Name | Cultivator's Caravan |
---|---|
Type | Artifact — vehicle |
Description | |
Artist | Mark Zug |
Set | Aetherdrift Commander #127 |
Wallpaper | ![]() |
Image | ![]() |
Tierlist
No Rank
Grade it yourself
Name | Cultivator's Caravan |
---|---|
Type | Artifact — vehicle |
Description | |
Artist | Mark Zug |
Set | Aetherdrift Commander #127 |
Wallpaper | ![]() |
Image | ![]() |
Tierlist
No Rank
Grade it yourself
Cultivator's Caravan, Artifact — vehicle, designed by Mark Zug first released in Sep, 2016 in the set Kaladesh Promos and was printed exactly in 8 different ways. It see play in 1 formats: Commander. It's currently being selled by the minimum price of A$ 0.78.
A deck that focuses on mana fixing and ramp would benefit from including Cultivator's Caravan, as it provides flexibility in producing any color of mana and can also turn into a creature with a decent power/toughness ratio. However, there are potentially better options such as Smuggler's Copter, which offers card filtering and evasion, making it a more versatile choice in many situations. Whether Cultivator's Caravan should see play ultimately depends on the specific strategy and synergies of the deck in question.
09/29/17
For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
09/29/17
If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.
09/29/17
If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.
09/29/17
Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.
09/29/17
Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.
09/29/17
You may tap more creatures than necessary to activate a crew ability.
09/20/16
As long as Cultivator’s Caravan isn’t an artifact creature, its ability can be activated if it came under your control this turn.
![]() | Card Kingdom | 28 uni.
| A$ 0.78 | Visit store |
![]() | Ebay.com | Visit store | ||
![]() | Printing proxies | $ 0.75 | Visit store |
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