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Icons of mtg
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Icons of mtg
Nimble Trapfinder image




$ 0.09


0.02 tix



Bandeira USANimble TrapfinderIcons of mtgIcons of mtg

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Creature — Human Rogue

Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.


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Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.
Nimble Trapfinder’s first ability checks only whether a permanent entered the battlefield under your control earlier in the turn and had one of the party creature types as it entered. It doesn’t apply if an entering object gained the type later in the turn. It does apply if the entering object left your control since. It doesn’t matter whether Nimble Trapfinder was under your control as that object entered.
If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
After Nimble Trapfinder’s second ability has resolved, creatures you control keep the triggered ability for the turn even if you no longer have a full party later in the turn.
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