| Name | Devil Dinosaur |
|---|---|
| Type | Legendary creature — dinosaur |
| Description | Trample Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) |
| Flavor | "His kind was never known to run from danger." —Moon-Boy |
| Artist | Wero Gallo |
| Set | Marvel Super Heroes Commander #719 |
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About Devil Dinosaur
Devil Dinosaur, Legendary creature — dinosaur, designed by Wero Gallo first released in Jun, 2026 in the set Marvel Super Heroes Commander. It see play in 1 formats: Commander.
Devil Dinosaur (2GG, Trample; other Dinosaurs you control get +1/+1 and hexproof) would fit best in a **Dinosaur tribal deck**, particularly in Commander where you can build around a critical mass of Dinosaurs and want anthem-style effects plus protection against targeted removal; the hexproof clause is especially strong in multiplayer, making your board resilient to spot removal. In competitive 60-card formats, however, it would likely be too slow unless Dinosaurs are already a top-tier tribe, since four-mana tribal lords must generate immediate or overwhelming advantage to justify inclusion. Compared to existing options, **Gishath, Sun’s Avatar** (for explosiveness), **Marauding Raptor** (for cost reduction and combo potential), and **Regisaur Alpha** (which provides haste and immediate board impact) are often stronger or more impactful depending on format; even **Knight of the Stampede** can accelerate more effectively in dedicated builds. While Devil Dinosaur’s teamwide hexproof is
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