About Lich's Mirror
Lich's Mirror, Artifact, designed by Ash Wood first released in Oct, 2008 in the set Shards of Alara and was printed exactly in 3 different ways. It's currently being selled by the minimum price of 27.34.
A deck that benefits from Lich's Mirror would be a control or combo deck that aims to stall the game and draw out until it can establish a winning board state. While Lich's Mirror offers a unique way to reset the game and potentially turn things around, it is generally considered too slow and situational compared to other win conditions or protection cards available in Magic: the Gathering. Cards like Platinum Angel or Teferi's Protection may offer more immediate and reliable protection for such decks, making them more viable options for competitive play.
Rules
10/01/09
A token’s owner is the player under whose control it entered the battlefield.
10/01/09
A token’s owner is the player who created it.
10/01/08
Although Lich’s Mirror has you draw a hand of seven cards and sets your life total to 20, this isn’t a game restart. You can’t take a mulligan if you don’t like your new hand of cards.
10/01/08
Any abilities that trigger when the permanents leave the battlefield will be put on the stack after Lich’s Mirror’s entire effect has been applied.
10/01/08
As part of Lich's Mirror's effect, it typically shuffles itself into your library. If it does, that means that if you'd lose the game *again* immediately after its effect is finished, it can't help you a second time. This can occur in a few different ways. For example:
-- You have ten or more poison counters. Lich's Mirror doesn't remove poison counters. If you'd lose the game this way, you'll do what Lich's Mirror says, then you'll lose the game the next time state-based actions are checked.
-- Your life total is 0 or less and an effect says that you can't gain life. Since your life total can't be raised, it stays at whatever it is rather than becoming 20, and you'll lose the game the next time state-based actions are checked.
-- The number of nontoken permanents you own plus the number of cards in your hand, graveyard, and library is less than seven. When you try to draw seven cards as part of Lich's Mirror's effect, you'll be unable to complete at least one of those d
10/01/08
If all the players remaining in a game would lose simultaneously but one of them controls Lich’s Mirror, that player does what Lich’s Mirror says instead of losing, and everyone else loses. As a result, the controller of Lich’s Mirror wins the game because all of their opponents have lost. (If Lich’s Mirror weren’t in the picture, then the game would be a draw.)
10/01/08
If, during a check of state-based actions, you’d lose the game at the same time a creature you own would be put into your graveyard (due to an Earthquake for 10 or combat damage dealt to both you and the creature, for example), that creature’s controller has a choice to make. The state-based actions rule is trying to simultaneously (a) shuffle that creature card into your library (due to Lich’s Mirror’s replacement effect) and (b) put it into your graveyard. Only one of those things can happen. The creature’s controller chooses which one. If the creature is put into your graveyard, it isn’t shuffled into your library. Abilities that trigger when that creature is put into a graveyard will trigger only if that option is chosen.
10/01/08
Lich's Mirror replaces the game-loss event if you would lose the game in the following ways:
-- As a state-based action for having 0 or less life.
-- As a state-based action for having tried to draw a card from an empty library since the last time state-based actions were checked.
-- As a state-based action for having ten or more poison counters (though this isn’t that helpful; see below).
-- Because an ability (such as the one from Immortal Coil) states that you do so.
10/01/08
Lich’s Mirror has no effect if you concede the game. If you concede, you’ll lose.
10/01/08
Lich’s Mirror shuffles permanents you own into your library, regardless of who controls them.
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