Magic: the Gathering
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By Vinicius, 12/03/19
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First Drafts of Strixhaven's Limited Archetypes
Top 5 Strixhaven cards for Standard
#MTGBOOTY - After all, what happened?
Brawl in Arena: Five decks worth considering
Commander 2019 Ghired, Conclave Exile: reinforcing the Primal Genesis Deck
Commander 2019 Anje Falkenrath Primer: reinforcing the Madness Deck
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mentor
are the highlight -Sunhome Stalwart
,Legion Warboss
,Tajic, Legion's Edge
- buffing each other and increasing their damage potential. Aurelia comes into play many times to decide the match, but sometimes the opponent is still alive (and barely breathing) giving him the opportunity to hit her on the return. The deck loses its breath in mid-late game (as expected) and if subjected to most of the major global removals from the format (Ritual da Fulígem
,Grito do Carnárium
,Ira de Kaya
, etc.) and can face problems if you face very interactive decks. But overall it can compete with a lot of casual decks and so it's a great way to start your adventure into the format. It is very easy to assemble and can be done using much of the base (including the commander himself) of the pre-builtBoros Legion
we all received as soon as we unlocked the guild decks when we finished the tutorial. Here's the deck version with most upgrades:Ovo de Ouro
,Garras Esmiuçadoras
,Scalding Cauldron
,Gengibruto
,Whitching Well
and, of course, our old friendForno da Bruxa
. The deck is extremely resilient thanks to Emry's ability to draw from cemetery artifacts, bringing not only utility effects eggs but also important pieces that are destroyed. Emry herself is hard to remove because of her affinity for artifacts that most often allows her to cast her again for just {U} or a little bit more than that. Despite the advantages, the deck has a slight deficiency compared to staggering the game to a satisfactory clock and finding a win condition - a function that is often handled by the few bombs on the deck (Stonecoil Serpent
,Whorkshop Elders
,Shimmer Dragon
andFaerie Formation
). You can also try an alternate victory line through the self-mill withJace, Manipulador de Mistérios
. The archetype also suffers from a lack of effective responses against high-impact creatures and permanents, which turns out to be a significant problem, as the deck can hardly win before the opponent does its most powerful magic. Still, it's one of the decks I have the most fun playing.Ad
Familiar do Caldeirão
+Forno da Braxa
. The second is the most powerful in my opinion:Doom Whisperer
+Bolas’s Citadel
, a combination that allows you to literally cast your entire deck at the cost of exorbitant hit points. Obviously for this to be viable you need a building that provides you with good sources of livelihood. This is possible with any combinations that have black and white, but I particularly prefer monoblack to keep a more dedicated and with no tapped lands mana base. Among the commander options for this archetype we haveAyara, First of Locthwain
as the most common, but the version I like best is withVilis, Broker of Blood
in the command zone. For the 8-mana demon to be viable in x1 Brawl, the deck needs to be able to play without much reliance on it, which is very much possible to do in a monoblack shell with the best point and overall removals available in the format. The base of the deck is basically composed of lifelink creatures (all possible) and food effects, as well as some cards that use life as a resource - such asFonte das Agonias
,Fruta Agourenta
,Invasão da Horda Medonha
and of courseDoom Whisperer
eBolas’s Citadel
. Although simple, the game plan works and is very synergistic. Although cool and easy to play, it is not a very competitive deck.Nicol Bolas, Dragon-God
is undoubtedly one of the format's most popular, if not the most popular, generals. In fact it has been assembled by many people and is already the most used in our internal leagues. The version best known for him is a Grixis control with a robust removal package and a superfriends shell based on accelerating the ultimate Ball withThe Elderspell
. Many lists use tutors such asTalismã de Garra dos Desejos
,Narset, Parter of Veils
andAugur of Bolas
to dig the Elderspell more quickly while holding off the opponents threats with interactions. The deck has few creatures and relies on a clean board so that PWs are not easily beaten by the opponent's creatures, which makes the deck extremely dependent on timing with removals. In situations where the opponent can mount his board, this deck loses effectiveness and is easily defeated. Because of this, despite being very popular, his winning rate is not that great… but it is still a deck to be respected on an x1.Golos, Tireless Pilgrim
. An commander with high individual value whose deck has been gaining a lot of relevance. If I had a bet today for a tier 1 deck on Brawl, I would bet on Golos. Looking at the list on the surface, you can get the impression that the cards are totally unconnected, and even find that the deck has been assembled simply by selecting a handful of good cards without much synergy together. And that's exactly what this deck is: a toolbox of a lot of useful cards in different situations ... and a lot of ramp, of course. Golos' decks stand out for their ability to circumvent various situations, being able to return to the match and turn the game in their favor, no matter the occasion. Being an essentially Ramp deck, the interaction withField of the Dead
remains strong around here (remembering that the land is banned in t2 but not in Brawl) certainly being the first land to be tutored by the commander. The deck has a relative dependence on Golos and its activated ability, which is what drives the game, but it is not uncommon to do well without it, as the deck has several other cards of individual value. The deck is heavy but ramp up, so Golos' ability is very important in defining the game. I have seen some lists usingFires of Invention
to compensate for a table without Golos - which sounds interesting to me - but the card can sabotage the controller itself in many cases here, so be careful.Ad