Magic: the Gathering
By Thiago, 09/27/19
Brago, King Eternal.
INITIAL CONCEPTIONSClearly, our deck will use blink mechanics - which is bound to exile their own permanents and turn them into the field - so we should abandon the common notions and have three points in mind: We will not need another blink motor besides Brago; if it is not enough, your build is wrong and should be adjusted accordingly; Our deck will behave like a stax to give us time to get the best out of ETB effects from our perms, so not having such effects or overusing hates is detrimental to the deck's potential. Cost-raising effects or any effects that are not circumvented with the help of our commander are useless as they disrupt our strategy as much as those of our opponents.
DECK CONSTRUCTIONWhen we build a list, we usually analyze the commander and see a win condition based on his attributes and then develop the game plan, however, in Brago's case, the game plan is above wincons, and his skills scream for a construction that benefits from once-unique effects; the general's own aggregate repetition demands that the game be slow enough for the effects to accumulate and become the strategic advantage that will differentiate our game. Looking at ways to promote this slowness, two stand out when related to our arsenal: effects that force players to keep their permanents tapped and reduce the number of spells allowed in a single turn. As for the first one, the reentry of artifacts, creatures, and enchantments allows them to return untouched to the field, ignoring the tap sentences imposed on opponents. In relation to the second, we will take advantage of the high cost of our spells and the repeated enjoyment of their effects to counter conditions that prevent the victory of storm decks or that benefit from multiple spells in one turn. To make all this possible, we will need a consistent base of artifacts for quick and effective mana generation, thus promoting our king's accelerated entry and early game speed reduction. Cards like
Sol ringcontrastam contrast with
Gilded Lotus, complementing each other to promote the speed and consistency required.
Strionic Resonatorto start a loop as soon as two or more manas are available through artifacts or triggs such as the
Peregrine Drake(which will enable land clearance). The sequence of field entrances can be harnessed by effects such as
Altar of the Broodor
Sage's Row Denizen, which, along with the loop, will provide for the complete discard of the opponents' deck - whereas problems such as the existence of
Kozilek, Butcher of Truth, or
Nexus of Fatemay occur,
Rest in Peacewill end such, also serving as a condition of victory when combined with
Helm of Obedience.
HIGH VALUE CARD REPLACEMENTI know I say that a lot, but this is also an almost unique case for this topic. The deck works perfectly well with table-locking forms and one or another combo to end the game, so that really expensive cards characterize the recursion of a toolbox. If desired, this function can be set aside to reduce the value of the list, giving rise to more purchases and other effects that can be enjoyed as the game slows down.
WHERE TO START?Commander input speed gives the consistency needed for strategy, but is not a priority. I recommend that a basic draw, stax and wincons package be established according to its accessibility, and then its list progresses to complement it, so there is the possibility of playing even without many of the cards used in my construction.
CONCLUSIONAfter analyzing the arguments, it can therefore be concluded that the lock-based control archetype is not something where there are fixed parts that will always be used. Each commander requires a distinction of benign and malignant effects for his strategy, which must be studied for their best use. For today we stay here. Thanks to everyone who has been following this series of articles and I ask you always leave your feedback to keep improving. See you next time, my dears!