With the recent Wizards sanctioning Pauper, many players of the format have been following the new collections even more closely, expecting some cards to fit perfectly into the main decks of the current metagame. However, as might be expected, the design of the collections is well thought out in advance and obviously focusing on Standard, the golden goose of the Magic: the Gathering business. As such, there does not appear to be any card in this set capable of leveraging some forgotten deck or reinforcing the main decks of the format. But we cannot be frustrated for three reasons: First, the sanctioning of the format is the best news in years and we are still experiencing the impact of this, especially on the IRL; second, Modern Horizons shook the format, generating new decks - with debatable letters - and a new metagame; And lastly, yes, there are some Throne of Eldraine cards that can see play. Let's analyze and discuss some of them. *WHITE* [image](https://cardsrealm.com/images/uploads/1569009758.jpeg) These seem to me to be the white cards that can see play, especially on the Monowhite Heroic deck or in a variation of UW Fairies. [card](Faerie Guidemother // Gift of the Fae) help with a fairy build that has [card](Seeker of the Way) or [card](Ninja of the Deep Hours), giving + 2 / + 1 and Flying (in case the Seeker would give + 3 / + 2), returning later to the field as a fairy who can help make body for [card](Spellstutter Sprite) counterspell or even block. [card](Beloved Princess) can also appear in a Heroic or even a GW Auras. Not being blocked by large creatures can cause a lot of damage to pass along with enchantments like [card](Armadillo Cloak) and [card](Ethereal Armor). [card](Silverflame Squire // On Alert) looks the least promising, as Adventure's ability would help in a surprise block on the opponent (although 2W is expensive for that). In fact, it won't be so easy to see this card play, but one or two copies may be surprising. [card](Trapped in the Tower) can paint as a good side against black and green creatures that have skills such as [card](Cuombajj Witches), [card](Okiba-Gang Shinobi), [card](Timberwatch Elf) and even [card](Ulamog Crusher). Not as good as [card](Journey to Nowhere), but it can be a cheap option. [card](Outflank) will be a great side board option on decks like Fractius, with the white removal the deck needed to deal with some threats from decks like Stompy or even a [card](Gurmag Angler) or [card](Ulamog Crusher). *GREEN* [image](https://cardsrealm.com/images/uploads/1569010491.jpeg) Regarding green, there are options for decks like Elves, Stompy and maybe even Infect. [card](Fierce Witchstalker Ferino) is not something that changes the reality of green decks either, represented in the current metagame mainly by Elves and Stompy. However, having trample and 4 endurance can disrupt opponents' strategy with endurance creatures 2 and 3 (Pauper's default). The Elf deck can field this creature on Turn 3 and then the opponent can start clocking. [card](Insatiable Appetite) itself looks bad, but it may make sense in a combo with [card](Fell the Pheasant) to finish a game. With 4 mana you can deal 5 damage to target creature, sacrifice food token and give + 5 / + 5 to your creature. [card](Rosethorn Acolyte) also seems to have some space on two-color decks to filter mana, mostly through adventure. Maybe summoning her as a creature won't even be used that much on Pauper, but filtering mana can always bring some surprises. [card](Wildwood Tracker) basically fits into an elf deck as a first-round option, and can now block as 2/2. It might even be a Stompy option for the [card](Skarrgan Pit-Skulk), but as [card](Burning Tree Emissary) is a human, the strategy goes down the drain. [card](Rosethorn Alberd) can fit decks like UG Infect and maybe even be tested on Stompy, although there are between 7 and 8 humans on the traditional deck lists. However, with just one mana, a + 2 / + 1 device is still a good option. *BLUE* [image](https://cardsrealm.com/images/uploads/1569010693.jpeg) Blue, once considered Pauper's best color, has gained a few more options to reinforce monocolored decks as well as some Tier format decks. [card](Witching Well) is a blue artifact that can play on decks like Affinity or even Jeskai versions that need artifacts to summon [card](Glint Hawk). Scry 2 is a good skill, and in late game paying four manas to draw two cards can save some games. [card](Run Away Together) seems to me to be the best blue card for Pauper in this collection. It is an improved version of [card](Curfew) as you choose the targets. You can end games, return a summoned [card](Ulamog Crusher) from the graveyard, a large green or white creature, and even aid in the effects of your ETB-possessed creatures. [card](Merfolk Secretkeeper // Venture Deeper) will be present on Mill decks, as with only two manas you put a 0/4 body on the field and make your opponent put 4 library cards in the graveyard. [card](Mantle of Tides) is another pleasant surprise to reinforce blue, main creatures. With just one mana it is possible to put the equipment in a [card](Delver of Secrets), leaving it 4/4 and evading removals like [card](Lightning Bolt). Have you ever imagined spending 2 manas to have a 4/4 Flying creature? [card](So Tiny) can appear in Mono U lists with a slight touch of Control, as it practically “nullifies” large creatures that can appear on decks like Stompy, Elves and Reanimator. Lampejo's ability is key in this card and the great differential. *RED* [image](https://cardsrealm.com/images/uploads/1569011131.jpeg) [card](Weaselback Redcap) can work on Goblin decks as another drop 1 option, can be ramp on turns where you have no creatures to go down, and can also be a bushing for [card](Goblin Grenade). [card](Merchant of the Vale // Haggle) can enter any graveyard combo deck that needs to dig some magic. [card](Barge In) can make a beautiful Goblins deck combo along with Goblin Bushwhacker. Or maybe we can have an RG or even RGW version of Fractius? [card](Crystal Slipper) can be a way out for decks that depend on one or two creatures, and the Ímpeto can make a huge difference. [card](Thrill of Possibility) is already emerging as one of the best cards in the collection and is sure to appear on Pauper decks as it performs the same function as the [card](Tormenting Voice) card, but has the advantage of being instant magic. *BLACK* [image](https://cardsrealm.com/images/uploads/1569011645.jpeg) The color that seems to most need options in Pauper, although it has a great monocolor deck, has also gained options that should appear in MBC. [card](Lost Legion) is sure to appear in MBC as an alternative to Phyrexian Rager. Of course he doesn't draw, but gives Scry 2, counts more to black devotion, it's 2/3 and doesn't deal you 1 damage. It will really make a difference just by tracking the results in play. But it is a nice addition to the format. [card](Forever Young) seems to be the best Pauper letter of this edition so far. Being able to return for example 2 or 3 Chittering Rats or Cuombajj Witches and already buying one can work very well in MBC, and this card can be used in various color combinations like BW and UB. [card](Lash of Thorns) will be a great removal when MBC faces decks like Bogles and Stompy. It should appear on the sideboard in some initial tests. [card](Eye Collector) may appear by surprise on some decks or sideboards, as it is a 1-mana (hard to find in black), flying (even harder) creature that generates discard. Against some matches like Elfos, it can greatly disrupt your opponent's game plan. *LAND* [image](https://cardsrealm.com/images/uploads/1569011909.jpeg) [card](Idyllic Grange) seems to fit like a glove on Monowhite Heroic and we are sure to see 1 or 2 copies on the deck. The fact that you can still go untapped after turn 3 can help you finish games already on turn 4. [card](Witch's Cottage) is another opportunity to return creatures from the graveyard to the library. It should appear in MBC as well. [card](Gingerbread Cabin) seems to have a poor ability compared to other colors, but can be used for the Apetite Insaciável combo on Monogreen decks, generating the food token that will be sacrificed. It could appear on decks like Stompy and even UG Infect. [card](Mystic Sanctuary) is the best terrain of this cycle, as it can work very well on interactions that return hand-held terrain like [card](Deprive) and blink effects like [card](Ghostly Flicker). *COLORLESS ARTIFACTS* [image](https://cardsrealm.com/images/uploads/1569012152.jpg) [card](Crashing Drawbridge) may be the only card that may play on a deck like Fractius or Goblins, although there are better options for the red color. Ímpeto's ability is little used in format, at least on major decks, and can make a huge difference in Aggro decks. So what do you think will see game? Did you enjoy the Pauper additions?
Hey guys! This is Ari and in today's article we will look at one of the main combos of the format: The Tireless Tribe Combo. I confess I am part of the portion that believed that the Tribe would die after Gush's ban, and look that my opinion was based on the hypothesis of banning only [card](Gush), now imagine this ban accompanied by [card](Gitaxian Probe) and [card](Daze)?Luckily I was very wrong and yes, there is life after ban. Those who have been following Pauper more closely in recent months have been able to observe the changes the deck has undergone until it reaches current versions. Right after the ban, the first move was the addition of the cards [card](Accumulated Knowledge), [card](Peek), [card](Compulsive Research) and [card](Tethmos High Priest). In late May, the mol player Entropy263 won 5-0 with the following list: [deck](14592) The second major move came after the release of Modern Horizons, it was when winter came to Pauper bringing so many modifications to the Tribe that it practically became another deck, ceased to be Full Combo and became a Midrange + Combo. The Astro Kit was added to the deck and the blue gave way to green, the deck even came to be known as "Tribe Bangs with the Ass" for use [card](Treefolk Umbra), one of the main deck cards. In July, player FARADAN took 7th place in a Pauper Challenge with the list below: [deck](14588) The most recent move was the emergence of the most consistent post-ban version of the deck to date. The addition of Whiteout made Tribe resurface in Pauper's competitive scene. The deck has done several results from MOL leagues and Challenges. [image](https://cardsrealm.com/images/cartas/en/ody-odyssey-tireless-tribe-56.jpg) [card](Gush) has always been important in the combo by performing two functions: 1st Dig the deck; 2nd Hand-up cards that would be discarded to activate Tireless Tribe's ability multiple times. [card](Whiteout) doesn't dig the deck, but can be even more efficient than Gush to activate Tireless Tribe, because in addition to handling the voids better, all of your land in play can be used to return the Whiteout to hand several times to discard it again. Often the pre-ban Tribe struggled to win games where opponents gained hit points. The current Tribe can better handle these situations, I've heard reports of matches that were won even after the opponent made a [card](Weather the Storm) for many hit points. Recently the player PauloCabral_BR won two Top 8's in the Challenges: 4th place on August 25th and 7th place on September 1st. [deck](14587) Once again we have the example of a card that was always present in Pauper, but had not yet been explored by its players. Similar cases have happened to [card](Skred) and [card](Tireless Tribe) himself in the past. We live a moment of extreme popularity of Jeskai. Is the answer to the deck not asleep at this point? Well, that's a matter for another time. For today's article I invited Paulo Cabral for an interview, no one better than him to talk property about the deck. First of all I would like to thank Paulo for accepting to answer our questions and sharing his view of the deck with the community. I hope readers like this idea. *INTERVIEW* *Many people believed that Tribe would lose its relevance in format after the ban of Gush, Gitaxian and Daze. How was your relationship with the deck from the time of the ban to the current list?* A: I never had a close relationship with Tribe before the ban, I played with the deck, but he didn't have a good match against Mono U and for that reason I preferred to play with other decks at that time. Right after the ban I even tested a version of the deck that used Squadron Hawk to fill the hand, but this interaction was not enough to make the deck run, I only started playing the deck often after Whiteout's "discovery". *What do you think are the main differences between the pre-ban version, which was once one of Pauper's main decks in the past, and the current version with Whiteout?* A: The differences are mainly in the features that the deck has lost due to the absence of banned cards.The Gitaxian Probe made it possible to know your opponent's hand and combine more safely, today we play "in the dark". Daze allowed to surprise the opponent and Gush dug many more cards from the deck, often in extreme situations where I would lose the game on the back of not having Inside Out on hand, I would go on the attack still hoping to find the card with Gush during combat, sometimes that worked. I like the current version because although it is slower, it plays relatively better against the Aggros. The combination of Seeker of the Way and Prismatic Strands has improved the deck in this regard. *You have been getting good results with the MTGO deck in both leagues and Challenges. Do you think the deck is well positioned? What have been your biggest difficulties in the current meta?* A: Yes, I consider the deck well positioned today. He has a very good match against Tron (I consider 70% Tribe) and against the format aggros. The difficulties are Jeskai (60% Jeskai) and Mono W Heroic, who I consider the worst match for Tribe. *Have you ever played Treefolk Tribe, also known as “Tribe Bangs with the Ass”? What did you think of the list?* A: No, I didn't play with the deck, but I would certainly miss the cantrips. Just looking at the list, I imagine she doesn't have a good match against Tron and Jeskai, which is a problem because these two decks represent much of the goal. Let's make a quick game? *I'm gonna name a few letters and you say how important they are on your list?* [card](Seeker of the Way) Best creature against aggros. Good against Stompy, Goblins and Burn. Against Heroic I take off Seeker because he is not very relevant. [card](Muddle the Mixture) One of the best deck tutors. As well as allowing you to fetch an Inside Out or a Seeker of the Way according to game situation, it is also a great void. I often use a lot against Éditos, Pestilência, removals in general. [card](Merchant Scroll) I like the card's versatility, it can handle parts of the combo like Inside Out or a protection like Circular Logic, but she can also get Dizzy Spell and this is very important to find Tireless Tribe himself. There have been situations to make a Muddle The Mixture for Merchant Scroll for Dizzy Spell for Tireless Tribe. [card](Mystic Remora) (You have been able to use in your first lists) I used to improve a little match against Jeskai, it's a good strategy against the deck, but I currently do not have slot in the side. Maybe I'll do it in the future.