Um Chronomagische Flucht
Chronomagische Flucht, Hexerei, entworfen von Franz Vohwinkel Erstveröffentlichung in May, 2007 bei der Bearbeitung Future Sight. Es wird derzeit zum niedrigsten Preis von verkauft € 3.65.
Diese Karte wäre in einem Kontrolldeck vorteilhaft, das darauf abzielt, das Spiel zu verzögern und sich zu schützen, während es sich auf eine starke Strategie für das Endspiel vorbereitet. Während Chronomantische Flucht eine einzigartige Form des Schutzes bietet, können andere Karten wie Teferi, Zeitwanderer oder Siedlung der Verwüstung möglicherweise sofortige und vielseitigere Vorteile für die Kontrolle des Spielfelds bieten. Ob Chronomantische Flucht gespielt wird, hängt von der spezifischen Strategie und Meta des Formats ab, da sie eine situative, aber potenziell wirkungsvolle Ergänzung in das richtige Deck sein kann.
Regeln
19/03/21
As the second triggered ability resolves, you must cast the card if able. You must do so even if it requires targets and the only legal targets are ones that you really don’t want to target. Timing permissions based on the card’s type are ignored.
19/03/21
Exiling a card with suspend isn’t casting that card. This action doesn’t use the stack and can’t be responded to.
19/03/21
If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card’s owner’s next upkeep.
19/03/21
If you cast a card “without paying its mana cost,” such as with suspend, you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
19/03/21
Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that causes you to cast the card when the last time counter is removed. If you cast a creature spell this way, it gains haste until you lose control of that creature (or, in rare cases, you lose control of the creature spell while it’s on the stack).
19/03/21
The converted mana cost of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn’t paid.
07/06/13
A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it (or, in some rare cases, gains control of the creature spell itself).
07/06/13
If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again during the card’s owner’s next upkeep.
07/06/13
If the second triggered ability of suspend (the one that lets you cast the card) is countered, the card can’t be cast. It remains exiled with no time counters on it, and it’s no longer suspended.
07/06/13
If you can’t cast the card, perhaps because there are no legal targets available, it remains exiled with no time counters on it, and it’s no longer suspended.
15/04/13
Chronomantic Escape can affect creatures that aren’t on the battlefield at the time it resolves, because it modifies the announcement of an attack, not the creatures on the battlefield. For example, if Chronomantic Escape resolves on your turn, then on your opponent’s turn they cast a creature with haste, that creature can’t attack that turn.
— Kommentare0
Sei der erste der kommentiert