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MTG > Metagame Commander > deck Akiri, Fearless Voyager

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    Akiri, Fearless Voyager

    Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

Main Deck cards Akiri, Fearless Voyager

Strategy

**Commander Deck: Akiri, Fearless Voyager** **Commander:** Akiri, Fearless Voyager ### Strategy: The primary strategy of this deck revolves around equipping creatures to maximize damage output while utilizing Akiri, Fearless Voyager’s ability to draw cards and provide card advantage. The deck is built around a mix of equipment synergies and aggressive creature strategies, focusing on creating a board state where your equipped creatures can deal significant damage while also providing utility through card draw and creature buffing. 1. **Equipment Synergy:** The deck includes several powerful equipment cards like Colossus Hammer, Maul of the Skyclaves, and Haunted Cloak. These cards can turn even smaller creatures into formidable threats. Akiri’s ability allows you to draw cards whenever you attack with an equipped creature, making it essential to maintain a steady flow of equipment on the battlefield. 2. **Aggressive Creatures:** Creatures like Champion of the Flame, Kor Duelist, and Danitha Capashen, Paragon provide early pressure and can become significant threats when equipped. The deck also includes cards like Valduk, Keeper of the Flame, which can generate additional tokens to bolster your board presence. 3. **Utility and Support:** Cards like Sram, Senior Edificer, and Ardenn, Intrepid Archaeologist provide card draw and help you find your key pieces. The inclusion of mana rocks like Boros Signet and Talisman of Conviction ensures that you can consistently cast your spells and equip your creatures. 4. **Control Elements:** The deck features a few control elements, such as Rogue's Passage, which allows you to make your equipped creatures unblockable, ensuring that they can connect for damage. Additionally, the use of Swiftfoot Boots provides haste and protection for your key creatures. ### Good Points: - **Card Draw:** Akiri’s ability provides a consistent source of card draw, allowing you to keep your hand full and maintain pressure on your opponents. - **Aggressive Strategy:** The deck can deal significant damage quickly, often overwhelming opponents before they can stabilize. - **Flexible Equipment:** The variety of equipment allows for different strategies depending on the board state, enabling you to adapt to your opponents’ tactics. - **Token Generation:** Cards like Valduk can create additional threats, providing a swarm strategy that can be difficult to deal with. ### Bad Points: - **Reliance on Equipment:** The deck can be heavily reliant on drawing equipment, and if you don’t have enough in hand or on the battlefield, your creatures may struggle to deal damage. - **Vulnerability to Removal:** Key creatures and equipment can be targeted by removal spells, which can set back your strategy significantly. - **Limited Control Options:** While there are some control elements, the deck may struggle against decks that can establish a strong board presence or have significant life gain. - **Mana Curve:** The deck may have a few high-cost cards that can be challenging to cast if the mana ramp is not consistent. ### Conclusion: Overall, the "Akiri, Fearless Voyager" deck is an aggressive and fun Commander deck that emphasizes equipment synergies and card draw. With the right balance of creatures and equipment, it can overwhelm opponents quickly while providing a dynamic gameplay experience. However, players should be mindful of its weaknesses and be prepared to adapt their strategy as needed.

Example deck with Akiri, Fearless Voyager

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