Hey, guys! o/ This is Ari, and today we'll discuss an aggressive (or *aggro*) deck that has stood out in the Pauper format: *Naya Slivers!* For a while now, the traditional GW Slivers deck started *splashing* with the red color. The Modern Horizons set also gave the deck new life, with the addition of both [card](Winding Way) and [card](Bladeback Sliver). The former was immediately incorporated into GW, with the latter being an integral answer to many *fog spells* in this format. The list underwent some minor adjustments to occupy the red color, [card](Gemhide Sliver) was naturally added, helping with the mana base and its *ramping*. The red color then became more than just a splash, as cards like [card](Hunter Sliver), [card](Gorilla Shaman) and even [card](Electrickery) started appearing in the deck. Recently, player *mikamimtg* won the Pauper Challenge on January 12th with the following list: [deck](28150) It's worth noting the number of Tron decks present in the Top 8 of this Challenge. We can really see that a strategy against *fogs* is necessary. [image](https://cdn.cardsrealm.com/images/uploads/1580044665.jpeg) I ended up building *mikamimtg's* list on MTGO, and although I haven't played many games yet, I will share my first impressions about the deck. After more than five years playing Pauper, I finally had the experience of playing with 12 lords. I think this is a worthy highlight, as Slivers are the only type in this format with such privilege. (Hey, Wizards... I don't ask much, but what about merfolk, vampires, goblins?) Setting up a 3 color deck on Pauper is a complex task, and it was one of my concerns using this list. But right from the get-go I realized that this deck was really well adapted to its red *splash*. It has only 1 [card](Mountain), but in most cases, we are not in such a hurry to find it. In a specific match, I ended up with this single Mountain in the graveyard (due to [card](Winding Way)), but thanks to [card](Gemhide Sliver), this is not really a problem. [card](Gemhide Sliver) also has a fantastic synergy with [card](Bladeback Sliver). On top of granting us red mana, it helps with casting a lot per turn, keeping our hand empty and enabling a combo with [card](Bladeback Sliver)'s ability. This combo requires some important decisions, though. Often, we won't do any damage so we can cast our hand instead, setting up an oppressive battlefield to perform a powerful attack in the next turn. We may also stop our attacks to summon more lords and to escape from some removals like [card](Lightning Bolt) and [card](Galvanic Blast). [image](https://cdn.cardsrealm.com/images/cartas/en/ddu-duel-decks:-elves-vs-inventors-lead-the-stampede-16.jpg) [card](Winding Way) and [card](Lead the Stampede) are essential cards to maintain this deck's pacing, certifying we always have more Slivers than opponent's answers. Both cards also help us with keeping brief and succint. Many aggro players know about the curse that is drawing several lands in the mid and late game. Usually, lists use 4 copies of each, but I find it interesting that some use only 3 copies of [card](Lead the Stampede), as it may be the "slowest" card in the deck and usually puts our "non-creature side" into the bottom of our library. The deck has 12 *"1 drop"* creatures and I wouldn't decrease this amount, as the abilities of these creatures are very relevant. [card](Plated Sliver) is useful in matches that have mass removals, such as [card](Evincar's Justice) and [card](Swirling Sandstorm). Personally, I also like to keep it against aggros. [card](Sidewinder Sliver) is great against faerie or bird decks. I also like to use it against [card](Thorn of the Black Rose), as it avoids deathtouch. In the image below we have an example of how the *flanking* ability can turn "block" into a very unfavorable action to the opponent. [image](https://cdn.cardsrealm.com/images/uploads/1580044810.jpeg) [card](Virulent Sliver) is important in matches where the opponent can gain a lot of life, or cancel out many creatures. But I don't usually use it in matches against aggro decks. Most lists don't have any removals, which to me is strange at first, such as when I faced a burn deck that cast a [card](Thermo-Alchemist) early in the match. Despite having only 1 on the main deck, [card](Hunter Sliver) is essential because it assumes this role of removals. As I said, I only played a handful games with Slivers, but I want to discuss some *matchups*: *Fog Tron*: It was a complicated game, the Fogs are very efficient against Slivers. Unlike Affinity or Bogles decks, we don't have a [card](Fling) + [card](Dispel) combo to end the game. We can try to use the best opportunity to put a [card](Bladeback Sliver) on the field, but the opponent usually has many [card](Hydroblast)s to answer. *Elves*: It seems like a Good Matchup to me. [card](Sidewinder Sliver) and [card](Hunter Sliver) stand out in this match, but as we have no removals, the priority is to cast [card](Hunter Sliver) as soon as possible, since the opponent can tap their elves to escape the block forced by the provoke ability. Besides that, going for an aggressive strategy also works well. *MBC and BW Pestilence*: I got good results by drawing and filling the battlefield with as many creatures as possible. [card](Crypt Rats) may complicate as it is a bit faster than [card](Pestilence), but I didn't encounter any. I intend to test [card](Obsidian Acolyte) in this matchup. *Affinity*: GW Slivers used to be a smoother matchup for Affinity, the battlefield was often locked and [card](Fling) was very good in these situations. However, Slivers have the current advantage. In addition to [card](Hallow) and [card](Prismatic Strands), the deck's red cards ([card](Gorilla Shaman), [card](Hunter Sliver) and [card]( Bladeback Sliver)) fare well against Affinity. *Burn*: Definitely a Bad Matchup. The opponent can promptly deal with our lords and win the game by dealing damage with [card](Thermo-Alchemist) and [card](Firebrand Archer). Even with [card](Hallow) and [card](Prismatic Strands) on the side, it's a complicated match. Prismatic Strands is a little too slow and Hallow doesn't protect our creatures very well, because the opponent can destroy them with another removal, and we won't even gain Hallow's life points. I really want to test [card](Crimson Acolyte) in this matchup. *Tron* and *Burn* are both really popular in the current meta, so maybe that explains why Sliver doesn't have much representation (%) right now, even though it has good results. That's all for today, I hope you guys enjoyed the article. I'm really enjoying playing with this deck, but I'm still learning the ropes, so why don't we discuss it further on the comments below? I appreciate any sort of questions, criticisms or suggestions!