardsrealm.com/images/cartas/en/c16-commander-2016/kraum-ludevics-opus-34-med.webp?5476) Even though it is not yet time to talk about the Thives & Wheels builds, our Opus Thief duo has to be mentioned. Our dear thieves, like [[Notion Thief]] and [[Alms Collector]], are also considered Hatebears, in order to attack strategies based on generating a great card advantage and have synergy, as in the previous example, with Tymna . [image](https://static.cardsrealm.com/images/cartas/en/eld-throne-of-eldraine/chulane-teller-of-tales-326-med.webp?2701) Finally, what about our Storyteller? Even having access to the blue, the commander screams for the use of creatures. So, we can add this fact to a slower strategy, characteristic of [[Chulane, Teller of Tails]], to conclude that the value of several creatures that hinder the other people's game will be multiplied in this build. * VARIATIONS * Even though it appears in the first instance that this is a closed archetype, the use of Hatebears is not exclusive for slower decks. We should not limit ourselves to labels in order to set aside high value cards to follow a "standard plan". In the current goal of the cEDH, not thinking about attacking your opponents, at least to me, seems like suicide. If your deck is explosive and combo centric, of course you'll have less creatures outside your strategy. But, on the other hand, I cannot imagine a deck with white that does not benefit from using the aforementioned [[Aven Mindcensor]], for example. * HONORABLE MENTIONS * For today, I decided to leave a list with notable creatures for the most diverse strategies. I hope you can make the most of them. [image](https://static.cardsrealm.com/images/cartas/en/iko-ikoria:-lair-of-behemoths/drannith-magistrate-11-med.webp?3861) [image](https://static.cardsrealm.com/images/cartas/en/akh-amonkhet/aven-mindcensor-5-med.webp?921) [image](https://static.cardsrealm.com/images/cartas/en/c14-commander-2014/containment-priest-5-med.webp?2688) [image](https://static.cardsrealm.com/images/cartas/en/roe-rise-of-the-eldrazi/linvala-keeper-of-silence-33-med.webp?7053) [image](https://static.cardsrealm.com/images/cartas/en/dgm-dragons-maze/notion-thief-88-med.webp?4613) [image](https://static.cardsrealm.com/images/cartas/en/c17-commander-2017/alms-collector-1-med.webp?4666) [image](https://static.cardsrealm.com/images/cartas/en/mh1-modern-horizons/collector-ouphe-158-med.webp?1647) [image](https://static.cardsrealm.com/images/cartas/en/jou-journey-into-nyx/eidolon-of-rhetoric-10-med.webp?9860) [image](https://static.cardsrealm.com/images/cartas/en/bng-born-of-the-gods/spirit-of-the-labyrinth-27-med.webp?8760) [image](https://static.cardsrealm.com/images/cartas/en/shm-shadowmoor/vexing-shusher-222-med.webp?6634) [image](https://static.cardsrealm.com/images/cartas/en/m12-magic-2012/grand-abolisher-19-med.webp?5386) [image](https://static.cardsrealm.com/images/cartas/en/prm-magic-online-promos/lavinia-azorius-renegade-71588-med.webp?4409) * BUDGET ALTERNATIVES * Normally, Hatebears are not cards with a high monetary value, even if they play alongside commanders of more expansive values. For those who liked the idea of using creatures to harass opponents and don't want to spend a lot, I suggest combining them with some low-cost general who can provide a good build stax, just like Chulane. * CONCLUSION * For today, the idea was to present the "archetype", so that we can work with the possibilities that our bears generate in a future time. We can conclude that, in a meta where value is indispensable for a deck, there are good options for creatures that add to our strategy and, at the same time, delay our opponents. That's it for today. I ask you to leave your feedback so that we can always improve. The series aims to address only part of an entire sphere that covers an extremely diverse format, so I invite you to subscribe to my [link](https://www.youtube.com/channel/UCyqfJp8MNsmyE89F2ALRYrg)( channel on YouTube), where I talk about Commander, not only competitive, but also in other varieties, as well as about other formats. Until next time, my friends!