Hello, fellow players! How are you? I'm Fogaça and I'm here again to talk about Commander. As you all know, EDH was created for the purpose of being a casual Magic: the Gathering format, even if we treat it competitively. After talking a lot about how to optimize strategies and details to consider when building up a list, I decided to show you the other side of the same coin, after all, if the creators' goal was to enable players to build the way they want, why can't we seek this idea in a competitively manner? Therefore, today I bring you a nuance of this thought (in a somewhat unconventional way); Following the idea of another player, this week's build will be a Queen Marchesa Superfriends. [image](https://cdn.cardsrealm.com/images/cartas/en/pz2-treasure-chest-queen-marchesa-50.jpg) *INITIAL CONCEPTIONS* Specifically today, our goal is to be bold. I know that cEDH players will probably dislike two things about this idea - changing the archetype of an established commander (even if it's a low tier one) and building while focusing on Planeswalkers - the point here is to show how we can create effective combinations (albeit with some flaws) even if we stay away from the metagame. Pillowfort's namesake is a throwback to the forts every child made with their pillows and blankets, which in-game represents a battlefield with many permanents and effects that together form a concise scheme. In Marchesa's case, our plan is to take advantage of the colors available to fetch Planeswalkers and use them to add value to our game. *DECK BUILDING* Each Planeswalker chosen from the list has a specific function, but I won't detail every single one; I want to mention [card](Gideon of the Trials) (along with other Gideons in the deck) because of his indestructible effect and [card](Sarkhan the Masterless) because he helps us with a win condition. Now, you might be thinking: "how do we protect our PWs?". Or even: "how are we going to condition our victory with something so inconsistent?". To answer that, we reach for *randomness:* we'll use [card](Possibility Storm)'s effect to make the game as chaotic as possible, and then combine it with any other effect, such as [card](Rule of Law), to promote a lockdown on the table - at this point, our Superfriends will serve more as a tempo strategy, though effective in ending a game that has been conditioned to last. Several removals (both mass and spot ones) are added to tutors - giving our deck a toolbox feel. [deck](12756) *CONCLUSION* As we can see, we shouldn't necessarily be closed-minded towards uncommon ideas, the spirit of the Commander committee (RC) still lives on among EDH, the choice will always be yours as to which stance you take towards victory. That's all for today. Thanks to everyone who has been following this series of articles and as always I ask you to leave your feedback so I can keep improving. Until the next time!
Hey, guys! I'm Ariel and this is *All Against Arena.* This series is all about the presentation, creation and/or adaptation of unusual or unexplored decks that, nevertheless, works great and provides what all games should provides us with: *fun!* Today, I am going to show you the deck I played last Monday, in our (portuguese-speaking) live stream, over at [link](https://www.twitch.tv/cardsrealm)(Cards Realm Twitch channel): *Fires of Grixis!* I must confess: This deck, if not the strongest, is currently one of the strongest in Arena. The synergy with the card that names it is amazing! Speaking of which, we have the enchantment of the new edition (*Throne of Eldraine*) [card](Fires of Invention), which is the main synergy between all cards. When this enchantment reaches the battlefield, it opens up a range of possibilities! So we have: 4 [card](Drawn from Dreams) and 4 [card](Narset, Parter of Veils) so we can make the best choices against our opponent, "hunting" whatever suits us best. In addition, we have 7 more planeswalkers to define the game: 3 [card](Nicol Bolas, Dragon-God), 2 [card](Chandra, Awakened Inferno) and 2 [card](Liliana, Dreadhorde General). This deck proved to be very strong against several decks from the current meta, I didn't see any major disadvantages in it. Maybe I could swap 3 [card](Rankle, Master of Pranks) with 3 [card](Murderous Rider) for better synergy and better answers against planeswalkers. I will test this substitution in the future. Check out the list: [deck](17011) But a video is worth a thousand words, so take a look at my test run - though it's in portuguese, it's worth a watch! [youtube](https://www.youtube.com/watch?v=nfeMUAyusbk) Although we lost the first (and only) match, this deck is still great, very strong and with good answers in ranked matches. It's the deck I'm using to rank up and it has worked very well so far! I recommend this deck even more so now that [card](Field of the Dead) has been banned. Want to see more decks like this? I'm live every Monday and Thursday at 10pm at our [link](https://www.twitch.tv/cardsrealm)(portuguese-speaking Twitch channel!)