Magic: the Gathering
Upgrading the Midnight Hunt Commander precon: Coven Counters
Today, we'll discuss the gameplan behind the preconstructed commander deck, Coven Counters, and which upgrades can be made for them.
Themes and Construction
Coven Counters. That's because the 99 cards (and the synergy between them) have more prominence than the commander itself, Leinore, Autumn Sovereign, which serves more as a support piece than something the deck revolves around. With 39 creatures in its composition, this is a typical combat-based aggressive deck. Innistrad's distinctive tribal appeal and the large amount of humans in the deck (29 in total, plus other cards that specifically support this tribe, such as Herald of War) lead us to instinctively conclude that this is about a classic aggressive tribal, but there's more tech here than just playing the creatures, pumping them and attacking.
covenmechanic present in the commander — which imposes conditions for simple effects in an unnecessary way — but not just for that, since the tokens also make creatures stronger. The deck can also be quite adept at exploring alternative uses for counters, such as Custodi Soulbinders, Ainok Bond-Jin, Abzan Falconer, and Kurbis, Harvest Celebrant. Expanding these alternatives and finding other better uses for the counters might be a line when choosing upgrades if you want to make it more versatile.
dualsand not so many
tapped lands. There is always room for improvement in this regard, but the fact that the deck has only two colors and has access to green (a color that facilitates the mana curve without too much effort) decreases the infallible need to add better lands, which already relieves the bar when choosing upgrades. Among the accelerators, there is more room for change, although even the most expendable cards in this pack are still useful in some way and the number of good cards outweighs the bad ones. The number of accelerators in the deck may be too high, and some cards may make room for other less privileged roles in the precon.
Combat and Sinergy
Card Draw and Card Advantage
VariationsIf you intend to use Sigarda, Heron's Grace as a commander, consider abandoning the counters strategy entirely and focusing on tribal synergy. In addition to the cards suggested above also remove: Orzhov Advokist, Verdurous Gearhulk and Citadel Siege; and in place of the above suggested upgrades add: Thalia's Lieutenant, Hanweir Militia Captain, Frontline Medic, Thraben Doomsayer, Call the Coppercoats, Sanctuary Lockdown , Elspeth, Sun's Nemesis, Visions of Glory, Repel the Abominable, and Make a Stand. If you intend to use Kyler, Sigardian Emissary as a commander, consider Sword of Hours or Fractal Harness in place of Luminarch Aspirant. If you plan not to follow the humans tribal line and focus even more on counters, consider making the following changes as well: Remove Heron's Grace Champion, Herald of War, Kyler, Sigardian Emissary, and Dearly Departed. Add: Hamza, Guardian of Arashin, Armorcraft Judge, Constable of the Realm, Basri Ket. Do not remove Kurbis, Harvest Celebrant and do not add Thalia's Lieutenant. Add Pridemalkin in place of Tuskguard Captain.
Coven Countersprecon. If so, or if you have even better ideas, let me know in the comments below. See you in the next episode with the next Midnight Hunt Commander deck: