Hello, players. This is MTG on Budget's first article for Cards Realm, and for starters I would like to introduce you to the topic we will be covering in the future: *budgeting.* Our beloved game, Magic, may just be a hobby for many - while for others, it may be a way to make some money (be it by playing the game, selling cards or creating content for it), and because of the high demand for some cards, this game can be a little expensive. If you are just a kitchen table player, you can set up several decks without spending much. With less than $20 you can already play the game just fine. However, if you're looking to get off the kitchen table and moving into the slightly more competitive scene (whether it's a FNM, a weekend tournament, or even a Grand Prix), it gets more serious, and, depending on the format, the amount you need to invest can (and probably will) exceed $1,000. When you enter the competitive scene, you will want to build a strong deck. And for that, you will look for cards that best suit your strategy. However, you are not the only one looking for those cards, and the higher the demand for the card is, higher is its price. And this is where budgeting comes in, your ace in the hole. For our strategy, we use cards that are not so sought-after. Similar cards, which by themselves may not be that good, but are still consistent in our strategy. Let's see an example with a well-known deck in almost all formats: Burn (for this example I'll use the Pauper version). [deck](17009) The idea behind this deck is simple (although playing it may not be that simple), we want to play 7 sorceries that deal 3 damage each to your opponent, causing a total of 21 damage, thus ending the game. Let's look at an example game: You start the match with 7 cards in your hand. 1st turn: You play a mountain and then play a [card](Chain Lightning), so you end with 5 cards in your hand. 2nd turn: You draw a card, play one more mountain, then play a [card](Lightning Bolt) and a [card](Rift Bolt), so you have 4 cards in your hand. 3rd turn: You draw another card, play one more land, and then play a [card](Lava Spike), a [card](Skewer the Critics), and another [card](Chain Lightning), dealing a total of 18 damage. On your 4th turn you draw yet another card and play a [card](Lightning Bolt) for a total 21 damage, winning the match. Let's go to the analysis now. Regardless of the cards you play, the game will end in only four turns (there is a chance that the second or third draw is a [card](Thunderous Wrath), so you can deal 5 damage and sum 21 in your third turn, but it is a very slim chance). So if I don't have enough money to buy the most expensive cards on the deck (like [card](Lava Spike) or [card](Lightning Bolt)) I can replace them with [card](Lightning Strike) or a [card](Shock) and my number of turns should still be the same. Although [card](Lightning Strike) costs more, if I wait to play it in the 4th turn I will have enough mana for it. And as that leaves me in need of dealing 2 more damage, I can use a [card](Shock) instead. Given these considerations, I can use the following list without losing much: [deck](17010) Something I always say (and repeat), is that budgeting is a great way for someone who can't afford much to get into the competitive scene via smaller tournaments and still have a chance to win something out of it. But if your intention is to be a higher-level competitive player, I would advise to slowly "evolve" your deck into its non-budget version. In small tournaments, like a FNM, you can get a good position (if you train well and study your local metagame). But as you move into larger tournaments, your budget deck is at a disadvantage. In short, *budgeting* your decks is a perfect choice for kitchen table players as well as an option for those entering the competitive scene. I hope you enjoyed this article and see you soon!
Hey, guys! I'm Ariel and this is *All Against Arena.* This series is all about the presentation, creation and/or adaptation of unusual or unexplored decks that, nevertheless, works great and provides what all games should provides us with: *fun!* Today, I am going to show you the deck I played last Monday, in our (portuguese-speaking) live stream, over at [link](https://www.twitch.tv/cardsrealm)(Cards Realm Twitch channel): *Fires of Grixis!* I must confess: This deck, if not the strongest, is currently one of the strongest in Arena. The synergy with the card that names it is amazing! Speaking of which, we have the enchantment of the new edition (*Throne of Eldraine*) [card](Fires of Invention), which is the main synergy between all cards. When this enchantment reaches the battlefield, it opens up a range of possibilities! So we have: 4 [card](Drawn from Dreams) and 4 [card](Narset, Parter of Veils) so we can make the best choices against our opponent, "hunting" whatever suits us best. In addition, we have 7 more planeswalkers to define the game: 3 [card](Nicol Bolas, Dragon-God), 2 [card](Chandra, Awakened Inferno) and 2 [card](Liliana, Dreadhorde General). This deck proved to be very strong against several decks from the current meta, I didn't see any major disadvantages in it. Maybe I could swap 3 [card](Rankle, Master of Pranks) with 3 [card](Murderous Rider) for better synergy and better answers against planeswalkers. I will test this substitution in the future. Check out the list: [deck](17011) But a video is worth a thousand words, so take a look at my test run - though it's in portuguese, it's worth a watch! [youtube](https://www.youtube.com/watch?v=nfeMUAyusbk) Although we lost the first (and only) match, this deck is still great, very strong and with good answers in ranked matches. It's the deck I'm using to rank up and it has worked very well so far! I recommend this deck even more so now that [card](Field of the Dead) has been banned. Want to see more decks like this? I'm live every Monday and Thursday at 10pm at our [link](https://www.twitch.tv/cardsrealm)(portuguese-speaking Twitch channel!)