Magic: the Gathering
Lukka, Coppercoat Outcast!
Pillage, making the opponent scarce of resources while it manages to advance their game plan with low-cost threats like
Klothys, God of Destiny.
Karn, the Great Creatoras access to an artifact toolbox sideboard to take the game. In particular,
Liquimetal Coatingstands out, which together with the Planeswalker, can transform any land into a 0/0 artifact, creating a “lock” on the opponent's mana sources. However, Mogged chose to take another stance with the deck, leaving aside part of its disruptive element to create other types of interactions using a card that did some damage in Standard during the launch of Ikoria:
Lukka, Coppercoat Outcast. As exemplified by the Temur Lukka deck on Standard, you don't necessarily need to be using broken engines like
Fires of Inventionfor the Planeswalker to be useful: you just need to have a very absurd creature to put on the board at a low cost. In Standard, Temur Lukka seeks to maintain the Temur Adventures base and pull
Koma, Cosmos Serpentwith Lukka. In Modern, there are more absurd things:
justto play the Eldrazi titan for the lowest possible cost like Sneak & Show and Izzet Breach. The great advantage of using Lukka instead of other possibilities is that you don't limit the slots dedicated to the combo so much. If you use creatures in your deck and try to keep a curve that allows you to play Emrakul with Lukka consistently. In the case of this deck, Mogged has a range of quality creatures on turn 3 that, if sacrificed with Lukka, will reveal Emrakul. That way, the deck needs only one copy of the Eldrazi. Without further ado, let's dissect the list and see exactly how it works:
Utopia Sprawlare already a well-known combination for creating extremely explosive turns, but both also serve, together with
Birds of Paradise, to ramp threats and disruptions that cost 3 mana of the deck in turn 2, or even to cast
Wood Elves, who would then ramp for 5 mana in the next turn (assuming you play all your land drops), which is enough to cast Lukka and get Emrakul on turn 3.
Bonecrusher Giantdoubles as removal for low toughness creatures in turn 2 while it is a considerable clock on an empty board, but it also holds the game well if necessary.
Seasoned Pyromanceroffers an absurd amount of value for 3 mana by allowing you to filter your hand, place 2 tokens on the board and still be able to exile it from the graveyard in the late game to create more bodies. In addition, Pyromancer also serves as a means of discarding
Emrakul, the Aeons Tornfrom your hand in case you end up drawing it during the game.
Klothys, God of Destinyis a great maindeck graveyard hate that also offers a clock, lifegain and ramp when needed in the form of a body that is very difficult to deal with in Modern today.
Magus of the Moonmay even be easier to deal with than
Blood Moon, but being a cmc 3 creature is important for activating
Lukka, Coppercoat Outcast. And in a format where the main Metagame decks right now are red-based or can play around this kind of hate,
Blood Moonand the like become less impactful in more matches than you would really like, making Magus is a preferable option as it interacts well with the deck's plan. And there comes in
Pillage, which basically works as a cost 3 Land Destruction that can also remove problematic artifacts like
Amulet of Vigor,
Pithing Needleor other cards commonly tutored with
Karn, the Great Creator. Finally, we have
Lightning Bolt, the best and most flexible red removal of the format that, together with the
Bonecrusher Giant's Stomp, allows the deck to have good and inexpensive means of interacting with the opponent's threats while advancing its game plan.
Magus of the Moon, it is preferable to keep the manabase clean, avoiding other dual lands and focusing on always having a forest on turn 1 to play your mana dorks, especially
Karn , the Great Creatorto the plan with Lukka and Emrakul, it makes sense that the deck should try to adopt the same idea of Mono-Red Aggro by trying to use
Obosh, the Preypierceras a Companion with virtually no cost or restrictions. Since this is a Midrange deck, it is much easier to cast Obosh on it than on Mono-Red, and the possibility of simply doubling all the damage done by your creatures is a factor that must be respected.
Amulet of Vigor,
Dryad of the Ilysian Grove,
Utopia Sprawl, among others.
Reclamation Sageis your best option, as it interacts with both types of permanents you want to answer while including another body that can be used with Lukka to search for Emrakul.
Mishra’s Baubleand several Planeswalkers,
Pithing Needlehas more than enough targets to justify their use on the Sideboard.
Lurrus of the Dream-Denis still the main Companion used in the format. Respecting these and other graveyard interactions in the format is a wise decision.
Veil of Summerhas proven to be efficient in several formats for all types of decks: from Midranges to Combos, from Big Mana to Tempo Decks. And you should consider using copies of it if your deck has green on it.
Chandra’s Defeatis also very useful in dealing with bigger red threats like
Omnath, Locus of Creation,
Wrenn and Sixand
Burst Lightninghas the advantage of being able to deal with larger creatures in the more advanced turns of the game, being a flexible removal to deal with
Stormwing Entityand Omnath, for example.
Magma Sprayis a great response against
Lurrus of the Dream-Denwhile it manages to retain its value against smaller creatures in the early game.