Icons of mtg
Day's Undoing image

set

-

min

$ 6.21

mtgo

0.48 tix
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg

Day's Undoing

Icons of mtgIcons of mtg

Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Legality

Commander

Legal

Historic

Not Legal

Legacy

Legal

Modern

Legal

Pauper

Not Legal

Pioneer

Legal

Standard

Not Legal

Vintage

Legal

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06/22/15
Though other spells and abilities that are exiled won’t get a chance to resolve, they don’t count as being countered.
06/22/15
If both your hand and graveyard are empty as Day’s Undoing starts resolving, you’ll still shuffle your library before drawing seven cards.
06/22/15
Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can’t be countered. 2) If there are any attacking and blocking creatures, they’re removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. 5) The cleanup step happens in its entirety.
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