MTG > Metagame Commander > deck Progenitus
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{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
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Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R}.
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Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
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Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
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Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
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Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B}.
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Frontier Bivouac enters the battlefield tapped. {T}: Add {G}, {U}, or {R}.
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Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)
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When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
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Creatures you control with +1/+1 counters on them can't be blocked.
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Mystic Monastery enters the battlefield tapped. {T}: Add {U}, {R}, or {W}.
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Equipped creature has deathtouch and lifelink. Equip {2}
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Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted land has "{T}: Add two mana of any one color."
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{G}, {T}: You may put a creature card from your hand onto the battlefield.
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{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
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Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
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Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}.
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Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.
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Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}.
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Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}.
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Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.
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When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters the battlefield with X +1/+1 counters on it.
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Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
Main Deck cards Progenitus
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6.0 in 100% of decks
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3.0 in 100% of decks
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3.0 in 100% of decks
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3.0 in 100% of decks
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3.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
Strategy
The "Progenitus" deck in Commander format is a five-color deck that revolves around playing powerful multicolored creatures, ramping up mana production, and overwhelming opponents with big threats. **Strategy:** - The deck aims to ramp up quickly using cards like Cultivate, Farseek, Rampant Growth, and Chromatic Lantern to access all five colors of mana. - The primary win condition is casting Progenitus, a massive 10/10 creature with protection from everything. Progenitus can quickly close out games if left unchecked. - Other key cards in the deck like Mirari's Wake, Sol Ring, and Jodah, Archmage Eternal help accelerate your mana production and cast expensive spells earlier in the game. - The deck also includes powerful hydras like Hydra Omnivore, Savageborn Hydra, and Hydroid Krasis which can grow to enormous sizes and dominate the battlefield. - Cards like Krosan Verge, The World Tree, and various triomes provide fixing to ensure you have access to all five colors of mana consistently. **Good points:** - The deck is versatile and can adapt to different game states thanks to its five-color nature. - It offers explosive plays and can quickly overwhelm opponents with its big creatures. - Progenitus itself is a very resilient threat that can be hard to deal with, especially with its protection from everything. **Bad points:** - The deck can be vulnerable to board wipes and targeted removal, especially if Progenitus gets taken out repeatedly. - It may struggle against fast aggro strategies if it doesn't draw into its ramp or stabilization cards early on. - Being a five-color deck, the mana base can be a bit inconsistent at times, leading to color screw in some games. Overall, the "Progenitus" deck offers a lot of power and flexibility, allowing players to unleash massive creatures and overpower opponents with its diverse range of threats.
Example deck with Progenitus
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