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Canal InvoKando

Who will be Magic s next big villain?

These are the main candidates to become the great villain in MTG's lore.

Be aware that this article has SPOILER. If you are up to date with the lore or don't care about it, go on. After the Elder Dragon, Dragon God and Planeswalker Nicol Bolas lost his spark and was trapped in the meditation realm, the Magic's multiverse changed. First, because he no longer has a great villain. Second, because the last powerful entity of the ancient era no longer exists in this world. It's like taking the Superman out of Magic and now everyone is paired. Of course, we still have many powerful characters and some of them could become the new great villain of the multiverse. So, come with me to meet the candidates. How about starting with the guy we talked about in our last theory. Oko, the planeswalker Fey. Oko, Thief of Crowns who hates kingdoms and everything that has a lot of rules, gave a lot of work to Eldraine's plane and early on he managed to control the cursed Garruk. He has the power to transforming his own body and others, and he transformed King Kenrith on an elk. His mission is to help others (the unfortunate, the ignorant, the weak, the young) to embrace their freedom and reject government rules. He also likes to disturb others by practicing very cruel “tricks”. Ruining a wedding day, stealing the spotlight at the moment of someone's triumph, deceiving a mother into believing that her son has returned from a war, these are all great jokes in Oko's perspectives and with his change of form he can be anyone at any time. The worst of all is that he usually avoids having to deal with the consequences of his actions. Oko is the type of villain who wants to see the multiverse destroy itself just so that no one can control it, no one but him in the case. [image](https://static.cardsrealm.com/images/cartas/crop/celd-eld-collector-boosters-oko-thief-of-crowns-271.jpg?5196) Our second candidate for Magic's great villain is Ashiok, the nightmare planeswalker of unknown gender and origin. Ashiok is one of the darkest and most mysterious characters in the Multiverse. They have no upper face, eyes or nose. There is only black smoke emanating from where the mouth and upper lip ends. This black smoke swirls around their head, coming out of their body. Ashiok is able to achieve the dreams and fears that dwell within others. With this power, they can summon nightmares born of the darkest fears of people and shape them. They become servants of Ashiok, eager to please their master. Ashiok uses these servants to overthrow those who consider themselves untouchable and superior, believing that all beings are afraid and fear is the greatest equalizer of all. Over time, Ashiok's power took a physical toll. The magician's face eroded in smoky shadows. Nightmare threads swirl where a skull may have been. The fact that they are no longer needed is part of his enigma and is a testament to the unnatural power they wield. For a long time Ashiok has spread nightmares for Theros. Not even the Underworld was free of they. And their preferred victim is our knight Elspeth Tirel, who had such disturbing nightmares about Phyrexians that fascinated Ashiok, when they found out about the Phyrexians in Espelth's mind, the excitement was so great that Ashiok left Theros behind and went to witness what this nightmare plane was. In fact, recent facts are leading the story to New Phyrexia. I can't wait for a set revisiting this plane. Seeing Ashiok being more prominent in the story makes me happy, because they haven't had a remarkable lore moment yet. Even Oko already had it in Eldraine. Ashiok is always going through the stories of someone else, when their time comes, what nightmares will they have for us? [image](https://static.cardsrealm.com/images/cartas/crop/ths-theros-ashiok-nightmare-weaver-188.jpg?356) And since we're talking about New Phyrexia, let's talk about the last of the trinity of threats. The trinity of threats to the multiverse is based on the mention of Kruphix, who said that Nicol Bolas was as dangerous as the Eldrazi and Phyrexians. Emrakul is trapped on the moon and should not be leaving anytime soon, Nicol Bolas is without spark and without name, the only force that remains standing in the multiverse is New Phyrexia, led by Elesh Norn. The Grand Cenobite was able to assemble a powerful army and dominate the territories of Sheoldred and Urabrask, which made her the dominant Praetor. The faction, led by Elesh Norn, believes that Phyrexia must adhere to the teachings of the Father of Machines. They intend to indoctrinate everyone about the truth, even if it means tearing them apart member by member and putting the parts back into a creation that is worthy of Phyrexia. They are dogmatic, hierarchical and orthodox in their methods. Norn is divided into her religious fanaticism and her ability to control and manipulate, to convince everyone to follow her and satisfy her desires. Elesh Norn thinks that Phyrexia's perfection must spread across the Multiverse and she is certainly looking for some way to spread Phyrexian infection across the Multiverse. [image](https://static.cardsrealm.com/images/cartas/crop/ima-iconic-masters-elesh-norn-grand-cenobite-18.jpg?5102) Our main candidate is also linked to New Phyrexia. Tezzeret is the one most likely to become the great villain of Magic. His specialty is artifacts: spells that forge, manipulate and give life to artifacts, creating huge constructions from pieces of metal. He is also proficient in mental magic and in the manipulation of magnetism, in addition to mastering Ethereum, one of the metallic magic alloy and considered the most resistant, he aims to achieve perfection between body and mind (This also reminds me of the Phyrexian ideal). After Tibalt told Tezzeret that his former master Nicol Bolas was dead, the craftsman cannot help but laugh, after all, he is free from the clutches of the only one who could prevent him from moving forward. Tezzeret was hunted by Ral Zarek at the behest of Ravnica's guilds, but of course he beat Ral up and asked to be forgotten. Tezzeret wants to disappear and start putting his plans into practice. He is one of the greatest artisans and one of the most intelligent minds in the multiverse. In addition, he has a planar bridge in his chest that allows him to cross an army from one plane to another. Of course, this army would be consumed for blind eternities, unless they were clothed with Lazoteph as the Eternals, OR IF THEY WERE CURSED PHYREXIANS! If Tezzeret's plan is to take the throne of The Father of the Machines, it is good for the Sentinels to prepare for another great war, although we cannot underestimate Elesh Norn and the other praetors. Nicol Bolas is gone, but he still has many powerful villains to be explored and harnessed in the next stories. [image](https://static.cardsrealm.com/images/cartas/crop/m19-core-set-2019-tezzeret-artifice-master-79.jpg?8033)

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Canal InvoKando

My name is Marcos, in love with the lore of Magic: The Gathering. Content editor and creator of the InvoKando channel

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Thiago

The cEDH archetypes #03 - Underworld Storm


Hello my friends! How are you? My name is Fogaça and I'm here to talk about Commander. Last week, our series covered how a compact and high-value parts combo can affect the metagame, just as it would be almost a mistake to not use it on the strongest decks. Today, our discussion will be on a newcomer to cEDH, which has now allowed the decks to maximize their best magic: today is the day to talk about [[Underworld Breach]]. [image](https://static.cardsrealm.com/images/cartas/en/thb-theros-beyond-death-underworld-breach-324.jpg?3630) * THE COMBO * As I said before, the idea of [[Underworld Breach]] is not necessarily to be tied to a combo itself. Since our two-mana enchantment allows us to reuse our graveyard in a way that corrects the main problem of [[Yawgmoth's Will]] and [[Past in Flames]] (the fact that we exile spells after resolving), we open a new space for lists where consistency becomes cyclical, in a way where there is no downside for obtaining resources, in addition to taking advantage of traditional options from the format (such as the usage of fetchlands) as a fuel for our plans. Explaining in a practical way: we can mill and discard without mercy, in addition to having the option to reuse the same effect over and over again, reaching the full potential of a card (after all, who wouldn't want to use a [[Demonic Tutor]] over and over again , for example). Beyong the deck recycling and retrofitting aspect of a card with so little drawback and so low mana cost, we still have the upgrade of some loops based on it, which as in the previous article use cards of great individual value , in order to add another option for players and feeding the escape mechanics during the game. The Breach lines with [[Wheel of Fortune]] and [[Lion's Eye Diamond]], for example, puts together an excellent mana stone and a very efficient draw spell in a combo that, incidentally, ends up happening (the same goes for interactions with rituals and tutors). * COMMANDERS * Basically, any commander in red can take advantage of the addition of [[Underworld Breach]] to his construction, however, only a few manage to use its potential for value and combos in a synergistic way with the it's decks idea. [image](https://static.cardsrealm.com/images/cartas/en/m20-core-set-2020-kykar-winds-fury-212.jpg?2039) When our concepts are subjective, it is difficult to explain what exactly I try to say, but in this case, [[Kykar, Wind's Fury]] exemplifies what we want. Imagine a deck where we play a ton of cards for the graveyard, having few cards of real individual value, with a build designed to dig them out as quickly as possible. It is simple to think that the generation of mana promoted by the commander causes us to ignore the explosive restrictions that other generals would provide us, in addition to allowing the same card to be recycled more and more times. [image](https://static.cardsrealm.com/images/cartas/en/c17-commander-2017-kess-dissident-mage-39.jpg?7325) Again, you showing up here? For sure! The idea is to use a control shell, like the one we already know, but this time adding one more option to increase the deck's linearity and give redundancy to our commander's ability. [image](https://static.cardsrealm.com/images/cartas/en/pz2-treasure-chest-kraum-ludevics-opus-46.jpg?5619) [image](https://static.cardsrealm.com/images/cartas/en/pz2-treasure-chest-tymna-the-weaver-44.jpg?2946) At some point we will talk about how the "Thieves & Wheels" builds work, but, as we can imagine, a card that allows reuse of the deck and that promotes a combo line with a characteristic piece of the archetype (in this case, [[Wheel of Fortune ]]), enter any self-respecting Opus Thief list. * VARIATIONS * In addition to being able to use the wheels to our advantage, we also make our lives easier by replacing the old Aetherflux Storm with the traditional Storm: a simple idea that consists of matching [[Lion's Eye Diamond]] with [[Grapeshot]] or [[Brain Freeze ]] (the latter matches very well with [[Thassa's Oracle]]). * HONORABLE MENTIONS * The more I talk about [[Underworld Breach]], the more I need to highlight the role of tutors here. Let's think about the following line: • [[Demonic Tutor]] for [[Underworld Breach]]; • [[Underworld Breach]], recast [[Demonic Tutor]] and fetch for a piece from any combo; • Tutor again, fetching another piece of this same combo; • Close the game with the said combo. Can you see the potential of this? From a single card we went for an easy and consistent victory, even if at considerable mana cost. Anyway, the point is that we have the potential to search for anything as many times as necessary. At this point, we should also consider [[Gamble]], as it does not matter to us whether the card that will end the game is played from our hand or from the graveyard. * BUDGET ALTERNATIVES * The lowest monetary cost alternatives for combos with [[Underworld Breach]] are related to a greater number of cards involved, usually featuring [[Lotus Petal]], [[Rite of Flame]], [[Dark Ritual]], [[Grapeshot]] and [[Brain Freeze]]. *CONCLUSION* I feel that I might have not exposed clearly enough the main idea I wanted to show. So here it is: a card with a combo potential and such a high value cannot be left out of a deck that can have it, and that fact can make [[Underworld Breach]] overcome [[Demonic Consultation]] and [[Tainted Pact]] in usability. However, this is only possible if each move is well played and the other 99 cards in the deck are optimized in the direction for doing so. That's it for today. I ask you to leave your feedback so that we can always improve. This series aims to address only a part of an extremely diverse format, so I invite you to subscribe to my [link](https://www.youtube.com/channel/UCyqfJp8MNsmyE89F2ALRYrg)( channel on YouTube), where I talk more about Commander, not only competitive, but also in other varieties, as well as about other formats. Until next time, my friends!

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Thiago

Jogador de Magic desde Tarkir, sou apaixonado por interações e sinergias que quebram a curva do jogo. Para mim, o cEDH é o teste máximo para o jogador de Magic, tanto para deck build, quanto para gameplay. Para me acompanhar no YouTube, acessem meu canal.

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