Galvanic Alchemistin the sideboard, you need to be prepared just not to leave a
Ulamog's Crusheror a
Valakut Invokeron the table. For this, by running removals like
Cast Down(1-2 Copies) and counterspells like
Prohibit(1-2 Copies) or
Exclude(1-2 Copies) you can prepare for that none of these permanents stay / come into play. In general, they are removals for
Ulamog's Crusherand counters for
Valakut Inkover. Other than that, just stick to the plan of trying to fit the
Moment's Peaceloop to avoid the damage from the Cascade creatures In Game 2, if he comes back with the sideboard combo (which is likely), the plan is almost the same.
Prohibitmust be prepared, but now targeting
Axebane Guardian, the moment the
Soulboundwith removals or countering [Galvanic Alchemist] itself. In the case where
Freed from the Realis used, the solution is direct removal on the
Axebane Guardianitself, preventing these creatures from pairing with the soulbound, or the
Axebane Guardianbeing enchanted with
Freed from the Real, the combo fails. There is still the possibility that he will go off with
Overgrown Battlement, but the plan is the same, just targeting
Overgrown Battlementinstead of
Stonehorn Dignitaryeffect in a preventive way. A
Ulamog’s Crusherhitting with haste is not a pretty thing to see across the table in turn four. Against a Stompy, Fractius, Mono W Heroic, you can easily use your life as a resource. It is possible to take a few strikes, get 4 or 2 life, but losing permanents in the early game is not something that Tron can easily recover. And assuming you get a god hand, closed Tron on 3, managed to keep the Stonehorn + Mnemonic Wall lock from your turn 4, you still need to worry about the
Valakut Invokeror combo in the sideboard.
Lead The Stampede,
Vivien’s Grizzly. You can have recursion with
Pulse of Murasaand
Reaping The Graves. And did I mention that
Ulamog’s Crusheris hitting the table on turn 4? Desperate. Truly desperate. So far I admit that I have no answers for this match. Increase the number of
Cast Down? Add
Excludeto try to stop
Ulamog’s Crusheror Invoker? Place one or two
Swirling Sandstormon the sideboard, a non-tutable card with
Mystical Teachings, and hope that the Impulses find it and that you have Threshold before the Walls go off? There are many questions and few answers. Currently, my strategy for this match is the same that many Bully players use against Tron: Admit that they have already lost and move on. "
Ghostly Flicker, to prevent the attack, in Cascade's case, is that key point. Passing
Fiery Cannonadefast is important But game 1 is bad and you need to hope for some kind of manascrews or misplays. In game 2 it is going up
Freed From the Real. That's what I always say to many people, Pauper's best deck is Tron, because he focuses on surviving, and if he survives, he'll win the game. Against Walls, you will always need to survive, and lock fast because of the Cascades and
Ulamog's CrusherIf you can get Cannonade,
Mnemonic Walland Cannonade again, you can clean the board"
Exclude, despite being a sideboard card, because I think it is very strong against most Pauper decks: Tron, decks that use monarchs, decks that use
Augur of Bolas, Mono Black, decks that use
Ulamog's Crusher, and can often block the Walls combo. Even against the Cascade version, I like it, although it’s not a good one In response to cascade, these are not the strong walls versus tron cards. In the sideboard, I like 2
Swirling Sandstorm: it is not a good card for Tron, as it is difficult to have 7 cards in the graveyard, but playing 1 or 2
Forbidden Alchemyfor main can be used. I like it because Pauper has a lot of strong cards against the Walls, but few cards that can beat him on his own, and
Swirling Sandstormis one of them. "
Overgrowth Battlementearly in the game and then kills the opponent in the middle of the game. Walls is similar to the elves and they are tough Match Ups, as they are faster than Tron and can kill without depending on the combat phase with
Harsh Sustenancefor the Elves deck, Valakut Invoker for Walls). I have no main answer to the infinite mana combo other than a single
Pyroblast: I don't think it's worth dedicating 2 or more slots to this Match Up, at least for game 1. Against the infinite combo, I I really appreciate
Crop Rotationbecause in instant speed
Bojuka Bogis the best answer for
Reaping the Graves, which is one of the most important cards in the classic combo. on MTGO, I decided to move a pair of
Stonehorn Dignitaryfrom the sideboard to the main deck: it's the best fog magic and with Stonehorn you don't need any removal to kill
Ulamog's Crusher, the biggest and probably the only problem in Cascade's game plan.
Rolling Thunder: I will try to start a Tron fast and kill all of his mana-generating Walls (or at least
Saruli Caretaker). Against classic Walls and Walls cascade, my sideboard plan differs only from the amount of
Moment's PeaceI want to play. I always keep 2 or 3
stonehorn dignitarydue to Ulamog. On my sideboard I like to have 2 or more removals to handle Ux Faerie and any green based combo deck, like elves and Walls.
Abradeis the best option, worse than
Cast Down, but in color with my game plan (go fast and cast a Rolling Thunder). I also play a second copy of
Rolling Thunderon the sideboard, instead of
Dinrova Horror. It is intended for medium-sized decks (Boros monarch, MBC, etc.), Walls combo and if I don't have much time to win in game 2 or 3. The game plan for cascade is really easy compared to the combo of infinite mana, building the fog lock is a tranquil part compared to dealing with the tempo advantage that the Walls combo has when the combo is done. I recently started bringing
Blue elemental blastagainst Walls because they play
Valalut Invokerinstead of
Bloodrite invoker(at least the Cascade version). "
Valakut invokeris a non-tutorable maindeck card, so let's be lucky and try not to get it before we get into full control of the game. So the key card for the main deck I think is
Stonehorn Dignitary. Post-sideboard things get very complicated if the Walls decks also feature the combo. On our side, we put all the dignitaries we have and all possible removals (
Cast Down, etc.) We also put 1
Valakut Invokerand if we don't have a maindeck yet, 1x of
Pyroblastto stop generating infinite mana. Here too you have to be very lucky and try to close Tron as soon as possible playing arbound
Ulamog's Crusher. Post sideboard I would say that the key card and the most versatile is the
cast down: it removes the creatures that generate infinite mana, kills the crusher and also kills
Vivien's Grizzlywhich would make him draw the entire deck.
Swirling Sandstorm. Going in a more logical and less risky way, and assuming that
Cast Downwhen it was printed common, some lists had several copies in the main, this removal is very efficient, it kills all the creatures on Pauper's decks except obviously Auras. It is fast, it can be locked and break the plans of the Walls, but it would be better to build with them on the main deck, and maybe four copies. The question is asked, in which slots? Another option that appeared many years ago, before Pauper's sideboard was further developed, are the Circles of Protection, here would be needed
Circle of Protection: Redand
Circle of Protection: Black, for the finishers of the deck. Now for a card that would change the figure of the deck. Different, risky, efficient effect in what you propose to do. The creatures on Walls decks are the biggest problem, so creating a Soft-lock with this card can prevent these creatures from being put into play. Perhaps two or three slots on the sideboard during a test are not lost. This card would need to enter early, and lock fast so as not to make a creature in any turn. Keeping counterspells to help control the start would be part of that strategy.