Hey, guys! o/ This is Ari and today I will continue this series about creature types featured in Magic.[link](https://cardsrealm.com/artigos/the-creature-types-of-magic---vampires)(In the first article I told how vampires), a race well known in our pop culture, originated in the plans of Innistrad, Zendikar and Ixalan. This time I will address the *Eldrazi*, creatures that exist only in the worlds of our favorite card game. Eldrazi are giant and powerful monsters that live to devour energy wherever they go. Talking about their origin turned out to be a little more complicated than I thought, because the information about the emergence of the Eldrazi is simply unknown. What we do know is that they originally do not belong to any specific world, they are native to the *Blind Eternities*, which is actually the name given to the space between the planes of the Multiverse. As I said, the Eldrazi are a race that exist only in Magic, a fact that has always made me question what was their creative process. Something very curious that I didn't know until recently is that the Eldrazi were inspired by Cthulhu and Galactus. For those who don't know what I'm talking about, a quick Google search gives a brief description of these characters: • *Cthulhu* is a cosmic entity created by the horror writer H. P. Lovecraft in 1926. Cthulhu is a gigantic-sized ancestral creature often used in science fiction and fantasy circles as a synonym for horror, magic, or extreme evil. • *Galactus*, also known as The Devourer of Worlds, is a comic book character, a cosmic entity within the Marvel universe. [image](https://static.cardsrealm.com/images/uploads/1561855122.png) We can really find several traits of these two characters in the Eldrazi, right? The first Eldrazi-type creatures were introduced to Magic in April 2010 in the *Rise of the Eldrazi* expansion, but the *Eye of Ugin* card, released in the previous collection (Worldwake), already mentioned the Eldrazi, leaving players curious and even confused, as Wizards had not yet given any details about this new type that was about to emerge. [image](https://static.cardsrealm.com/images/cartas/en/wwk-worldwake-eye-of-ugin-136.jpg) After all the mystery, the players finally met the mighty Eldrazi titans: *Kozilek, Emrakul and Ulamog.* [image](https://static.cardsrealm.com/images/uploads/1561855323.png) An interesting fact about the titans is that they each have their own lineage of subordinates who form true armies. Each lineage reflects the image of its parent, that is, we can visually identify the origin of an Eldrazi offspring. [image](https://static.cardsrealm.com/images/uploads/1561855377.png) (Translation: "Linhagem" means "lineage") *Plot* My goal here is not to tell you about the entire Eldrazi lore, because it has so many details that it could easily be published in a book :P . For this first article I would like to briefly tell you about the Eldrazi's passage through *Zendikar*. *Eldrazi Imprisonment* The history of the Eldrazi began thousands of years ago when three Planeswalkers (*Sorin Markov, Ugin and Nahiri*) became aware of their existence and decided to destroy them. However, the Planeswalkers' plan failed and they were unable to destroy the elder Eldrazi. So they decided to imprison them in Zendikar to avoid the damage they could do to the Multiverse. Sorin lured the titans to Zendikar, Ugin used his knowledge of colorless magic to create a containment energy field and Nahiri built a complex network of mountains and stones (called hedrons) that would act in sync with the energy field created by Ugin to confine the Eldrazi. After imprisoning the Eldrazi, Sorin and Ugin left Zendikar and Nahiri became the guardian of that plane. [image](https://static.cardsrealm.com/images/uploads/1561855433.jpeg) Hundreds of years passed while the existence of the Eldrazi remained unknown to the rest of Zendikar, but even though imprisoned, the titans wielded some kind of power over the plane. Such power was so great that some of the inhabitants of Zendikar worshiped the titans as gods. The merfolk, for example, believed in three deities they called *Ula, Cosi, and Emeria*, but they did not know that they were actually worshiping the world-destroying beings who were trapped in the plane. It is important to mention that at a certain point in this timeline, Nahiri realized the great danger the Eldrazi still posed and left the plane seeking for Sorin's help, and since then we have had no further news from the stoneforger. *Rise of the Eldrazi* The "magic" used by Sorin, Ugin and Nahiri to imprison the Eldrazi could only be "broken" by 3 Planeswalkers. Knowing this and interested in the power of the Eldrazi, the planeswalker dragon *Nicol Bolas* devised a plan for *Chandra, Jace, and Sarkhan* to go to Zendikar and begin the Eldrazi's liberation without even knowing what they were really doing. [image](https://static.cardsrealm.com/images/uploads/1561855495.png) The lore for the original Zendikar block ends about at this point, full of suspense and many unanswered questions. Players would have to wait another five long years to know what happened after the Eldrazi titans were released. *Battle for Zendikar* In 2015, we return to Zendikar to finally witness the great battle between the Eldrazi and the *Zendikari* (as the inhabitants of Zendikar are called). Let me start telling you about *Gideon Jura*, who arrives at Zendikar in order to prevent Ulamog from further destroying this plane. The story has several battles and twists, and the participation of several Planeswalkers. [image](https://static.cardsrealm.com/images/uploads/1561855557.jpeg) Ob Nixilis, for example, is responsible for awakening Kozilek, allowing the second titan to join Ulamog to devour the plane of Zendikar. Gideon teamed up with *Nissa* (another Planeswalker), Chandra and Jace and, after defeating Ob Nixilis, they face Ulamog and Kozilek in an epic battle that ended in a massive explosion, finally destroying the gigantic cosmic entities. *Oath of the Gatewatch* Exhausted, the four Planeswalkers (now forming a team known as the *Gatewatch*) stood on top of a rock and looked down at the land they had saved. [image](https://static.cardsrealm.com/images/uploads/1561855730.jpeg) And as everything that involves Eldrazi comes with a hint of mystery, the lore of this block also ends with an unanswered question: Where was the third Eldrazi titan? Was Emrakul on another plane? Although the Battle for Zendikar was won, the "Gatewatchers" knew the war was far from over. They needed to find the third titan and prevent other worlds from being devastated... Emrakul's fate was later revealed in the *Shadows over Innistrad* block, but to prevent this article from getting tiresome, I will tell this story another time, okay? I hope you enjoyed this article!! Let's talk more about the misterious Eldrazi in the comments? Thank you very much for reading and until the next time!
Hey, guys! o/ This is Ari and today's article is the first in a series where I will cover different creature types featured in Magic. And for starters I'll talk about *vampires*. Vampires have long been a part of human culture and folklore. There are several versions about the origin of this legend around the world. Most people are familiar with the long-fanged night monsters that feed on the blood of their victims. But there are other much older versions of vampires who were not imagined as humanoids, but as supernatural creatures - demons that were not similar to us. In addition to their bloodlust, vampires may possess other traits such as supernatural physical strength, healing powers, and the ability to fly. Many vampires are highly light sensitive and can range from stupid predators to sophisticated and intelligent nobles. In Magic, vampires are a type associated with the *black* color, although over the years they have also appeared as red and, more recently, white. *Sengir Vampire* was the first creature of this type introduced to players still in the early days of the game, in the Alpha edition. [image](https://static.cardsrealm.com/images/cartas/en/lea-limited-edition-alpha-sengir-vampire-127.jpg) The plane of *Innistrad* is considered one of the most relevant to this type, as it is inspired by the horror genre, and therefore is packed with vampires, werewolves and zombies. [image](https://static.cardsrealm.com/images/cartas/crop/c17-commander-2017-edgar-markov-36.jpg) Innistrad vampires emerged thousands of years ago, when *Edgar Markov* was just an alchemist looking for an answer to the famine that spread throughout the land. The solution was to undergo a ritual that would cause some people to feed on blood. Blood fed those few and reduced demand for poor harvests, but it also slaughtered the rest of the population, reducing the number of hungry mouths to feed. Vampires currently live in the province of *Stensia*, which is controlled by four large vampire families: *Markov, Voldaren, Falkenrath and Stromkirk*. Although their abilities are different, they all have superhuman strength, eternal youth, the ability to drown out sounds and prominent canine teeth (which are often their victims' last terrifying sight :p). The vampires of this plane consider themselves noble benefactors, they believe they are the saviors and guardians of humanity. The "sacrifices" they made - surrendering their mortality and their relationships - are to them proof of their beneficence, and their behavior toward humans is similar to that of a wealthy philanthropist toward a beggar (except that they occasionally drain the blood of these indigents). There are 3 weaknesses of Innistrad vampires and they are linked to the ritual that gave rise to them: • The first is related to wood. Although they can be injured or killed by any weapon, wooden weaponry have a special effectiveness. • The second weakness is that a vampire cannot cross running water in which the moon is reflected, this is due to the link between water as the food source of humans and the moon as the source of angelic powers. • Finally, there is Avacyn's power to enchant water and leave it as acid that burns vampires upon touching them. Although silver is not deadly to these vampires, it disturbs them because it make them see what they would be like if they weren't vampires, they see in the reflection of silver a version of their mortal lives far from the glamor of vampires. This fact is also linked to its origin ritual and Innistrad Moon. [image](https://static.cardsrealm.com/images/cartas/crop/soi-shadows-over-innistrad-olivia-mobilized-for-war-248.jpg) Another plane where we find vampires is *Zendikar*. The origin of the race on this plane is linked to the Eldrazi, who were their former masters and responsible for a past of servitude. Zendikar vampires have a lifespan of approximately 200 years and are known for their decaying and perverted lifestyle. Their existence is based on draining lives of others, feeding on the energy found in the blood of living creatures. [image](https://static.cardsrealm.com/images/cartas/crop/zen-zendikar-kalitas-bloodchief-of-ghet-99.jpg) *Bloodchiefs* are powerful and immortal creatures that control the city of *Malakir*. There are 5 large families that dominate the Guul Draz continent, each family controls a small territory and some routes, but the main source of income for any family is their connections and relationships. Whenever a vampire completely drains the blood of a living creature without destroying the husk, the victim becomes a *null*. Nulls are easily commanded by other vampires, but if left unattended, they hunt down and kill all the living things they encounter. [image](https://static.cardsrealm.com/images/cartas/crop/m12-magic-2012-blood-seeker-81.jpg) Dozens of other smaller families are scattered around *Guul Draz*, each with a contingent of null vampires appropriate to their place in vampiric society. These families control tightly clustered villages and the few routes through the swamp that connect them, comprising a region known as the *Dark Barony*. The vampires of Zendikar have a kind of supernatural disease that makes their flesh cold and makes their skin look dead. They are tall and slender, with long elegant necks and broad shoulders. Horns protrude from their shoulders and elbows and their canine teeth are slightly elongated, but not long enough to protrude between closed lips. [image](https://static.cardsrealm.com/images/cartas/crop/e02-explorers-of-ixalan-bloodbond-vampire-15.jpg) They decorate their skin with blood-red paint and mineral pigments, wear clothes made of leather and carcasses of the giant insects that inhabit swamps and jungles. It is also common to leave much of their body exposed, as their skin is not affected by the temperature around them. Finally, I will talk about *Ixalan*, an expansion that has the theme of "unexplored world". A world of discovery, full of treasures, pirates, warriors, dinosaurs and... vampires, why not? In this collection there was an exceptional fact, Wizards introduced vampires with white color. [image](https://static.cardsrealm.com/images/cartas/crop/rix-rivals-of-ixalan-legion-conquistador-11.jpg) In Ixalan, some vampires are part of the *Legion of Dusk*, an expeditionary force that crossed the *Torrezon* sea to Ixalan to retrieve an artifact stolen from them in the past, the *Immortal Sun*. With this artifact they hope to obtain immortality without the disadvantage of feeding on blood. In the past, *Elenda of Garrano* was the guardian of the Immortal Sun. When the artifact was taken, she took a solemn oath to retrieve it at any price. Years passed and Elenda, desperate, sacrificed her own soul to continue her search. This decision made her Ixalan's first vampire. [image](https://static.cardsrealm.com/images/cartas/crop/rix-rivals-of-ixalan-elenda-the-dusk-rose-157.jpg) Supposedly, Elenda managed to obtain immortality and then spread her teachings among her home kingdom before leaving them behind again. Vampires in Ixalan live ritual-filled lives and are viewed as sacred by the people of their homeland. They believe that everything exists in a state of balance; it is impossible to have gain without loss, triumph without sacrifice, and life without death. [image](https://static.cardsrealm.com/images/cartas/crop/xln-ixalan-vona-butcher-of-magan-231.jpg) Unlike Innistrad vampires, Ixalan vampires apparently aren't affected by the sun. They have pale skin, pointy bat-like ears and are able to fly when they turn the lower half of their body into black smoke. This transformation is called Exaltation. In addition to the three mentioned planes, vampires are also present in other worlds of the multiverse, I won't talk about them all to prevent this article from being lengthy and tiresome, but maybe we will talk about them at another time. I hope you enjoyed this article!! Let's talk more about vampires in the comments? Thank you very much for reading and until the next time!