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Icons of mtg
Icons of mtg
The Akroan War image

set

-

min

$ 0.25

mtgo

0.02 tix
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg

The Akroan War

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Enchantment — saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power.

Metagame

• Standard

: appears in 210 decks (34.0 %)

Legality

Commander

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Pauper

Not Legal

Pioneer

Legal

Standard

Legal

Vintage

Legal

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01/24/20
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
01/24/20
If The Akroan War leaves the battlefield before its first ability resolves, you won’t gain control of the creature at all.
01/24/20
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
01/24/20
Because a Saga isn’t sacrificed until after its last ability has resolved, you still control the creature you took with The Akroan War’s first ability while the last ability is resolving.
01/24/20
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
01/24/20
A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.
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