Verweigern // Kooperieren

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NameVerweigern // Kooperieren
MusterRefuse // Cooperate
ArtSofort
BeschreibungAblehnen fügt dem Beherrscher des Zauberschlags Schaden in Höhe des Manawerts dieses Zaubers zu. Nachwirkungen (Wirke diesen Zauberspruch nur aus deinem Friedhof. Lege ihn dann ins Exil.) Kopiere einen Zauberspruch mit Sofortzauber oder Hexerei als ZMehr sehen
KünstlerYongjae Choi & Yongjae Choi
EditionPromos von Hour of Devastation #156s
TapeteRefuse // Cooperate Crop image WallpaperHintergrundbild herunterladen
BildRefuse // Cooperate Full hd imageBild herunterladen
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Index

Um Verweigern // Kooperieren

Verweigern // Kooperieren, Sofort, entworfen von Yongjae Choi & Yongjae Choi Erstveröffentlichung in September 2022 bei der Bearbeitung Hour of Devastation und wurde genau in gedruckt 3 verschiedene Formen. Es wird derzeit zum niedrigsten Preis von verkauft € 0,50.

Refuse // Cooperate wäre eine starke Ergänzung zu einem Kontrolldeck in Magic: the Gathering, insbesondere in einer Grixis-Farbkombination, die sich auf Zauberkontrolle und -manipulation konzentriert. Während die Karte eine einzigartige Fähigkeit bietet, basierend auf dem Manawert eines Zaubers Schaden zu verursachen und einen Spontan- oder Zauberspruch aus dem Friedhof zu kopieren, ist sie möglicherweise nicht so effizient wie andere Optionen wie Counterspell oder Snapcaster Mage, die vielseitigere und unmittelbarere Vorteile bieten. In einem Deck, das darauf abzielt, die Strategie des Gegners zu stören und sich einen zusätzlichen Vorteil zu verschaffen, könnte „Refuse // Cooperate“ jedoch eine Nischenrolle als situative und unvorhersehbare Karte finden, die Gegner für das Wirken kostenintensiver Zaubersprüche bestraft.

Regeln

14/07/2017

Cooperate can copy any instant or sorcery spell, not just one with targets.

14/07/2017

The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

14/07/2017

The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.

14/07/2017

If a spell has {X} in its mana cost, include the value chosen for that X when determining the mana value of that spell.

14/07/2017

The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

14/07/2017

If the spell has damage divided as it was cast (like Chandra's Pyrohelix), the division can't be changed (although the targets receiving that damage still can).

14/07/2017

If the spell that's copied has an X whose value was determined as it was cast (like Torment of Hailfire does), the copy will have the same value of X.

14/07/2017

If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.

14/07/2017

Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.

14/07/2017

If you copy a spell, you control the copy. It will resolve before the original spell does.

18/04/2017

While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.

18/04/2017

A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

18/04/2017

Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.

18/04/2017

If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.

18/04/2017

If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.

18/04/2017

If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.

18/04/2017

Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.

18/04/2017

Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.

18/04/2017

All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.

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2026-06-150.50 EUR0.50 EUR 0
2026-06-230.50 EUR0.50 EUR 0
2026-06-290.50 EUR0.50 EUR 0
2026-07-060.50 EUR0.50 EUR 0
2026-07-130.50 EUR0.50 EUR 1
2026-07-200.50 EUR0.50 EUR 0
2026-07-270.50 EUR0.50 EUR 0
2026-08-030.50 EUR0.50 EUR 0
2026-08-100.50 EUR0.50 EUR 0
2026-08-170.50 EUR0.50 EUR 0
2026-08-240.50 EUR0.50 EUR 0
2026-09-010.50 EUR0.50 EUR 0
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Häufig gestellte Fragen zu Verweigern // Kooperieren

Welcher Kartentyp ist Verweigern // Kooperieren?

Verweigern // Kooperieren ist Sofort Karte hinein Magic: the Gathering MTG.

Welchen Effekt hat Verweigern // Kooperieren?

Ablehnen fügt dem Beherrscher des Zauberschlags Schaden in Höhe des Manawerts dieses Zaubers zu. Nachwirkungen (Wirke diesen Zauberspruch nur aus deinem Friedhof. Lege ihn dann ins Exil.) Kopiere einen Zauberspruch mit Sofortzauber oder Hexerei als Ziel. Du kannst neue Ziele für die Kopie wählen.

Was kostet Verweigern // Kooperieren?

Verweigern // Kooperieren beginnt derzeit um € 0,50. Sehen Sie sich die Live-Preise mehrerer Verkäufer oben im Abschnitt „Wo kaufen“ an.

Aus welchem Set stammt Verweigern // Kooperieren?

Verweigern // Kooperieren wurde erstmals im Set veröffentlicht Hour of Devastation, illustriert von Yongjae Choi & Yongjae Choi.

Wie ist die Legalität von Verweigern // Kooperieren?

Die Legalität hängt vom Turnierformat ab – Verweigern // Kooperieren kann in einigen Formaten legal und in anderen verboten oder eingeschränkt sein. Die vollständige Aufschlüsselung nach Format finden Sie oben im Abschnitt „Rechtmäßigkeit“.