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MTG > Metagame Commander > deck Torens, Fist of the Angels

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    Torens, Fist of the Angels

    Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.

Main Deck cards Torens, Fist of the Angels

Strategy

The "Torens, Fist of the Angels" deck in Commander focuses on a green and white strategy with a blend of ramp, token generation, and card draw. The deck aims to ramp up mana quickly, play efficient creatures, and swing with a wide board to overwhelm opponents. Good points: - The deck has strong ramp cards like Kodama's Reach, Avacyn's Pilgrim, and Arcane Signet to accelerate your mana production. - Cards like Beast Whisperer, Mentor of the Meek, and Skullclamp help you draw additional cards, ensuring you have a steady flow of resources. - Token generators like Champion of Lambholt and Camaraderie can quickly build a wide board presence, making it difficult for opponents to deal with all your threats. Bad points: - The deck might struggle against heavy control decks that can consistently remove your key creatures and disrupt your game plan. - It may lack ways to protect your key creatures from removal spells or board wipes, leaving you vulnerable to mass removal effects. - The mana base could be optimized further to ensure smooth mana production without getting color-screwed. Overall, the "Torens, Fist of the Angels" deck has a solid foundation with strong ramp, card draw, and token generation elements. With some adjustments to address its weaknesses, it can become a formidable force on the Commander battlefield.

Example deck with Torens, Fist of the Angels

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30/03/2024

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