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Icons of mtg
Icons of mtg
Showdown of the Skalds image

set

-

min

$ 0.34

mtgo

0.21 tix

Bandeira USAShowdown of the SkaldsIcons of mtgIcons of mtgIcons of mtg

Bandeira BRASILConfronto dos Skalds

Bandeira ESPEnfrentamiento de los escaldos

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.

Legality

Commander

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Pauper

Not Legal

Pioneer

Legal

Standard

Legal

Vintage

Legal

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02/05/21
Under normal circumstances, you can play a land from among the exiled cards only if you haven’t played a land yet that turn.
02/05/21
The cards you exile because of the chapter I ability are exiled face up.
02/05/21
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
02/05/21
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
02/05/21
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
02/05/21
A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.
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